74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed file the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/savefile.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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Graphics::Surface *ScummEngine::loadThumbnail(Common::SeekableReadStream *file) {
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// TODO: Until backwards seeking in compressed save files is not supported
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// We can not use this.
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//if (!Graphics::checkThumbnailHeader(*file))
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// return 0;
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Graphics::Surface *thumb = new Graphics::Surface();
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assert(thumb);
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if (!Graphics::loadThumbnail(*file, *thumb)) {
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delete thumb;
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return 0;
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}
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return thumb;
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}
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void ScummEngine::saveThumbnail(Common::OutSaveFile *file) {
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// Until we support no thumbnails in the SCUMM save formats for NDS
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// we save a dummy thumbnail.
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//
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// TODO: Actually all what has to be done about it, is to update
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// the code in engines/scumm/saveload.o which skips the saveheader.
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// Currently impossible because of lacking backward seek support for
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// compressed save files.
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// When we change that code to use the new API from graphics/thumbnail.h
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// it should be all fine to save no header at all for NDS.
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Graphics::Surface thumb;
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#if !defined(__DS__)
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if (!createThumbnailFromScreen(&thumb))
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#endif
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thumb.create(kThumbnailWidth, kThumbnailHeight2, sizeof(uint16));
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Graphics::saveThumbnail(*file, thumb);
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thumb.free();
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}
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} // end of namespace Scumm
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