2006-07-19 07:18:45 +00:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_OPENGL
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2006-07-22 08:33:18 +00:00
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#include "SDL_video.h"
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#include "SDL_opengl.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_yuv_sw_c.h"
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2006-07-19 07:18:45 +00:00
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/* OpenGL renderer implementation */
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 color);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect,
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int blendMode, int scaleMode);
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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(SDL_Renderer_PresentDiscard | SDL_Renderer_PresentVSync |
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SDL_Renderer_Accelerated),
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(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
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SDL_TextureBlendMode_Blend | SDL_TextureBlendMode_Add |
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SDL_TextureBlendMode_Mod),
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(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
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2006-07-22 18:01:56 +00:00
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SDL_TextureScaleMode_Slow),
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2006-07-22 08:33:18 +00:00
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18,
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2006-07-19 07:18:45 +00:00
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{
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2006-07-22 08:33:18 +00:00
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SDL_PixelFormat_Index1LSB,
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SDL_PixelFormat_Index1MSB,
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2006-07-19 07:18:45 +00:00
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SDL_PixelFormat_Index8,
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SDL_PixelFormat_RGB332,
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SDL_PixelFormat_RGB444,
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SDL_PixelFormat_RGB555,
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SDL_PixelFormat_ARGB4444,
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SDL_PixelFormat_ARGB1555,
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SDL_PixelFormat_RGB565,
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2006-07-22 08:33:18 +00:00
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SDL_PixelFormat_RGB24,
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SDL_PixelFormat_BGR24,
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2006-07-19 07:18:45 +00:00
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SDL_PixelFormat_RGB888,
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2006-07-22 08:33:18 +00:00
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SDL_PixelFormat_BGR888,
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2006-07-19 07:18:45 +00:00
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SDL_PixelFormat_ARGB8888,
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2006-07-22 08:33:18 +00:00
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SDL_PixelFormat_RGBA8888,
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SDL_PixelFormat_ABGR8888,
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SDL_PixelFormat_BGRA8888,
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SDL_PixelFormat_ARGB2101010}, /* FIXME: YUV texture support */
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2006-07-19 07:18:45 +00:00
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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} GL_RenderData;
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typedef struct
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{
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GLuint texture;
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2006-07-22 08:33:18 +00:00
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GLenum type;
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2006-07-19 07:18:45 +00:00
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GLfloat texw;
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GLfloat texh;
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2006-07-22 08:33:18 +00:00
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GLenum format;
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GLenum formattype;
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2006-07-19 07:18:45 +00:00
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void *pixels;
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int pitch;
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2006-07-22 08:33:18 +00:00
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SDL_DirtyRectList dirty;
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2006-07-19 07:18:45 +00:00
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} GL_TextureData;
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void
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GL_AddRenderDriver(_THIS)
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{
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2006-07-22 08:33:18 +00:00
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if (_this->GL_CreateContext) {
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2006-07-19 07:18:45 +00:00
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SDL_AddRenderDriver(0, &GL_RenderDriver);
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}
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}
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SDL_Renderer *
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GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GL_RenderData *data;
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError
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("The OpenGL renderer can only be used on OpenGL windows");
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return NULL;
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}
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2006-07-22 08:33:18 +00:00
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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2006-07-19 07:18:45 +00:00
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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2006-07-22 08:33:18 +00:00
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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2006-07-19 07:18:45 +00:00
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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renderer->CreateTexture = GL_CreateTexture;
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
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renderer->DirtyTexture = GL_DirtyTexture;
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renderer->RenderFill = GL_RenderFill;
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renderer->RenderCopy = GL_RenderCopy;
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renderer->RenderPresent = GL_RenderPresent;
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renderer->DestroyTexture = GL_DestroyTexture;
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renderer->DestroyRenderer = GL_DestroyRenderer;
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renderer->info = GL_RenderDriver.info;
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renderer->window = window->id;
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renderer->driverdata = data;
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renderer->info.flags =
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(SDL_Renderer_PresentDiscard | SDL_Renderer_Accelerated);
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data->context = SDL_GL_CreateContext(window->id);
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if (!data->context) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
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GL_DestroyRenderer(renderer);
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return NULL;
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}
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if (flags & SDL_Renderer_PresentVSync) {
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SDL_GL_SetSwapInterval(1);
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} else {
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SDL_GL_SetSwapInterval(0);
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}
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if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_Renderer_PresentVSync;
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}
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2006-07-22 08:33:18 +00:00
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/* FIXME: Add a function to make the rendering context current when selecting the renderer */
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/* FIXME: Query maximum texture size */
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/* FIXME: Check for GL_ARB_texture_rectangle and GL_EXT_texture_rectangle */
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2006-07-19 07:18:45 +00:00
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/* Set up parameters for rendering */
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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2006-07-22 08:33:18 +00:00
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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2006-07-19 07:18:45 +00:00
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glViewport(0, 0, window->w, window->h);
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glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, 1.0);
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return renderer;
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}
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static int
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GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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GL_TextureData *data;
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2006-07-22 08:33:18 +00:00
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GLint internalFormat;
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GLenum format, type;
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switch (texture->format) {
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case SDL_PixelFormat_Index1LSB:
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case SDL_PixelFormat_Index1MSB:
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internalFormat = GL_RGB;
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format = GL_COLOR_INDEX;
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type = GL_BITMAP;
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break;
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case SDL_PixelFormat_Index8:
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internalFormat = GL_RGB;
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format = GL_COLOR_INDEX;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PixelFormat_RGB332:
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internalFormat = GL_R3_G3_B2;
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE_3_3_2;
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break;
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case SDL_PixelFormat_RGB444:
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internalFormat = GL_RGB4;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case SDL_PixelFormat_RGB555:
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internalFormat = GL_RGB5;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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case SDL_PixelFormat_ARGB4444:
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internalFormat = GL_RGBA4;
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format = GL_BGRA;
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type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
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break;
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case SDL_PixelFormat_ARGB1555:
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internalFormat = GL_RGB5_A1;
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format = GL_BGRA;
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type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case SDL_PixelFormat_RGB565:
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internalFormat = GL_RGB8;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case SDL_PixelFormat_RGB24:
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internalFormat = GL_RGB8;
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format = GL_RGB;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PixelFormat_RGB888:
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internalFormat = GL_RGB8;
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format = GL_RGB;
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type = GL_UNSIGNED_INT_8_8_8_8;
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break;
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case SDL_PixelFormat_BGR24:
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internalFormat = GL_RGB8;
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format = GL_BGR;
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type = GL_UNSIGNED_BYTE;
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break;
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case SDL_PixelFormat_BGR888:
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internalFormat = GL_RGB8;
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format = GL_BGR;
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type = GL_UNSIGNED_INT_8_8_8_8;
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break;
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case SDL_PixelFormat_ARGB8888:
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internalFormat = GL_RGBA8;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case SDL_PixelFormat_RGBA8888:
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internalFormat = GL_RGBA8;
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2006-07-22 18:01:56 +00:00
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format = GL_RGBA;
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2006-07-22 08:33:18 +00:00
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type = GL_UNSIGNED_INT_8_8_8_8;
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break;
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case SDL_PixelFormat_ABGR8888:
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internalFormat = GL_RGBA8;
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format = GL_RGBA;
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type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case SDL_PixelFormat_BGRA8888:
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internalFormat = GL_RGBA8;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_8_8_8_8;
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break;
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case SDL_PixelFormat_ARGB2101010:
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internalFormat = GL_RGB10_A2;
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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default:
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SDL_SetError("Unsupported texture format");
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return -1;
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}
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2006-07-19 07:18:45 +00:00
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2006-07-22 08:33:18 +00:00
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data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
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2006-07-19 07:18:45 +00:00
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if (!data) {
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SDL_OutOfMemory();
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return -1;
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}
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texture->driverdata = data;
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2006-07-22 08:33:18 +00:00
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/* FIXME: Check for GL_ARB_texture_rectangle and GL_EXT_texture_rectangle */
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glGenTextures(1, &data->texture);
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data->type = GL_TEXTURE_RECTANGLE_ARB;
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data->texw = (GLfloat) texture->w;
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data->texh = (GLfloat) texture->h;
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data->format = format;
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data->formattype = type;
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glBindTexture(data->type, data->texture);
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glTexImage2D(data->type, 0, internalFormat, texture->w, texture->h, 0,
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format, type, NULL);
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2006-07-19 07:18:45 +00:00
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return 0;
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}
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static int
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GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor, int ncolors)
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{
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GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
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GL_TextureData *data = (GL_TextureData *) texture->driverdata;
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return 0;
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}
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static int
|
|
|
|
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
SDL_Color * colors, int firstcolor, int ncolors)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* FIXME, what to use for RGB 4 byte formats? */
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
|
|
|
pitch / SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
glBindTexture(data->type, data->texture);
|
|
|
|
glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h,
|
|
|
|
data->format, data->formattype, pixels);
|
|
|
|
/* FIXME: check for errors */
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, int markDirty, void **pixels,
|
|
|
|
int *pitch)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
if (!data->pixels) {
|
|
|
|
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
data->pixels = SDL_malloc(texture->h * data->pitch);
|
|
|
|
if (!data->pixels) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
if (markDirty) {
|
|
|
|
SDL_AddDirtyRect(&data->dirty, rect);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
|
|
|
|
*pixels =
|
|
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
|
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
*pitch = data->pitch;
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|
|
|
const SDL_Rect * rects)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
GLclampf r, g, b, a;
|
|
|
|
|
|
|
|
a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f;
|
|
|
|
r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f;
|
|
|
|
g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f;
|
|
|
|
b = ((GLclampf) (color & 0xFF)) / 255.0f;
|
|
|
|
|
|
|
|
glClearColor(r, g, b, a);
|
|
|
|
glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, window->w, window->h);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
|
|
|
|
int blendMode, int scaleMode)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
|
|
|
int minx, miny, maxx, maxy;
|
|
|
|
GLfloat minu, maxu, minv, maxv;
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
if (texturedata->dirty.count > 0) {
|
|
|
|
SDL_DirtyRect *dirty;
|
|
|
|
void *pixels;
|
|
|
|
int bpp = SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
int pitch = texturedata->pitch;
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* FIXME, what to use for RGB 4 byte formats? */
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
|
|
|
pitch / SDL_BYTESPERPIXEL(texture->format));
|
|
|
|
glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
|
|
|
SDL_Rect *rect = &dirty->rect;
|
|
|
|
pixels =
|
|
|
|
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
|
|
|
|
rect->x * bpp);
|
|
|
|
glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, rect->w,
|
|
|
|
rect->h, texturedata->format,
|
|
|
|
texturedata->formattype, pixels);
|
|
|
|
}
|
|
|
|
SDL_ClearDirtyRects(&texturedata->dirty);
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
minx = dstrect->x;
|
|
|
|
miny = dstrect->y;
|
|
|
|
maxx = dstrect->x + dstrect->w;
|
|
|
|
maxy = dstrect->y + dstrect->h;
|
|
|
|
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
2006-07-22 08:33:18 +00:00
|
|
|
minu *= texturedata->texw;
|
2006-07-19 07:18:45 +00:00
|
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
2006-07-22 08:33:18 +00:00
|
|
|
maxu *= texturedata->texw;
|
2006-07-19 07:18:45 +00:00
|
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
2006-07-22 08:33:18 +00:00
|
|
|
minv *= texturedata->texh;
|
2006-07-19 07:18:45 +00:00
|
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
2006-07-22 08:33:18 +00:00
|
|
|
maxv *= texturedata->texh;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
glBindTexture(texturedata->type, texturedata->texture);
|
2006-07-19 07:18:45 +00:00
|
|
|
|
|
|
|
switch (blendMode) {
|
|
|
|
case SDL_TextureBlendMode_None:
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Mask:
|
|
|
|
case SDL_TextureBlendMode_Blend:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Add:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
|
|
|
case SDL_TextureBlendMode_Mod:
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (scaleMode) {
|
|
|
|
case SDL_TextureScaleMode_None:
|
|
|
|
case SDL_TextureScaleMode_Fast:
|
2006-07-22 08:33:18 +00:00
|
|
|
glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
2006-07-19 07:18:45 +00:00
|
|
|
break;
|
|
|
|
case SDL_TextureScaleMode_Slow:
|
2006-07-22 08:33:18 +00:00
|
|
|
glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
2006-07-19 07:18:45 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
|
|
glTexCoord2f(minu, minv);
|
|
|
|
glVertex2i(minx, miny);
|
|
|
|
glTexCoord2f(maxu, minv);
|
|
|
|
glVertex2i(maxx, miny);
|
|
|
|
glTexCoord2f(minu, maxv);
|
2006-07-22 18:01:56 +00:00
|
|
|
glVertex2i(minx, maxy);
|
2006-07-19 07:18:45 +00:00
|
|
|
glTexCoord2f(maxu, maxv);
|
|
|
|
glVertex2i(maxx, maxy);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
SDL_GL_SwapWindow(renderer->window);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (data->texture) {
|
2006-07-22 08:33:18 +00:00
|
|
|
glDeleteTextures(1, &data->texture);
|
|
|
|
}
|
|
|
|
if (data->pixels) {
|
|
|
|
SDL_free(data->pixels);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_FreeDirtyRects(&data->dirty);
|
2006-07-19 07:18:45 +00:00
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
GL_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (data) {
|
2006-07-22 08:33:18 +00:00
|
|
|
if (data->context) {
|
|
|
|
SDL_GL_MakeCurrent(0, NULL);
|
|
|
|
SDL_GL_DeleteContext(data->context);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_OPENGL */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|