2006-07-10 21:04:37 +00:00
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/*
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SDL - Simple DirectMedia Layer
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2010-01-24 21:10:53 +00:00
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Copyright (C) 1997-2010 Sam Lantinga
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2006-07-10 21:04:37 +00:00
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_D3D
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2011-02-02 14:34:54 -08:00
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_loadso.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_yuv_sw_c.h"
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#if SDL_VIDEO_RENDER_D3D
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#define D3D_DEBUG_INFO
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#include <d3d9.h>
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#endif
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2006-07-10 21:04:37 +00:00
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2009-12-14 04:19:00 +00:00
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#ifdef ASSEMBLE_SHADER
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///////////////////////////////////////////////////////////////////////////
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// ID3DXBuffer:
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// ------------
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// The buffer object is used by D3DX to return arbitrary size data.
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//
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// GetBufferPointer -
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// Returns a pointer to the beginning of the buffer.
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//
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// GetBufferSize -
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// Returns the size of the buffer, in bytes.
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///////////////////////////////////////////////////////////////////////////
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typedef interface ID3DXBuffer ID3DXBuffer;
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typedef interface ID3DXBuffer *LPD3DXBUFFER;
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// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
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DEFINE_GUID(IID_ID3DXBuffer,
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0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
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#undef INTERFACE
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#define INTERFACE ID3DXBuffer
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typedef interface ID3DXBuffer {
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const struct ID3DXBufferVtbl FAR* lpVtbl;
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} ID3DXBuffer;
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typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
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const struct ID3DXBufferVtbl
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{
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// IUnknown
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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// ID3DXBuffer
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STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
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STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
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};
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HRESULT WINAPI
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D3DXAssembleShader(
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LPCSTR pSrcData,
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UINT SrcDataLen,
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CONST LPVOID* pDefines,
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LPVOID pInclude,
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DWORD Flags,
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LPD3DXBUFFER* ppShader,
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LPD3DXBUFFER* ppErrorMsgs);
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#endif /* ASSEMBLE_SHADER */
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2006-07-10 21:04:37 +00:00
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/* Direct3D renderer implementation */
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2008-11-25 02:21:53 +00:00
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#if 1 /* This takes more memory but you won't lose your texture data */
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2008-12-31 06:17:24 +00:00
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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2008-11-25 00:29:44 +00:00
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#define SDL_MEMORY_POOL_MANAGED
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#else
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2008-12-31 06:17:24 +00:00
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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2008-11-25 00:29:44 +00:00
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#define SDL_MEMORY_POOL_DEFAULT
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#endif
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2006-07-17 06:47:33 +00:00
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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2009-01-04 17:14:27 +00:00
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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2006-07-17 06:47:33 +00:00
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty,
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void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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2009-12-24 19:18:05 +00:00
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int D3D_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int D3D_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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2006-07-17 06:47:33 +00:00
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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2006-08-28 03:17:39 +00:00
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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2009-11-09 05:20:11 +00:00
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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2009-11-22 06:37:43 +00:00
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Uint32 format, void * pixels, int pitch);
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static int D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, const void * pixels, int pitch);
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2006-07-17 06:47:33 +00:00
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static void D3D_RenderPresent(SDL_Renderer * renderer);
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static void D3D_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void D3D_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver D3D_RenderDriver = {
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D3D_CreateRenderer,
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2006-07-10 21:04:37 +00:00
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{
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"d3d",
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2011-02-01 12:19:46 -08:00
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(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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2009-01-03 04:33:19 +00:00
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0,
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{0},
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2006-07-10 21:04:37 +00:00
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0,
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0}
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};
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typedef struct
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{
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2011-02-02 14:34:54 -08:00
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void* d3dDLL;
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2009-01-03 05:42:18 +00:00
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IDirect3D9 *d3d;
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2006-07-10 21:04:37 +00:00
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IDirect3DDevice9 *device;
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2009-12-06 06:21:39 +00:00
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UINT adapter;
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2006-08-07 05:24:13 +00:00
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D3DPRESENT_PARAMETERS pparams;
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2006-07-12 09:25:17 +00:00
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SDL_bool beginScene;
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2006-07-17 06:47:33 +00:00
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} D3D_RenderData;
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2006-07-10 21:04:37 +00:00
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typedef struct
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{
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2009-01-03 05:42:18 +00:00
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SDL_SW_YUVTexture *yuv;
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Uint32 format;
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2006-07-14 06:40:53 +00:00
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IDirect3DTexture9 *texture;
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2006-07-17 06:47:33 +00:00
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} D3D_TextureData;
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2006-07-10 21:04:37 +00:00
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2006-07-14 06:40:53 +00:00
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typedef struct
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{
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float x, y, z;
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2006-07-14 07:41:16 +00:00
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float rhw;
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2006-08-28 04:03:32 +00:00
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DWORD color;
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2006-07-14 07:41:16 +00:00
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float u, v;
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2006-07-14 06:40:53 +00:00
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} Vertex;
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2006-07-12 09:25:17 +00:00
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static void
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D3D_SetError(const char *prefix, HRESULT result)
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{
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const char *error;
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switch (result) {
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case D3DERR_WRONGTEXTUREFORMAT:
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error = "WRONGTEXTUREFORMAT";
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break;
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case D3DERR_UNSUPPORTEDCOLOROPERATION:
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error = "UNSUPPORTEDCOLOROPERATION";
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break;
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case D3DERR_UNSUPPORTEDCOLORARG:
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error = "UNSUPPORTEDCOLORARG";
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break;
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case D3DERR_UNSUPPORTEDALPHAOPERATION:
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error = "UNSUPPORTEDALPHAOPERATION";
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break;
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case D3DERR_UNSUPPORTEDALPHAARG:
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error = "UNSUPPORTEDALPHAARG";
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break;
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case D3DERR_TOOMANYOPERATIONS:
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error = "TOOMANYOPERATIONS";
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break;
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case D3DERR_CONFLICTINGTEXTUREFILTER:
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error = "CONFLICTINGTEXTUREFILTER";
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break;
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case D3DERR_UNSUPPORTEDFACTORVALUE:
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error = "UNSUPPORTEDFACTORVALUE";
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break;
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case D3DERR_CONFLICTINGRENDERSTATE:
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error = "CONFLICTINGRENDERSTATE";
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break;
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case D3DERR_UNSUPPORTEDTEXTUREFILTER:
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error = "UNSUPPORTEDTEXTUREFILTER";
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break;
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case D3DERR_CONFLICTINGTEXTUREPALETTE:
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error = "CONFLICTINGTEXTUREPALETTE";
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break;
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case D3DERR_DRIVERINTERNALERROR:
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error = "DRIVERINTERNALERROR";
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break;
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case D3DERR_NOTFOUND:
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error = "NOTFOUND";
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break;
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case D3DERR_MOREDATA:
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error = "MOREDATA";
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break;
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case D3DERR_DEVICELOST:
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error = "DEVICELOST";
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break;
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case D3DERR_DEVICENOTRESET:
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error = "DEVICENOTRESET";
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break;
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case D3DERR_NOTAVAILABLE:
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error = "NOTAVAILABLE";
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break;
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case D3DERR_OUTOFVIDEOMEMORY:
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error = "OUTOFVIDEOMEMORY";
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break;
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case D3DERR_INVALIDDEVICE:
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error = "INVALIDDEVICE";
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break;
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case D3DERR_INVALIDCALL:
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error = "INVALIDCALL";
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break;
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case D3DERR_DRIVERINVALIDCALL:
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error = "DRIVERINVALIDCALL";
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break;
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case D3DERR_WASSTILLDRAWING:
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error = "WASSTILLDRAWING";
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break;
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default:
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error = "UNKNOWN";
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break;
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}
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SDL_SetError("%s: %s", prefix, error);
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}
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2006-07-14 06:40:53 +00:00
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static D3DFORMAT
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PixelFormatToD3DFMT(Uint32 format)
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2006-07-10 21:04:37 +00:00
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{
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2006-07-14 06:40:53 +00:00
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switch (format) {
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_INDEX8:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_P8;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_RGB332:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_R3G3B2;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_RGB444:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_X4R4G4B4;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_RGB555:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_X1R5G5B5;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_ARGB4444:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_A4R4G4B4;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_ARGB1555:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_A1R5G5B5;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_RGB565:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_R5G6B5;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_RGB888:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_X8R8G8B8;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_ARGB8888:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_A8R8G8B8;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_ARGB2101010:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_A2R10G10B10;
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2009-11-27 03:11:26 +00:00
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case SDL_PIXELFORMAT_YV12:
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return MAKEFOURCC('Y','V','1','2');
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case SDL_PIXELFORMAT_IYUV:
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return MAKEFOURCC('I','4','2','0');
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_UYVY:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_UYVY;
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2006-08-05 17:09:42 +00:00
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case SDL_PIXELFORMAT_YUY2:
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2006-07-14 06:40:53 +00:00
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return D3DFMT_YUY2;
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default:
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return D3DFMT_UNKNOWN;
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}
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2006-07-10 21:04:37 +00:00
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}
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2009-01-03 05:42:18 +00:00
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static SDL_bool
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2009-12-06 06:21:39 +00:00
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, UINT adapter,
|
2011-02-02 14:34:54 -08:00
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D3DFORMAT display_format,
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D3DFORMAT texture_format)
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2009-01-03 05:42:18 +00:00
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{
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HRESULT result;
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2009-12-06 06:21:39 +00:00
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result = IDirect3D9_CheckDeviceFormat(d3d, adapter,
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2009-01-03 05:42:18 +00:00
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D3DDEVTYPE_HAL,
|
2011-02-02 14:34:54 -08:00
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display_format,
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2009-01-03 05:42:18 +00:00
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0,
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D3DRTYPE_TEXTURE,
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2011-02-02 14:34:54 -08:00
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texture_format);
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2009-01-03 05:42:18 +00:00
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
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}
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static void
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UpdateYUVTextureData(SDL_Texture * texture)
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{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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SDL_Rect rect;
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RECT d3drect;
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D3DLOCKED_RECT locked;
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HRESULT result;
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d3drect.left = 0;
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|
|
d3drect.right = texture->w;
|
|
|
|
d3drect.top = 0;
|
|
|
|
d3drect.bottom = texture->h;
|
|
|
|
|
2009-01-04 17:14:27 +00:00
|
|
|
result =
|
|
|
|
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
|
2009-01-03 05:42:18 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
rect.x = 0;
|
|
|
|
rect.y = 0;
|
|
|
|
rect.w = texture->w;
|
|
|
|
rect.h = texture->h;
|
|
|
|
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
|
|
|
|
texture->h, locked.pBits, locked.Pitch);
|
|
|
|
|
|
|
|
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
static void
|
|
|
|
D3D_AddTextureFormats(D3D_RenderData *data, SDL_RendererInfo *info)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2011-02-02 14:34:54 -08:00
|
|
|
int i;
|
|
|
|
int formats[] = {
|
|
|
|
SDL_PIXELFORMAT_RGB332,
|
|
|
|
SDL_PIXELFORMAT_RGB444,
|
|
|
|
SDL_PIXELFORMAT_RGB555,
|
|
|
|
SDL_PIXELFORMAT_ARGB4444,
|
|
|
|
SDL_PIXELFORMAT_ARGB1555,
|
|
|
|
SDL_PIXELFORMAT_RGB565,
|
|
|
|
SDL_PIXELFORMAT_RGB888,
|
|
|
|
SDL_PIXELFORMAT_ARGB8888,
|
|
|
|
SDL_PIXELFORMAT_ARGB2101010,
|
|
|
|
};
|
|
|
|
|
|
|
|
info->num_texture_formats = 0;
|
|
|
|
for (i = 0; i < SDL_arraysize(formats); ++i) {
|
|
|
|
if (D3D_IsTextureFormatAvailable
|
|
|
|
(data->d3d, data->adapter, data->pparams.BackBufferFormat, PixelFormatToD3DFMT(formats[i]))) {
|
|
|
|
info->texture_formats[info->num_texture_formats++] = formats[i];
|
2009-12-04 08:45:08 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
|
|
|
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
|
|
|
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2;
|
|
|
|
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
|
|
|
|
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SDL_Renderer *
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
|
|
|
SDL_Renderer *renderer;
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *data;
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_SysWMinfo windowinfo;
|
2006-07-12 09:25:17 +00:00
|
|
|
HRESULT result;
|
|
|
|
D3DPRESENT_PARAMETERS pparams;
|
2006-07-15 09:46:36 +00:00
|
|
|
IDirect3DSwapChain9 *chain;
|
2006-07-22 21:17:37 +00:00
|
|
|
D3DCAPS9 caps;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
2006-07-10 21:04:37 +00:00
|
|
|
if (!renderer) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
|
2006-07-10 21:04:37 +00:00
|
|
|
if (!data) {
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_free(renderer);
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_OutOfMemory();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
data->d3dDLL = SDL_LoadObject("D3D9.DLL");
|
|
|
|
if (data->d3dDLL) {
|
|
|
|
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
|
|
|
|
|
|
|
|
D3DCreate =
|
|
|
|
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
|
|
|
|
"Direct3DCreate9");
|
|
|
|
if (D3DCreate) {
|
|
|
|
data->d3d = D3DCreate(D3D_SDK_VERSION);
|
|
|
|
}
|
|
|
|
if (!data->d3d) {
|
|
|
|
SDL_UnloadObject(data->d3dDLL);
|
|
|
|
data->d3dDLL = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!data->d3d) {
|
|
|
|
SDL_free(renderer);
|
|
|
|
SDL_free(data);
|
|
|
|
SDL_SetError("Unable to create Direct3D interface");
|
|
|
|
return NULL;
|
|
|
|
}
|
Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".
I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
+ tested all modes with WindowsMobile Emulator.
Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.
Also, I added a small fix for GDI fullscreen mode.
Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
2010-07-27 21:31:28 -07:00
|
|
|
|
2006-07-17 06:47:33 +00:00
|
|
|
renderer->CreateTexture = D3D_CreateTexture;
|
2009-01-03 05:42:18 +00:00
|
|
|
renderer->QueryTexturePixels = D3D_QueryTexturePixels;
|
2006-07-17 06:47:33 +00:00
|
|
|
renderer->UpdateTexture = D3D_UpdateTexture;
|
|
|
|
renderer->LockTexture = D3D_LockTexture;
|
|
|
|
renderer->UnlockTexture = D3D_UnlockTexture;
|
|
|
|
renderer->DirtyTexture = D3D_DirtyTexture;
|
2009-12-24 19:18:05 +00:00
|
|
|
renderer->RenderDrawPoints = D3D_RenderDrawPoints;
|
|
|
|
renderer->RenderDrawLines = D3D_RenderDrawLines;
|
2010-01-18 06:34:04 +00:00
|
|
|
renderer->RenderFillRects = D3D_RenderFillRects;
|
2006-07-17 06:47:33 +00:00
|
|
|
renderer->RenderCopy = D3D_RenderCopy;
|
2009-11-09 05:20:11 +00:00
|
|
|
renderer->RenderReadPixels = D3D_RenderReadPixels;
|
2009-11-22 06:37:43 +00:00
|
|
|
renderer->RenderWritePixels = D3D_RenderWritePixels;
|
2006-07-17 06:47:33 +00:00
|
|
|
renderer->RenderPresent = D3D_RenderPresent;
|
|
|
|
renderer->DestroyTexture = D3D_DestroyTexture;
|
|
|
|
renderer->DestroyRenderer = D3D_DestroyRenderer;
|
|
|
|
renderer->info = D3D_RenderDriver.info;
|
2010-01-21 06:21:52 +00:00
|
|
|
renderer->window = window;
|
2006-07-10 21:04:37 +00:00
|
|
|
renderer->driverdata = data;
|
|
|
|
|
2006-08-05 17:09:42 +00:00
|
|
|
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
SDL_VERSION(&windowinfo.version);
|
|
|
|
SDL_GetWindowWMInfo(window, &windowinfo);
|
|
|
|
|
2006-07-12 09:25:17 +00:00
|
|
|
SDL_zero(pparams);
|
2011-02-02 14:34:54 -08:00
|
|
|
pparams.hDeviceWindow = windowinfo.info.win.window;
|
2006-07-12 09:25:17 +00:00
|
|
|
pparams.BackBufferWidth = window->w;
|
|
|
|
pparams.BackBufferHeight = window->h;
|
2006-07-14 06:40:53 +00:00
|
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
pparams.BackBufferFormat =
|
2009-12-04 08:26:32 +00:00
|
|
|
PixelFormatToD3DFMT(window->fullscreen_mode.format);
|
2006-07-14 06:40:53 +00:00
|
|
|
} else {
|
|
|
|
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
|
|
}
|
2011-02-01 12:19:46 -08:00
|
|
|
pparams.BackBufferCount = 1;
|
|
|
|
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
|
|
|
2006-07-12 09:25:17 +00:00
|
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
pparams.Windowed = FALSE;
|
2006-07-14 06:40:53 +00:00
|
|
|
pparams.FullScreen_RefreshRateInHz =
|
2009-12-04 08:26:32 +00:00
|
|
|
window->fullscreen_mode.refresh_rate;
|
2006-07-12 09:25:17 +00:00
|
|
|
} else {
|
|
|
|
pparams.Windowed = TRUE;
|
2006-07-14 06:40:53 +00:00
|
|
|
pparams.FullScreen_RefreshRateInHz = 0;
|
2006-07-12 09:25:17 +00:00
|
|
|
}
|
2006-08-05 17:09:42 +00:00
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
2006-07-15 09:46:36 +00:00
|
|
|
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
|
|
} else {
|
|
|
|
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
}
|
2006-07-12 09:25:17 +00:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
/* FIXME: Which adapter? */
|
|
|
|
data->adapter = D3DADAPTER_DEFAULT;
|
|
|
|
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
|
2009-06-16 14:34:15 +00:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
|
2006-07-12 09:25:17 +00:00
|
|
|
D3DDEVTYPE_HAL,
|
2011-02-02 14:34:54 -08:00
|
|
|
pparams.hDeviceWindow,
|
2009-06-16 14:34:15 +00:00
|
|
|
(caps.
|
|
|
|
DevCaps &
|
|
|
|
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
|
|
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING :
|
2006-07-12 09:25:17 +00:00
|
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
|
|
|
&pparams, &data->device);
|
|
|
|
if (FAILED(result)) {
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DestroyRenderer(renderer);
|
2006-07-12 09:25:17 +00:00
|
|
|
D3D_SetError("CreateDevice()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
data->beginScene = SDL_TRUE;
|
|
|
|
|
2006-07-15 09:46:36 +00:00
|
|
|
/* Get presentation parameters to fill info */
|
|
|
|
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
|
|
|
|
if (FAILED(result)) {
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DestroyRenderer(renderer);
|
2006-07-15 09:46:36 +00:00
|
|
|
D3D_SetError("GetSwapChain()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DSwapChain9_Release(chain);
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DestroyRenderer(renderer);
|
2006-07-15 09:46:36 +00:00
|
|
|
D3D_SetError("GetPresentParameters()", result);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
IDirect3DSwapChain9_Release(chain);
|
|
|
|
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
|
2006-08-05 17:09:42 +00:00
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
2006-07-15 09:46:36 +00:00
|
|
|
}
|
2006-08-07 05:24:13 +00:00
|
|
|
data->pparams = pparams;
|
2006-07-15 09:46:36 +00:00
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
D3D_AddTextureFormats(data, &renderer->info);
|
|
|
|
|
2006-07-22 21:17:37 +00:00
|
|
|
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
|
|
|
|
renderer->info.max_texture_width = caps.MaxTextureWidth;
|
|
|
|
renderer->info.max_texture_height = caps.MaxTextureHeight;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
/* Set up parameters for rendering */
|
2006-07-14 07:41:16 +00:00
|
|
|
IDirect3DDevice9_SetVertexShader(data->device, NULL);
|
2006-08-28 04:03:32 +00:00
|
|
|
IDirect3DDevice9_SetFVF(data->device,
|
|
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
2006-08-28 04:39:37 +00:00
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
|
2006-07-14 06:40:53 +00:00
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
|
|
|
|
D3DCULL_NONE);
|
2006-07-14 07:41:16 +00:00
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
|
2006-08-28 04:39:37 +00:00
|
|
|
/* Enable color modulation by diffuse color */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
|
|
|
|
D3DTOP_MODULATE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
|
|
|
|
D3DTA_TEXTURE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
|
|
|
|
D3DTA_DIFFUSE);
|
|
|
|
/* Enable alpha modulation by diffuse alpha */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
|
|
|
|
D3DTOP_MODULATE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
|
|
|
|
D3DTA_TEXTURE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
|
|
|
|
D3DTA_DIFFUSE);
|
2006-08-28 17:35:15 +00:00
|
|
|
/* Disable second texture stage, since we're done */
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
|
|
|
|
D3DTOP_DISABLE);
|
|
|
|
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
|
|
|
|
D3DTOP_DISABLE);
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
return renderer;
|
|
|
|
}
|
|
|
|
|
2006-08-07 05:24:13 +00:00
|
|
|
static int
|
|
|
|
D3D_Reset(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
if (result == D3DERR_DEVICELOST) {
|
|
|
|
/* Don't worry about it, we'll reset later... */
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
D3D_SetError("Reset()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
IDirect3DDevice9_SetVertexShader(data->device, NULL);
|
2006-08-28 04:03:32 +00:00
|
|
|
IDirect3DDevice9_SetFVF(data->device,
|
|
|
|
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
2006-08-07 05:24:13 +00:00
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
|
|
|
|
D3DCULL_NONE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2011-02-02 14:34:54 -08:00
|
|
|
/* FIXME: This needs to be called... when? */
|
|
|
|
#if 0
|
2006-08-07 05:24:13 +00:00
|
|
|
static int
|
|
|
|
D3D_DisplayModeChanged(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
2010-01-21 06:21:52 +00:00
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_VideoDisplay *display = window->display;
|
2006-08-07 05:24:13 +00:00
|
|
|
|
|
|
|
data->pparams.BackBufferWidth = window->w;
|
|
|
|
data->pparams.BackBufferHeight = window->h;
|
|
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
|
data->pparams.BackBufferFormat =
|
2009-12-04 08:26:32 +00:00
|
|
|
PixelFormatToD3DFMT(window->fullscreen_mode.format);
|
2006-08-07 05:24:13 +00:00
|
|
|
} else {
|
|
|
|
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
|
|
|
}
|
|
|
|
return D3D_Reset(renderer);
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
#endif
|
2006-08-07 05:24:13 +00:00
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
static int
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
|
2010-01-21 06:21:52 +00:00
|
|
|
SDL_Window *window = renderer->window;
|
2011-02-02 14:34:54 -08:00
|
|
|
D3DFORMAT display_format = renderdata->pparams.BackBufferFormat;
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data;
|
2006-07-14 06:40:53 +00:00
|
|
|
HRESULT result;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
|
2006-07-10 21:04:37 +00:00
|
|
|
if (!data) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
texture->driverdata = data;
|
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
|
|
|
|
(texture->format != SDL_PIXELFORMAT_YUY2 ||
|
2009-12-06 06:21:39 +00:00
|
|
|
!D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
|
2011-02-02 14:34:54 -08:00
|
|
|
display_format, PixelFormatToD3DFMT(texture->format)))
|
2009-01-04 17:14:27 +00:00
|
|
|
&& (texture->format != SDL_PIXELFORMAT_YVYU
|
2009-12-06 06:21:39 +00:00
|
|
|
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, renderdata->adapter,
|
2011-02-02 14:34:54 -08:00
|
|
|
display_format, PixelFormatToD3DFMT(texture->format)))) {
|
2009-01-03 05:42:18 +00:00
|
|
|
data->yuv =
|
|
|
|
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
|
|
|
|
if (!data->yuv) {
|
|
|
|
return -1;
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
data->format = SDL_GetWindowPixelFormat(window);
|
2009-01-03 05:42:18 +00:00
|
|
|
} else {
|
|
|
|
data->format = texture->format;
|
|
|
|
}
|
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
|
|
|
|
texture->h, 1, 0,
|
2009-01-03 05:42:18 +00:00
|
|
|
PixelFormatToD3DFMT(data->format),
|
2008-11-25 00:29:44 +00:00
|
|
|
D3DPOOL_SDL, &data->texture, NULL);
|
2006-07-14 06:40:53 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("CreateTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
static int
|
|
|
|
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (data->yuv) {
|
|
|
|
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
|
|
|
|
} else {
|
|
|
|
/* D3D textures don't have their pixels hanging out */
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
static int
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
|
|
|
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
if (data->yuv) {
|
|
|
|
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
UpdateYUVTextureData(texture);
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
#ifdef SDL_MEMORY_POOL_DEFAULT
|
|
|
|
IDirect3DTexture9 *temp;
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
const Uint8 *src;
|
|
|
|
Uint8 *dst;
|
|
|
|
int row, length;
|
|
|
|
HRESULT result;
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
|
|
|
|
texture->h, 1, 0,
|
2009-01-10 21:50:26 +00:00
|
|
|
PixelFormatToD3DFMT(texture->
|
|
|
|
format),
|
2009-01-03 05:42:18 +00:00
|
|
|
D3DPOOL_SYSTEMMEM, &temp, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("CreateTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
IDirect3DTexture9_Release(temp);
|
|
|
|
D3D_SetError("LockRect()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
src = pixels;
|
|
|
|
dst = locked.pBits;
|
|
|
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
for (row = 0; row < rect->h; ++row) {
|
|
|
|
SDL_memcpy(dst, src, length);
|
|
|
|
src += pitch;
|
|
|
|
dst += locked.Pitch;
|
|
|
|
}
|
|
|
|
IDirect3DTexture9_UnlockRect(temp, 0);
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_UpdateTexture(renderdata->device,
|
|
|
|
(IDirect3DBaseTexture9 *) temp,
|
|
|
|
(IDirect3DBaseTexture9 *)
|
|
|
|
data->texture);
|
|
|
|
IDirect3DTexture9_Release(temp);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("UpdateTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2008-11-25 00:29:44 +00:00
|
|
|
#else
|
2009-01-03 05:42:18 +00:00
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
const Uint8 *src;
|
|
|
|
Uint8 *dst;
|
|
|
|
int row, length;
|
|
|
|
HRESULT result;
|
2008-11-25 00:29:44 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
2008-11-25 00:29:44 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
result =
|
2009-01-04 17:14:27 +00:00
|
|
|
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
|
|
|
|
0);
|
2009-01-03 05:42:18 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("LockRect()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
src = pixels;
|
|
|
|
dst = locked.pBits;
|
|
|
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
|
|
for (row = 0; row < rect->h; ++row) {
|
|
|
|
SDL_memcpy(dst, src, length);
|
|
|
|
src += pitch;
|
|
|
|
dst += locked.Pitch;
|
|
|
|
}
|
|
|
|
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
|
|
|
#endif // SDL_MEMORY_POOL_DEFAULT
|
2008-11-25 00:29:44 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
return 0;
|
2008-11-25 00:29:44 +00:00
|
|
|
}
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
|
|
|
static int
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, int markDirty, void **pixels,
|
|
|
|
int *pitch)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
if (data->yuv) {
|
|
|
|
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
|
|
|
|
pitch);
|
|
|
|
} else {
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
HRESULT result;
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
|
2009-01-04 17:14:27 +00:00
|
|
|
markDirty ? 0 :
|
|
|
|
D3DLOCK_NO_DIRTY_UPDATE);
|
2009-01-03 05:42:18 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("LockRect()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
*pixels = locked.pBits;
|
|
|
|
*pitch = locked.Pitch;
|
|
|
|
return 0;
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2009-01-03 05:42:18 +00:00
|
|
|
if (data->yuv) {
|
|
|
|
SDL_SW_UnlockYUVTexture(data->yuv);
|
|
|
|
UpdateYUVTextureData(texture);
|
|
|
|
} else {
|
|
|
|
IDirect3DTexture9_UnlockRect(data->texture, 0);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|
|
|
const SDL_Rect * rects)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
2006-07-14 06:40:53 +00:00
|
|
|
RECT d3drect;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
|
|
|
const SDL_Rect *rect = &rects[i];
|
|
|
|
|
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
|
|
|
|
|
|
|
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
2008-12-31 06:17:24 +00:00
|
|
|
static void
|
2008-12-31 06:18:33 +00:00
|
|
|
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
|
2008-12-31 06:17:24 +00:00
|
|
|
{
|
|
|
|
switch (blendMode) {
|
|
|
|
case SDL_BLENDMODE_NONE:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
FALSE);
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_BLEND:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
TRUE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
|
|
|
D3DBLEND_SRCALPHA);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
|
|
|
D3DBLEND_INVSRCALPHA);
|
|
|
|
break;
|
|
|
|
case SDL_BLENDMODE_ADD:
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
|
|
|
|
TRUE);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
|
|
|
|
D3DBLEND_SRCALPHA);
|
|
|
|
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
|
|
|
|
D3DBLEND_ONE);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2009-12-24 19:18:05 +00:00
|
|
|
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
|
|
|
int count)
|
2008-12-31 06:17:24 +00:00
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
2009-12-09 15:56:56 +00:00
|
|
|
Vertex *vertices;
|
|
|
|
int i;
|
2008-12-31 06:17:24 +00:00
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (data->beginScene) {
|
|
|
|
IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
data->beginScene = SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
2008-12-31 06:18:33 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
2008-12-31 06:17:24 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-12-09 15:56:56 +00:00
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
vertices = SDL_stack_alloc(Vertex, count);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
vertices[i].x = (float) points[i].x;
|
|
|
|
vertices[i].y = (float) points[i].y;
|
|
|
|
vertices[i].z = 0.0f;
|
|
|
|
vertices[i].rhw = 1.0f;
|
|
|
|
vertices[i].color = color;
|
|
|
|
vertices[i].u = 0.0f;
|
|
|
|
vertices[i].v = 0.0f;
|
|
|
|
}
|
2008-12-31 06:17:24 +00:00
|
|
|
result =
|
2009-12-09 15:56:56 +00:00
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
|
2008-12-31 06:17:24 +00:00
|
|
|
vertices, sizeof(*vertices));
|
2009-12-09 15:56:56 +00:00
|
|
|
SDL_stack_free(vertices);
|
2008-12-31 06:17:24 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2009-12-24 19:18:05 +00:00
|
|
|
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
|
|
|
int count)
|
2008-12-31 06:17:24 +00:00
|
|
|
{
|
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
DWORD color;
|
2009-12-09 15:56:56 +00:00
|
|
|
Vertex *vertices;
|
|
|
|
int i;
|
2008-12-31 06:17:24 +00:00
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (data->beginScene) {
|
|
|
|
IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
data->beginScene = SDL_FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
2008-12-31 06:18:33 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
2008-12-31 06:17:24 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-12-09 15:56:56 +00:00
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
vertices = SDL_stack_alloc(Vertex, count);
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
vertices[i].x = (float) points[i].x;
|
|
|
|
vertices[i].y = (float) points[i].y;
|
|
|
|
vertices[i].z = 0.0f;
|
|
|
|
vertices[i].rhw = 1.0f;
|
|
|
|
vertices[i].color = color;
|
|
|
|
vertices[i].u = 0.0f;
|
|
|
|
vertices[i].v = 0.0f;
|
|
|
|
}
|
2008-12-31 06:17:24 +00:00
|
|
|
result =
|
2009-12-12 20:31:28 +00:00
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
|
2008-12-31 06:17:24 +00:00
|
|
|
vertices, sizeof(*vertices));
|
2009-12-12 20:31:28 +00:00
|
|
|
|
|
|
|
/* DirectX 9 has the same line rasterization semantics as GDI,
|
|
|
|
so we need to close the endpoint of the line */
|
|
|
|
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
|
|
|
|
vertices[0].x = (float) points[count-1].x;
|
|
|
|
vertices[0].y = (float) points[count-1].y;
|
|
|
|
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
|
|
|
|
}
|
|
|
|
|
2009-12-09 15:56:56 +00:00
|
|
|
SDL_stack_free(vertices);
|
2008-12-31 06:17:24 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-12-24 19:18:05 +00:00
|
|
|
static int
|
|
|
|
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
|
|
|
|
int count)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
2008-12-31 06:17:24 +00:00
|
|
|
DWORD color;
|
2009-12-09 15:56:56 +00:00
|
|
|
int i;
|
|
|
|
float minx, miny, maxx, maxy;
|
2008-12-31 06:17:24 +00:00
|
|
|
Vertex vertices[4];
|
2006-07-12 09:25:17 +00:00
|
|
|
HRESULT result;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-07-12 09:25:17 +00:00
|
|
|
if (data->beginScene) {
|
|
|
|
IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
data->beginScene = SDL_FALSE;
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2008-12-31 06:17:24 +00:00
|
|
|
D3D_SetBlendMode(data, renderer->blendMode);
|
|
|
|
|
2008-12-31 06:18:33 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0,
|
|
|
|
(IDirect3DBaseTexture9 *) 0);
|
2008-12-31 06:17:24 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-12-09 15:56:56 +00:00
|
|
|
|
|
|
|
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
|
|
|
|
|
|
|
|
for (i = 0; i < count; ++i) {
|
|
|
|
const SDL_Rect *rect = rects[i];
|
|
|
|
|
|
|
|
minx = (float) rect->x;
|
|
|
|
miny = (float) rect->y;
|
|
|
|
maxx = (float) rect->x + rect->w;
|
|
|
|
maxy = (float) rect->y + rect->h;
|
|
|
|
|
|
|
|
vertices[0].x = minx;
|
|
|
|
vertices[0].y = miny;
|
|
|
|
vertices[0].z = 0.0f;
|
|
|
|
vertices[0].rhw = 1.0f;
|
|
|
|
vertices[0].color = color;
|
|
|
|
vertices[0].u = 0.0f;
|
|
|
|
vertices[0].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[1].x = maxx;
|
|
|
|
vertices[1].y = miny;
|
|
|
|
vertices[1].z = 0.0f;
|
|
|
|
vertices[1].rhw = 1.0f;
|
|
|
|
vertices[1].color = color;
|
|
|
|
vertices[1].u = 0.0f;
|
|
|
|
vertices[1].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[2].x = maxx;
|
|
|
|
vertices[2].y = maxy;
|
|
|
|
vertices[2].z = 0.0f;
|
|
|
|
vertices[2].rhw = 1.0f;
|
|
|
|
vertices[2].color = color;
|
|
|
|
vertices[2].u = 0.0f;
|
|
|
|
vertices[2].v = 0.0f;
|
|
|
|
|
|
|
|
vertices[3].x = minx;
|
|
|
|
vertices[3].y = maxy;
|
|
|
|
vertices[3].z = 0.0f;
|
|
|
|
vertices[3].rhw = 1.0f;
|
|
|
|
vertices[3].color = color;
|
|
|
|
vertices[3].u = 0.0f;
|
|
|
|
vertices[3].v = 0.0f;
|
|
|
|
|
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
|
|
|
|
2, vertices, sizeof(*vertices));
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-12 09:25:17 +00:00
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
2006-08-28 03:17:39 +00:00
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
|
|
|
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
|
2009-12-14 04:19:00 +00:00
|
|
|
LPDIRECT3DPIXELSHADER9 shader = NULL;
|
2006-07-14 06:40:53 +00:00
|
|
|
float minx, miny, maxx, maxy;
|
2006-07-14 07:41:16 +00:00
|
|
|
float minu, maxu, minv, maxv;
|
2006-08-28 04:03:32 +00:00
|
|
|
DWORD color;
|
2006-07-14 06:40:53 +00:00
|
|
|
Vertex vertices[4];
|
|
|
|
HRESULT result;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
2006-07-12 09:25:17 +00:00
|
|
|
if (data->beginScene) {
|
|
|
|
IDirect3DDevice9_BeginScene(data->device);
|
|
|
|
data->beginScene = SDL_FALSE;
|
|
|
|
}
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2009-09-19 12:48:52 +00:00
|
|
|
minx = (float) dstrect->x - 0.5f;
|
|
|
|
miny = (float) dstrect->y - 0.5f;
|
|
|
|
maxx = (float) dstrect->x + dstrect->w - 0.5f;
|
|
|
|
maxy = (float) dstrect->y + dstrect->h - 0.5f;
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2006-07-14 07:41:16 +00:00
|
|
|
minu = (float) srcrect->x / texture->w;
|
|
|
|
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
|
|
|
|
minv = (float) srcrect->y / texture->h;
|
|
|
|
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2006-08-28 04:03:32 +00:00
|
|
|
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
|
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
vertices[0].x = minx;
|
|
|
|
vertices[0].y = miny;
|
|
|
|
vertices[0].z = 0.0f;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[0].rhw = 1.0f;
|
2006-08-28 04:03:32 +00:00
|
|
|
vertices[0].color = color;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[0].u = minu;
|
|
|
|
vertices[0].v = minv;
|
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
vertices[1].x = maxx;
|
|
|
|
vertices[1].y = miny;
|
|
|
|
vertices[1].z = 0.0f;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[1].rhw = 1.0f;
|
2006-08-28 04:03:32 +00:00
|
|
|
vertices[1].color = color;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[1].u = maxu;
|
|
|
|
vertices[1].v = minv;
|
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
vertices[2].x = maxx;
|
|
|
|
vertices[2].y = maxy;
|
|
|
|
vertices[2].z = 0.0f;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[2].rhw = 1.0f;
|
2006-08-28 04:03:32 +00:00
|
|
|
vertices[2].color = color;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[2].u = maxu;
|
|
|
|
vertices[2].v = maxv;
|
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
vertices[3].x = minx;
|
|
|
|
vertices[3].y = maxy;
|
|
|
|
vertices[3].z = 0.0f;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[3].rhw = 1.0f;
|
2006-08-28 04:03:32 +00:00
|
|
|
vertices[3].color = color;
|
2006-07-14 07:41:16 +00:00
|
|
|
vertices[3].u = minu;
|
|
|
|
vertices[3].v = maxv;
|
2006-07-14 06:40:53 +00:00
|
|
|
|
2008-12-31 06:17:24 +00:00
|
|
|
D3D_SetBlendMode(data, texture->blendMode);
|
2006-07-19 05:03:21 +00:00
|
|
|
|
2011-01-31 22:44:43 -08:00
|
|
|
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
|
|
|
|
D3DTEXF_LINEAR);
|
|
|
|
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
|
|
|
|
D3DTEXF_LINEAR);
|
2006-07-19 05:45:42 +00:00
|
|
|
|
2006-07-14 06:40:53 +00:00
|
|
|
result =
|
2008-08-27 15:10:03 +00:00
|
|
|
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
|
|
|
|
texturedata->texture);
|
2006-07-14 06:40:53 +00:00
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetTexture()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-12-14 04:19:00 +00:00
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetShader()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
2006-07-14 06:40:53 +00:00
|
|
|
result =
|
|
|
|
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
|
|
|
|
vertices, sizeof(*vertices));
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("DrawPrimitiveUP()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-12-14 04:19:00 +00:00
|
|
|
if (shader) {
|
|
|
|
result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("SetShader()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2009-11-09 05:20:11 +00:00
|
|
|
static int
|
|
|
|
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
2009-11-22 06:37:43 +00:00
|
|
|
Uint32 format, void * pixels, int pitch)
|
2009-11-09 05:20:11 +00:00
|
|
|
{
|
2009-12-12 04:01:40 +00:00
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
2010-01-21 06:21:52 +00:00
|
|
|
SDL_Window *window = renderer->window;
|
|
|
|
SDL_VideoDisplay *display = window->display;
|
2009-11-09 05:20:11 +00:00
|
|
|
D3DSURFACE_DESC desc;
|
2009-12-12 04:01:40 +00:00
|
|
|
LPDIRECT3DSURFACE9 backBuffer;
|
|
|
|
LPDIRECT3DSURFACE9 surface;
|
|
|
|
RECT d3drect;
|
|
|
|
D3DLOCKED_RECT locked;
|
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("GetBackBuffer()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("GetDesc()", result);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("CreateOffscreenPlainSurface()", result);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("GetRenderTargetData()", result);
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
d3drect.left = rect->x;
|
|
|
|
d3drect.right = rect->x + rect->w;
|
|
|
|
d3drect.top = rect->y;
|
|
|
|
d3drect.bottom = rect->y + rect->h;
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("LockRect()", result);
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
return -1;
|
|
|
|
}
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
SDL_ConvertPixels(rect->w, rect->h,
|
|
|
|
display->current_mode.format, locked.pBits, locked.Pitch,
|
|
|
|
format, pixels, pitch);
|
2009-11-09 05:20:11 +00:00
|
|
|
|
2009-12-12 04:01:40 +00:00
|
|
|
IDirect3DSurface9_UnlockRect(surface);
|
|
|
|
|
|
|
|
IDirect3DSurface9_Release(surface);
|
|
|
|
IDirect3DSurface9_Release(backBuffer);
|
|
|
|
|
|
|
|
return 0;
|
2009-11-09 05:20:11 +00:00
|
|
|
}
|
|
|
|
|
2009-11-22 06:37:43 +00:00
|
|
|
static int
|
|
|
|
D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|
|
|
Uint32 format, const void * pixels, int pitch)
|
|
|
|
{
|
|
|
|
/* Work in progress */
|
2009-12-13 06:19:32 +00:00
|
|
|
SDL_Unsupported();
|
2009-11-22 06:37:43 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2006-07-10 21:04:37 +00:00
|
|
|
static void
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderPresent(SDL_Renderer * renderer)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
2006-07-12 09:25:17 +00:00
|
|
|
HRESULT result;
|
|
|
|
|
|
|
|
if (!data->beginScene) {
|
|
|
|
IDirect3DDevice9_EndScene(data->device);
|
|
|
|
data->beginScene = SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
2006-08-07 05:24:13 +00:00
|
|
|
result = IDirect3DDevice9_TestCooperativeLevel(data->device);
|
|
|
|
if (result == D3DERR_DEVICELOST) {
|
|
|
|
/* We'll reset later */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (result == D3DERR_DEVICENOTRESET) {
|
|
|
|
D3D_Reset(renderer);
|
|
|
|
}
|
2006-07-12 09:25:17 +00:00
|
|
|
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
|
|
|
|
if (FAILED(result)) {
|
|
|
|
D3D_SetError("Present()", result);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
2009-01-03 05:42:18 +00:00
|
|
|
if (data->yuv) {
|
|
|
|
SDL_SW_DestroyYUVTexture(data->yuv);
|
|
|
|
}
|
2006-07-14 06:40:53 +00:00
|
|
|
if (data->texture) {
|
|
|
|
IDirect3DTexture9_Release(data->texture);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
2006-08-07 05:24:13 +00:00
|
|
|
static void
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_DestroyRenderer(SDL_Renderer * renderer)
|
2006-07-10 21:04:37 +00:00
|
|
|
{
|
2006-07-17 06:47:33 +00:00
|
|
|
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
|
2006-07-10 21:04:37 +00:00
|
|
|
|
|
|
|
if (data) {
|
2006-07-12 09:25:17 +00:00
|
|
|
if (data->device) {
|
|
|
|
IDirect3DDevice9_Release(data->device);
|
|
|
|
}
|
2011-02-02 14:34:54 -08:00
|
|
|
if (data->d3d) {
|
|
|
|
IDirect3D9_Release(data->d3d);
|
|
|
|
SDL_UnloadObject(data->d3dDLL);
|
|
|
|
}
|
2006-07-10 21:04:37 +00:00
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* SDL_VIDEO_RENDER_D3D */
|
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|