WinRT: made the Direct3D 11.1 renderer correctly report its status regarding render-to-texture (not supported, yet)

This commit is contained in:
David Ludwig 2013-02-24 10:14:23 -05:00
parent 0464946409
commit 0a9710e1e5

View file

@ -94,7 +94,7 @@ extern "C" SDL_RenderDriver D3D11_RenderDriver = {
D3D11_CreateRenderer,
{
"direct3d 11.1",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE), // flags. see SDL_RendererFlags
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), // flags. see SDL_RendererFlags
2, // num_texture_formats
{ // texture_formats
SDL_PIXELFORMAT_RGB888,