Commit graph

7200 commits

Author SHA1 Message Date
Ryan C. Gordon
1adad7a85d Reenable static builds for now with static analysis. 2014-03-19 13:22:09 -04:00
Ryan C. Gordon
4e85b2db83 Buildbot static analysis script: use configure script instead of cmake. 2014-03-19 03:29:14 -04:00
Ryan C. Gordon
c02d339a3b Just build shared libraries for static analysis.
Building the static libs just does the same work twice.
2014-03-19 03:04:04 -04:00
Ryan C. Gordon
d728e934bf Added a script to let buildslaves run Clang static analysis. 2014-03-19 00:58:32 -04:00
Ryan C. Gordon
ba24873506 Fixed SDL_HapticNewEffect() failing on various DirectInput devices. 2014-03-18 17:16:28 -04:00
Ryan C. Gordon
7721c23652 Fixed PS4 game controller config on Windows. 2014-03-18 12:53:01 -04:00
Ryan C. Gordon
1c0cf697c4 Whitespace fix. 2014-03-18 12:52:51 -04:00
Ryan C. Gordon
14e7c1e341 controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
--HG--
extra : rebase_source : d3d69e6f0f44f04fb8bf910b5888a5040be579d3
2014-03-18 12:33:57 -04:00
David Ludwig
c984e9107a Fixed a build error in SDL_platform.h when using Code Blocks and MinGW
winapifamily.h, a header file specific to Microsoft's Windows 8 SDK, wasn't
getting found, which was leading to a build error.

--HG--
extra : rebase_source : 59ca0a462a0c2bb578d70553a53e9421f6cfb926
2014-03-18 12:08:49 -04:00
Ryan C. Gordon
15dc860cfe Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. 2014-03-17 19:11:18 -04:00
Sam Lantinga
e4f4a38c99 Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Sam Lantinga
d83e91f738 Fixed iOS build 2014-03-15 19:30:52 -07:00
Sam Lantinga
c2e37c48e7 Added tag release-2.0.3 for changeset f285b9487756 2014-03-15 16:48:32 -07:00
Sam Lantinga
993135ec8b Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00
Sam Lantinga
dfd9c3a58e Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 2014-03-15 16:32:45 -07:00
Sam Lantinga
ecc7d16d69 Only show the window if it's supposed to be shown. 2014-03-15 16:27:06 -07:00
Ryan C. Gordon
598897b601 Mac: Make sure window is still showing when we exit a fullscreen space.
--HG--
extra : histedit_source : 59238ebf154158241e31d46137ff70fd81f20d94
2014-03-15 15:35:15 -04:00
David Ludwig
1126e9c461 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
4f443b34f0 Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms).  The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
1d9693d456 Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
Sam Lantinga
c73afbe0e5 Fixed Mac OS X window level when leaving fullscreen mode 2014-03-14 18:06:09 -07:00
David Ludwig
eb8fe3f2a3 Added a missing file related to WinRT power management/reporting.
--HG--
extra : rebase_source : 2ddf850c0e7c9eb95a6a661edb562e7b731c4aee
2014-03-14 01:36:05 -04:00
Sam Lantinga
82a301e171 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga
67fb6a9aa7 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
Sam Lantinga
0fc27bd2f5 Windows XP toolchain fix from Bruce Dawson:
Fix to allow using SDL when compiling with v110_xp or v120_xp -- compiling with VS2012/VS2013 with the XP targeting option.

In order to ensure that we can target Windows XP we compile with the v120_xp toolset instead of v120. This means that we use an earlier SDK version and it means that winapifamily.h is not available. Compiling for this old SDK can be detected using the _USING_V110_SDK71_ define which is set through the %(PreprocessorDefinitions) option.
2014-03-12 23:44:23 -07:00
David Ludwig
bd47906a80 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00
David Ludwig
468dbccb39 Merged various WinRT build fixes
--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
2014-03-12 12:12:20 -04:00
David Ludwig
7ba3100244 Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
Sam Lantinga
90cc00f217 Updated framework version to match dylib version.
Actually the dylib compatibility version is 3.0.0, but don't break compatibility with previous frameworks, which were compatibility version 1.0.0
2014-03-12 07:55:32 -07:00
Sam Lantinga
ad407b378a Fixed compiling Windows RT code on Visual Studio 2013
--HG--
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers.cpp => src/render/direct3d11/SDL_render_winrt.cpp
rename : src/render/direct3d11/SDL_render_d3d11_winrthelpers_cpp.h => src/render/direct3d11/SDL_render_winrt.h
2014-03-12 07:26:07 -07:00
David Ludwig
5007e2996e Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.

--HG--
extra : rebase_source : dec261a0a61ffe463455f7d0a639f4c087e975ba
2014-03-11 12:40:31 -04:00
David Ludwig
cfebd21bdc Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds.  Build fixes
for WinRT + VS2012 are still pending.

--HG--
extra : rebase_source : 1ba34b2a9a394347f5d95730eeabc3f0d7e4f197
2014-03-10 22:53:03 -04:00
Ryan C. Gordon
2067e0d28a Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.
We'll enable it by default for 2.0.4. Hopefully.   :)

    ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )

--HG--
extra : rebase_source : 30eae3abc592f26538584fefcaf2dd49be3cfa89
2014-03-11 10:33:51 -04:00
Andreas Schiffler
abd90144b3 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
1562be9f89 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
3af0136604 Fixed binary compatibility with the new Windows RT support 2014-03-10 19:11:52 -07:00
Sam Lantinga
6feafcef7c Temporarily disabled the D3D11 renderer so we can get a build. 2014-03-10 19:11:50 -07:00
Sam Lantinga
9a6086c293 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 2014-03-10 18:45:07 -07:00
David Ludwig
e6f24f0b7c build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.

--HG--
extra : rebase_source : 16aa0948fea2b8997033ca5a09ddb9692d07edc4
2014-03-10 21:21:35 -04:00
Sam Lantinga
d16a9a6781 Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga
1d203bd13f Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
9d421197ef Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
0879cd423c Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
aceab387be Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
821201ed49 testoverlay2 depends on SDL2, SDL2main, and SDL2test 2014-03-10 05:37:25 -07:00
Sam Lantinga
fca0b3d448 Added testoverlay2 to the Visual Studio 2013 solution 2014-03-10 03:59:47 -07:00
Sam Lantinga
5e7f7c7f4b Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
1348631206 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.

--HG--
rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c
2014-03-10 01:51:03 -07:00
Sam Lantinga
e012b4eb5d Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
Ryan C. Gordon
5b8f5159f3 Removed unused variable. 2014-03-10 00:48:41 -04:00