Commit graph

2797 commits

Author SHA1 Message Date
Bob Pendleton
1dc16d423f I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
I "fixed" it. That is it now compiles.

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2009-09-19 15:22:33 +00:00
Sam Lantinga
d4f133c2bf Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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2009-09-19 13:29:40 +00:00
Sam Lantinga
c03508fe86 I think this fixes the texture pixel alignment
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2009-09-19 12:48:52 +00:00
Sam Lantinga
04c0bdf8c2 This is waaaaay outdated. :)
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2009-09-19 07:33:15 +00:00
Sam Lantinga
fdf151de94 This name inconsistency has been bugging me for a while...
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2009-09-19 07:32:36 +00:00
Sam Lantinga
948c701041 Removed outdated VGL support
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2009-09-19 07:30:29 +00:00
Sam Lantinga
5e78005b86 Removed outdated wscons support
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2009-09-19 07:28:59 +00:00
Sam Lantinga
b02edf2009 Removed outdated Nano-X support
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2009-09-19 07:26:51 +00:00
Sam Lantinga
351e3d48d9 Removed outdated OS/2 support
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2009-09-19 07:22:07 +00:00
Sam Lantinga
232c747269 Removed outdated Dreamcast support
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2009-09-19 07:21:22 +00:00
Sam Lantinga
6ecdaa1fe3 Oh yeah, this file is gone
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2009-09-19 07:09:41 +00:00
Sam Lantinga
1b4fd86d4f NASM is no longer used in SDL 1.3
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2009-09-19 06:45:36 +00:00
Sam Lantinga
76d2bc3e7f Removed outdated OS/2 support
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2009-09-19 06:43:45 +00:00
Sam Lantinga
303667b4b7 Removed outdated iPodLinux support
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2009-09-19 06:24:07 +00:00
Sam Lantinga
207c39a9bc testsprite2 should be pixel correct on Direct3D now.
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2009-09-19 05:47:54 +00:00
Sam Lantinga
a5b7ba39e6 More test coverage
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2009-09-19 05:45:49 +00:00
Sam Lantinga
117273ed79 Added more tests for the different primitive types
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2009-09-19 05:43:15 +00:00
Sam Lantinga
1d966b1f67 Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case

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2009-09-19 05:12:26 +00:00
Sam Lantinga
d58444879a Removing old CD-ROM header reference
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2009-09-19 04:47:36 +00:00
Sam Lantinga
3c3ba9eb95 Stefan Ullinger
Hi,

so here we go: GL_LINE_SMOOTH bad for business! ;)

I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.

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2009-09-19 04:43:41 +00:00
Bob Pendleton
11921a8b7d The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.

I'm afraid that this check in will break QNX (Sorry!)

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2009-09-17 20:35:12 +00:00
Sam Lantinga
5ca4f68163 Kenneth Bull to SDL
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...

... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.

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2009-09-07 16:04:44 +00:00
Sam Lantinga
0b31b5070e Merged Edgar's code changes from Google Summer of Code 2009
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2009-09-07 05:06:34 +00:00
Sam Lantinga
3a95fba428 This doesn't actually build on other platforms, I'll have to check with Martin
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2009-09-07 05:01:01 +00:00
Sam Lantinga
700b3bb677 Merged Martin's code changes from Google Summer of Code 2009
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2009-09-07 04:51:29 +00:00
Sam Lantinga
ed007a4d81 Fixed bug where minimized windows get zero width/height
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2009-09-06 15:04:38 +00:00
Sam Lantinga
56d28e32b9 Fixed compiling on 64-bit Windows
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2009-09-06 04:40:54 +00:00
Sam Lantinga
59d9335a2a Upgraded solution to Visual Studio 2008 and added 64-bit target
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2009-09-06 04:40:29 +00:00
Sam Lantinga
d036689ab0 Fixed issues building 64-bit Windows binary
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2009-09-05 23:37:35 +00:00
Sam Lantinga
d4dca0dbc5 Removed CD-ROM code from Visual C projects
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2009-09-05 21:31:50 +00:00
Sam Lantinga
5d5884ba5f Updated Xcode project for latest file changes
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2009-09-05 20:01:35 +00:00
Sam Lantinga
ade846f1f1 Updated Xcode project for latest file changes
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2009-09-05 19:34:51 +00:00
Sam Lantinga
b87e5f7ba7 Fix build on native 64-bit architecture
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2009-09-05 14:22:12 +00:00
Sam Lantinga
0ee5fbe25d Added 64-bit architectures to the fat build script
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2009-09-05 10:39:18 +00:00
Sam Lantinga
1bd5e5471f From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:32:28 +0800

Replace old Keyboard Layout APIs with new Text Input Sources APIs for 10.{5,6}

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2009-09-05 09:55:25 +00:00
Sam Lantinga
34458769f0 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:27:07 +0800

Disable NSScreen setFrame: hack in 10.6 since it no longer work

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2009-09-05 09:54:45 +00:00
Sam Lantinga
b9d44209a4 Updated fatbuild.sh to build for 10.4u SDK
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2009-09-05 09:51:39 +00:00
Sam Lantinga
707116c0c0 Removed references to CD-ROM support from the README files
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2009-09-05 09:12:03 +00:00
Sam Lantinga
633d710201 CD-ROM support is so passé :)
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2009-09-05 09:11:03 +00:00
Sam Lantinga
8c260f6e84 Bye bye SoundManager, you are officially obsolete...
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2009-09-05 09:03:35 +00:00
Sam Lantinga
063b24f5a2 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found

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2009-09-05 07:33:54 +00:00
Sam Lantinga
824f06e60b Updated glext.h
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2009-09-05 07:13:01 +00:00
Sam Lantinga
502905163a Fix suggested by Bob
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2009-08-20 04:40:02 +00:00
Sam Lantinga
5f97d85c7e David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.

It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.

I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.

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2009-08-18 03:26:53 +00:00
Bob Pendleton
96e3a0d5c7 Start of redesign, getting rid of 8 and 16 bit operations in .h and test files.
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2009-08-11 21:27:19 +00:00
Bob Pendleton
6f258c0f99 I forgot to copy the dummy version to macosx.
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2009-08-11 21:15:18 +00:00
Sam Lantinga
93ce786b11 David Carre to Sam
Hello sam, me again.

I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).

You'll find the svn diff attached.

See you,
David.

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2009-08-11 13:45:01 +00:00
Sam Lantinga
f558ab804b Fixed bug #746
Fixed freeze when trying to memset with 0 length

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2009-08-07 10:20:10 +00:00
Sam Lantinga
b4a5bda1c1 Added request for SDL handling the desktop background window
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2009-08-07 09:44:40 +00:00
Edgar Simo
4305fc3c0b Patch by Janosch Gräf <janosch.graef@gmx.net>
I just noticed that there are rarely error messages and added some.

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2009-08-05 16:31:49 +00:00