Commit graph

22 commits

Author SHA1 Message Date
Bob Pendleton
de866fcecb Added an ifdef so that if you
#define SDL_NO_COMPAT

before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403621
2009-06-04 21:00:45 +00:00
Sam Lantinga
628262d3af indent
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403502
2009-01-14 04:25:32 +00:00
Sam Lantinga
97baa9c439 Fixed NULL pointer dereference
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403496
2009-01-13 03:53:22 +00:00
Sam Lantinga
1d49195b8c Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403324
2008-12-12 06:46:20 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
95134b6d3c Missing keysym defines
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403154
2008-08-25 05:30:28 +00:00
Bob Pendleton
e27a71b3a7 ran make indent
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402747
2008-03-14 20:43:44 +00:00
Bob Pendleton
71656d10c7 re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402746
2008-03-14 18:17:49 +00:00
Sam Lantinga
02f2e328bd First pass implementation of new SDL scancode concept, as discussed with
Christian Walther.  Currently only implemented on Mac OS X for sanity
checking purposes.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402715
2008-02-05 07:19:23 +00:00
Bob Pendleton
e558eee568 Checking in Christian Walther's patch for x11 keyboard input. Minor code tweaks by Bob.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402704
2008-01-08 00:10:46 +00:00
Sam Lantinga
f0da180be1 Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga
Subject: SDL 1.3 keyboard plan

After lots of discussion with Christian, this is what we came up with:

> So, to sum up...
> SDLK_* become the physical keys, starting at > (1<<21)
> We create a macro SDLK_INDEX(X)
> We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName()
> SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for
  non-printable characters
> and does so based on the OS's current keyboard layout
> SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and
  converting SDLK_* into our names, which are UTF-8 for printable characters.
> WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*)

Here is the patch he came up with, and his e-mail about it:

Date: Fri, 17 Aug 2007 19:50:28 +0200
From: Christian Walther
Subject: Re: SDL 1.3 keyboard plan

> Sounds great, go ahead and send me a patch.

Here goes! Thanks for having a look. Don't hesitate to comment if
anything does not conform to your ideas.

One caveat: Committing this now may break compilability of some video
drivers - specifically, if they use any of the SDLK_* codes that were
obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did
break, but is already fixed) and X11 (which didn't, but then its key
handling is #iffed out). If that's a problem, it may need to go into
a branch.

  -Christian

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402630
2007-08-19 14:52:52 +00:00
Sam Lantinga
cf548d0a6b Okay, still some bugs, but everything builds again...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402629
2007-08-18 05:39:09 +00:00
Sam Lantinga
2e91636dda More work in progress integrating SDL_Surface and the new SDL_Texture API
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402628
2007-08-18 01:44:21 +00:00
Sam Lantinga
6b348f07c7 Emphasized the separation between SDL_Surface and SDL_Texture
- SDL_Surface is a system memory representation of pixel data
 - SDL_Texture is a video memory representation of pixel data

The concept of SDL_Surface with SDL_HWSURFACE is no longer used.

Separated SDL_Texture types by usage rather than memory type
 - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data,
   can be placed in video memory.
 - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel
   data, usually placed in system memory or AGP memory.

Optimized the SDL_compat usage of the OpenGL renderer by only
using one copy of the framebuffer instead of two.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402584
2007-08-11 20:54:31 +00:00
Sam Lantinga
82e02091bc Reverted mousewheel support in 1.2, since it breaks binary compatibility.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402431
2007-07-06 13:45:10 +00:00
Sam Lantinga
43e5d2b938 Fixed bug #382
Added horizontal scrolling support

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402428
2007-07-06 09:22:18 +00:00
Sam Lantinga
80dcd123dc Key repeat is handled by the OS, since text input is now decoupled from physical key events.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402368
2007-06-16 15:32:04 +00:00
Sam Lantinga
4ecb44b166 Formatting update
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402120
2006-09-24 15:56:55 +00:00
Sam Lantinga
c18cc10c08 Fixed bug #329
On tracing it turns out to fail from SDL_WM_SetCaption()

On going through the function it looks like the SDL_free() function is called
every alternate time with an invalid pointer that has already been freed.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402101
2006-09-23 22:51:37 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401982
2006-07-25 06:22:42 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401957
2006-07-16 09:34:01 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00