Commit graph

30 commits

Author SHA1 Message Date
Sam Lantinga
d4f133c2bf Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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2009-09-19 13:29:40 +00:00
Sam Lantinga
17db454b5c Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.

This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
    win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
    win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
    win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
    win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
    win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
    win = event.wheel.windowID;
...

in favor of:
win = event.window.windowID;

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2009-06-10 14:00:21 +00:00
Bob Pendleton
2011e3d29b Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
that has a #defien SDL_NO_COMPAT before the #include SDL.h with not be able to use
these obsolete events.

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2009-06-05 23:36:00 +00:00
Sam Lantinga
aad9f51bdf Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()

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2009-02-17 05:59:40 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
e7d72614c3 Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start

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2008-08-25 06:33:00 +00:00
Bob Pendleton
79041b0a87 Minimal implementation of textinput events for x11. It only works for latin-1.
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2008-01-15 22:37:17 +00:00
Sam Lantinga
43e5d2b938 Fixed bug #382
Added horizontal scrolling support

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2007-07-06 09:22:18 +00:00
Bob Pendleton
5bb1d2ceb7 Added a WindowID to the user event and cleaned up a little bit of formating
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2007-06-20 00:01:04 +00:00
Sam Lantinga
be01a86b9e Implemented Cocoa mouse wheel events
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2006-07-29 22:42:48 +00:00
Sam Lantinga
3b997f233d Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo

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2006-07-18 07:49:51 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
3732b0b8bd *** empty log message ***
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2006-02-10 03:19:02 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Sam Lantinga
da27ab0763 Oops
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2006-01-31 01:16:21 +00:00
Sam Lantinga
3030ebfad9 *** empty log message ***
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2006-01-30 13:32:31 +00:00
Sam Lantinga
d2ded39e88 Date: Fri, 18 Feb 2005 20:49:35 +0200 (EET)
From: ville
Subject: [SDL] Changing, at least some, anonymous enums to named enums.

Howdy,

Could, some if not all, enums be named rather than being anonymous enums?
I ran into troubles with the enum describing event types in SDL_events.h.
The problem is that an anonymous enum cannot be used in C++ templates like
so:

enum { C };

template< typename T >
void
f( T ) {
}


f( C );

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2006-01-29 23:14:04 +00:00
Sam Lantinga
ba553ad7d1 Date: Thu, 19 Jan 2006 20:02:29 +0200
From: Vassilis Virvilis <vasvir@iit.demokritos.gr>
Subject: [SDL] Request: Please reconsider adding tag in SDL_Event

Hi,

Patch in question:

--- include/SDL_events.h        20 Aug 2004 18:57:01 -0000      1.11
+++ include/SDL_events.h        19 Jan 2006 17:35:09 -0000
@@ -214,7 +214,7 @@
  } SDL_SysWMEvent;

  /* General event structure */
-typedef union {
+typedef union SDL_Event {
         Uint8 type;
         SDL_ActiveEvent active;
         SDL_KeyboardEvent key;

Reasoning:
----------
1) Allows forward declaration of the SDL_Event union in C++. Please
note that in plain C it is possible to forward declare it.

2) Forward declaration is good because it allows encapsulation. It hides
the specific implementation and does not necessarily exposes SDL staff
to my appication's namespace

3) It can't harm plain C because tags are living in a different namespace
than typenames

4) It is already done like this in other places in SDL. Check for example
SDL_KeySym, and SDL_.*Event structures.

5) Right now I have to include SDL/event.h from a C++ header file. See 2)

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2006-01-20 13:07:25 +00:00
Sam Lantinga
8feb4edf9e Date: Fri, 20 Aug 2004 08:31:20 +0200
From: "Markus F.X.J. Oberhumer"
Subject: [SDL-CVS][patch] add missing SDLCALL to headers

the small patch attached below (against current CVS) adds some missing SDLCALL
decorations to callback types and arguments.

Unfortunately one of these changes breaks your gen{def,exp}.pl scripts which
should be changed to use non-greedy regular expression matching...

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2004-08-20 18:57:01 +00:00
Sam Lantinga
f70b972d49 Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs

Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use

typedef struct Name
{
...
}Name;

e.g. SDL_Surface


and other times use

typedef struct
{
...
}Name;


e.g. SDL_Rect

The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?

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2004-07-18 22:57:40 +00:00
Sam Lantinga
5de765a423 *** empty log message ***
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2004-02-18 03:57:13 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00
Sam Lantinga
d24761f2db Fixed header docs for the joystick hat position
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2003-01-21 05:33:34 +00:00
Sam Lantinga
808d714de4 Explicitly specify the SDL API calling convention (C by default)
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2002-04-11 14:35:16 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00
Sam Lantinga
5462cb89e0 Updated the documentation for the SDL_PushEvent() call.
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2002-02-13 23:40:13 +00:00
Sam Lantinga
c565735afa Updated the headers with the correct e-mail address
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2001-12-14 12:37:47 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00