The nVidia driver requires XInitThreads to be called for it to work in multithreaded mode. Sam also
says that the overhead for this is small enough that it should just be done by default at this point.
If this causes issues, we can add a hint later to enable / disable this call.
From Scott Percival
Okay, I think I have something for this. Tested it on GL and GLES
machines, it seems to work okay.
- Add a new SDL GL attribute SDL_GL_CONTEXT_EGL:
- Only useful for the X11 video driver at the moment
- Set to 1 for an EGL context, 0 to use the default for the video driver
- Default is 0, unless library is built for EGL only
- Should be set after SDL init, but before window/context
creation (i.e. same place you'd specify attributes for major/minor GL
version)
- After a lot of agony pondering the least-terrible way to go about
it, made it so that X11_GL_LoadLibrary and X11_GLES_LoadLibrary check
SDL_GL_CONTEXT_EGL. If no GL context exists yet, and the attribute
choice doesn't match with the checking function, then it changes all
the function pointers in the video driver and passes control on to the
new LoadLibrary method.
- Likewise, make X11_CreateWindow check this attribute before firing
off a call to X11_GL_GetVisual/X11_GLES_GetVisual
- Added a sanity check to the start of X11_GL_LoadLibrary
- Tidied up SDL_x11opengles.h
- Moved ownership of the gles_data structure over to
X11_GLES_LoadLibrary/UnloadLibrary
- Should incorporate the 3 fixes posted by Andre Heider
This is obviously quite a bit to take in, but is (at least) a proof of
concept for the approach I think EGL/GLX mingling should take. Any
comments/criticism is much appreciated.
Both options default to "yes" via configure, and having libs/headers
for both installed is not unusual.
We default to OpenGL on this compile time combination, but can enforce
OpenGLES via setting the envvar SDL_VIDEO_X11_GLES.
This will be further refined based on community feedback.
Contributed by Andre Heider
1.initial work on XInput2 support
2.Implemented relative mouse motion when XInput2 is enabled
3.Created a test app to test relative mouse motion
4.Fixed Bug #1498
Scott Percival 2011-07-03 06:41:51 PDT
This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.
The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION
So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.
The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.
I think that's about everything, let me know if there's anything I've
overlooked.
Use the convenience function XSetWMProperties to set size, input
and class hints, it also automatically sets the WM_CLIENT_MACHINE
(this one needed by _NET_WM_PID) and WM_LOCALE_NAME windows hints.
Plus we add support to the _NET_WM_PID atom which is needed by many
windows managers to correctly associate a SDL window to its process
and to related .desktop file and icon for the given host.
Unfortunately, this doesn't work. I also noticed that maximizing doesn't work as well. Also xprop hangs when trying to list properties of SDL windows.... ???
As far as I know there isn't any real way to tell when the clipboard contents have changed without polling them, so I didn't implement the clipboard update event on X11.
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403715
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403521
The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403487