Commit graph

5304 commits

Author SHA1 Message Date
David Ludwig
2fde6ac33b WinRT: added a functional threading backend using C++11 apis 2012-11-24 11:17:23 -05:00
David Ludwig
bc67a6617f WinRT: made testthread to use SDL_Log, not printf or fprintf, for MSVC++ logging 2012-11-24 11:16:45 -05:00
David Ludwig
076650c286 WinRT: cleanups in SDL_platform.h 2012-11-23 00:02:27 -05:00
David Ludwig
7a24dc071b WinRT: made the skeleton C++11 thread implementation use .cpp files, not .c
--HG--
rename : src/thread/stdcpp/SDL_syscond.c => src/thread/stdcpp/SDL_syscond.cpp
rename : src/thread/stdcpp/SDL_sysmutex.c => src/thread/stdcpp/SDL_sysmutex.cpp
rename : src/thread/stdcpp/SDL_systhread.c => src/thread/stdcpp/SDL_systhread.cpp
2012-11-22 23:12:06 -05:00
David Ludwig
e4c6ec5708 WinRT: added a skeleton SDL backend for C++11-based threads 2012-11-22 23:03:56 -05:00
David Ludwig
c10e89fd58 WinRT: pseudo-implemented SDLmain for WinRT. It has to be compiled directly into apps, for now. 2012-11-22 22:36:34 -05:00
David Ludwig
764aeee2b7 WinRT: modified the loopwave test to run if and when argv is NULL 2012-11-22 22:35:38 -05:00
David Ludwig
c4d055488f WinRT: got the XAudio2 backend compiling (but not running, yet) 2012-11-22 22:34:50 -05:00
David Ludwig
7fe2bdd83a WinRT: made SDL_platform.h auto-detect WinRT 2012-11-22 13:11:05 -05:00
David Ludwig
6613556cc1 WinRT: added a VC++ 2012 project to help compile the loopwave test 2012-11-22 12:37:31 -05:00
David Ludwig
3c39c55906 WinRT: got SDL_UpdateWindowSurface working, rudimentarily 2012-11-21 23:44:58 -05:00
David Ludwig
4686ec5943 WinRT: added code to update the main texture on each frame with dummy data 2012-11-21 17:38:17 -05:00
David Ludwig
e5b56efc86 WinRT: removed now-unused 'color' parameter from shaders 2012-11-21 17:19:16 -05:00
David Ludwig
e7cfa06cb7 WinRT: made the fullscreen display be backed by a texture 2012-11-21 17:07:48 -05:00
David Ludwig
295d3e1ab2 WinRT: included shaders in SDL library (moved from SDLWinRTTestApp) 2012-11-20 08:46:10 -05:00
David Ludwig
48df03fc3a WinRT: minor code cleanups 2012-11-20 08:12:12 -05:00
David Ludwig
02e3f18277 WinRT: removed unused 4x4 matrix code from SDL_winrtrenderer 2012-11-19 22:30:00 -05:00
David Ludwig
282e04fdbd Merged with local changes 2012-11-19 22:07:06 -05:00
David Ludwig
aea759fc68 WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
--HG--
rename : src/video/windowsrt/CubeRenderer.cpp => src/video/windowsrt/SDL_winrtrenderer.cpp
rename : src/video/windowsrt/CubeRenderer.h => src/video/windowsrt/SDL_winrtrenderer.h
2012-11-18 23:29:52 -05:00
DavidLudwig
6db1ac4bad Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
414515401f Fixed command line parsing for applications defining UNICODE 2012-11-10 10:37:38 -08:00
Sam Lantinga
1f8c1bd271 Already fixed the Android/iOS event initialization 2012-11-09 08:48:23 -08:00
Sam Lantinga
eda1373611 We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet. 2012-11-09 02:18:27 -08:00
Andreas Schiffler
9144abbf82 Added VS2012 project files 2012-11-08 21:53:57 -08:00
Sam Lantinga
6e2b3886a8 Leave text input enabled unless text input shows some on-screen UI elements 2012-11-08 11:18:21 -08:00
Sam Lantinga
80c4c387ed Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior. 2012-11-08 11:15:02 -08:00
Sam Lantinga
138cd7fa11 Reset the mouse button state when losing mouse focus.
Implemented mouse focus handling entirely using mouse motion events, with SetCapture() semantics, as long as the windowing system continues to provide mouse events.
2012-11-08 02:26:40 -08:00
Sam Lantinga
ea720974f5 Reset the keyboard before we lose focus so the correct window is listed in focus events. 2012-11-08 01:07:29 -08:00
Sam Lantinga
5cfc2f618a Improved default behavior for pause/resume on Android 2012-11-07 20:17:27 -08:00
Sam Lantinga
dfe2a0ac23 Fixed bug 1635 - SDL_ConvertPixels - missing break 2012-11-07 20:17:07 -08:00
Sam Lantinga
b9ad4410f8 SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
7f73dcd4f6 Reset the keyboard when we lose input focus 2012-11-07 11:13:28 -08:00
Sam Lantinga
6b50a0eb68 Don't lose focus if a child window gains focus 2012-11-07 08:49:59 -08:00
Sam Lantinga
209fc0f3aa Fixed XBadWindow error when iconified under Unity3D
Apparently the root window changes in this case.  We want to send to the root window that is being listened to by the window manager, so this should be okay.
2012-11-06 10:34:47 -08:00
Sam Lantinga
78cc7c710f Added new test to ignore list 2012-11-06 10:20:14 -08:00
Sam Lantinga
f159731556 Yes, you should customize AndroidManifest.xml 2012-11-05 07:39:03 -08:00
Sam Lantinga
f458518119 Add a real fullscreen video mode on Android. 2012-11-05 00:58:52 -08:00
Sam Lantinga
caf0404b85 Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API. 2012-11-04 23:44:13 -08:00
Sam Lantinga
e7b4458d8b Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
2228e50b28 Whitespace cleanup 2012-11-04 20:20:53 -08:00
Sam Lantinga
6fa22fc9db Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0 2012-11-04 20:20:36 -08:00
Sam Lantinga
b950bcbbab Added mouse emulation for touch events on Android. 2012-11-04 20:11:51 -08:00
Sam Lantinga
dcc4ab558c Added information on running valgrind on Android 2012-11-04 13:49:32 -08:00
David Ludwig
77dbd7ef65 WinRT: build fix for SDL_assert.c 2012-11-04 13:26:53 -05:00
David Ludwig
1f72429d41 merged with latest sources 2012-11-04 13:22:40 -05:00
David Ludwig
1350bd023b WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app 2012-11-04 13:17:18 -05:00
Sam Lantinga
b6409c551c Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
Sam Lantinga
8e886bcdeb Cleaned up OpenGL initialization a bit so we fail if we can't create a surface. 2012-11-04 08:51:43 -08:00
DavidLudwig
5939e8424f Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
David Ludwig
eb890561fb WinRT: added key event support for most WinRT/VirtualKey-based keys 2012-11-04 09:02:58 -05:00