Commit graph

8374 commits

Author SHA1 Message Date
Philipp Wiesemann
36a91d1b09 Android: Fixed unused variable warning. 2015-09-05 20:21:35 +02:00
Philipp Wiesemann
298097bcff Android: Fixed missing break warning. 2015-09-05 20:21:06 +02:00
Philipp Wiesemann
3dbb909ae4 Added another entry to WhatsNew.txt for 2.0.4. 2015-09-05 20:20:35 +02:00
Alex Szpakowski
7ea66ca4bd Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
2015-08-28 19:10:46 -03:00
Alex Szpakowski
449589fbe8 Fixed bug 3098: CMake project never enables xinput support on Windows.
Thanks to EntranceJew for debugging the issue.
2015-08-28 19:05:24 -03:00
Philipp Wiesemann
c7de6f631b PSP: Replaced use of SDLKey with SDL_Keycode. 2015-08-24 22:35:01 +02:00
Philipp Wiesemann
60029237b6 PSP: Fixed a syntax error.
Found by Cppcheck.
2015-08-24 22:31:36 +02:00
Philipp Wiesemann
56e17dd71f Corrected documentation of the SDL_CreateTexture() functions in header file. 2015-08-21 23:50:59 +02:00
Philipp Wiesemann
446d7f5566 Changed an error return value from 0 to NULL for consistency. 2015-08-21 23:50:37 +02:00
Alex Szpakowski
3ee7f4d0c5 Updated SDL_egl.h to have the latest EGL version and extension information. 2015-08-21 00:19:36 -03:00
Philipp Wiesemann
9fb5a1fb89 Corrected documentation of SDL_AddTimer() in header file. 2015-08-19 22:29:37 +02:00
Philipp Wiesemann
7bc72a50fc Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread(). 2015-08-15 21:21:29 +02:00
Ryan C. Gordon
0ea7793274 X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
2015-08-15 00:36:39 -04:00
Ryan C. Gordon
f2ebe52533 Patched to compile. 2015-08-14 23:38:40 -04:00
Ryan C. Gordon
78b9440d12 Minor coding convention fix. 2015-08-14 23:30:46 -04:00
Jason Wyatt
3e49b27401 Supply current group when translating X11 Keycodes to Keysyms. 2015-08-14 16:23:31 +01:00
Ryan C. Gordon
14c8d30f02 Cocoa: Keep the window's screen position through SDL_SetWindowSize().
The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.

Possibly fixes Bugzilla #3066.
2015-08-14 01:20:41 -04:00
Ryan C. Gordon
d54113d9c3 X11: only send mouse button up events if not a mousewheel "button"
(Brackets in the wrong place, my bad!)
2015-08-13 21:40:32 -04:00
Ryan C. Gordon
6ad456bcd3 X11: Simplified mousewheel event handling.
Under load, this would race and report an incorrect mouse button event instead
of a wheel event.

Fixes Bugzilla #2987.
2015-08-13 17:40:28 -04:00
Ryan C. Gordon
e3b7f2368f X11: isConfigureNotify() isn't used at the moment, comment it out. 2015-08-13 17:37:09 -04:00
Ryan C. Gordon
05eea5e87c X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.

Fixes Bugzilla #3052.

--HG--
extra : rebase_source : a5a5be316d80916f999d20e091516adc85038b79
2015-08-13 14:56:16 -04:00
Philipp Wiesemann
55792afb68 Added missing SDL_Quit() in test program. 2015-08-09 20:01:01 +02:00
Philipp Wiesemann
0c6558d987 Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError(). 2015-08-09 20:00:51 +02:00
Ryan C. Gordon
73948fd5e4 X11: Fixed XRandR display detection.
Previously this only worked on X11 when Xinerama was carrying the weight.

Fixes Bugzilla #3062.
2015-08-07 01:02:35 -04:00
Ryan C. Gordon
16054addb9 testdisplayinfo.c forgot to SDL_Quit() at the end. 2015-08-07 01:00:14 -04:00
Ryan C. Gordon
3213217a30 X11: Fixed a memory leak when adding duplicate display modes. 2015-08-07 00:59:31 -04:00
Philipp Wiesemann
3f92e7f9b6 Emscripten: Added missing error messages for audio and joystick init failures. 2015-08-05 21:04:10 +02:00
Philipp Wiesemann
5eb6e5af30 Added more entries to WhatsNew.txt for 2.0.4. 2015-08-05 21:03:31 +02:00
andrewb@andrewb-linux.valvesoftware.com
9f0c34896d Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4. 2015-08-03 11:37:03 -07:00
Sam Lantinga
c35f6a06f6 Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
Martin Gerhardy

Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
2015-08-01 22:03:50 -07:00
Alex Szpakowski
a1eb7c737e EGL: Added support for sRGB system framebuffers, when the required EGL extension is present. 2015-08-01 15:16:57 -03:00
Philipp Wiesemann
575780778b Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP. 2015-07-31 20:16:58 +02:00
Philipp Wiesemann
f565d64e86 Fixed documentation of SDL_DropEvent in header file. 2015-07-31 20:16:18 +02:00
Philipp Wiesemann
6d7a315742 Added filesystem to list of paths in porting README. 2015-07-31 20:15:39 +02:00
Philipp Wiesemann
a40a5a19bd Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
Alfred Reynolds
feb2506970 SDL
- fix hint check, we want or not and
2015-07-31 09:16:21 -07:00
Sam Lantinga
33f9c9c76d Trivial integer truncation warning fixes. 2015-07-30 10:01:04 -07:00
Alfred Reynolds
fd04003739 SDL
- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
3ca91435d1 Fix up monitor enumeration for Windows 8.1 case. 2015-07-29 17:19:13 -07:00
Alfred Reynolds
ffcd86ba00 Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened. 2015-07-29 17:19:11 -07:00
Alfred Reynolds
54d9c96cbd Turn on debug info generation for release configs. 2015-07-29 17:19:09 -07:00
Alfred Reynolds
8431c71e2b Move GetDisplayDPI to the end of the file. 2015-07-29 17:19:06 -07:00
Alfred Reynolds
a7866ff147 Fix build. 2015-07-29 17:19:04 -07:00
Alfred Reynolds
9a88ae1678 Add X11 implementation of SDL_GetDisplayDPI. 2015-07-29 17:19:02 -07:00
Alfred Reynolds
e26124316e Add SDL_GetDisplayDPI routine and implement for Windows. 2015-07-29 17:18:56 -07:00
Ryan C. Gordon
70bf81aaec x11: Catch fatal X errors when calling glXMakeCurrent().
In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.

Fixes Bugzilla #3068.
2015-07-28 00:12:50 -04:00
Alex Szpakowski
1ddb3c562d iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported. 2015-07-19 19:56:16 -03:00
Alex Szpakowski
d81533aeed Added MSAA support for OpenGL ES contexts on iOS.
Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
af2a41f99d Fixed dynapi for new SDL_WarpMouseGlobal() function signature. 2015-07-18 00:04:49 -04:00
Ryan C. Gordon
1192b74f69 Patched to compile on Raspberry Pi. 2015-07-18 00:03:34 -04:00