Wade Berrier 2008-05-28 11:09:42 PDT
configure.in will enable dynamic loading by default for modules, but some of
the checks only check /lib, /usr/lib, /usr/local/lib, etc...
It needs to also account for systems using /lib64, /usr/lib64, and
/usr/local/lib64.
For example, openSUSE x86_64 distro uses these style paths. Otherwise, i586
gets dynamically loaded, but x86_64 doesn't.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403847
SDL_SemWaitTimeout in src/thread/generic/SDL_syssem.c line 179 (SVN trunk):
--sem->count;
should be
if (retval == 0) {
--sem->count;
}
Without this, sem->count will underflow on timeout effectively breaking the
semaphore. It appears that the implementation has been wrong since the initial
revision.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403844
Fixed coordinate positioning with OpenGL renderer, and added a test case
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403805
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403803
The linux code appears to be complete and *should* be the base of all Unix and GCC based versions. The macosx and win32 versions
are currently just copies of the dummy code. I will begin working on the windows version as soon as this check in is done. I
need someone to work on the Mac OS X version.
I'm afraid that this check in will break QNX (Sorry!)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403802
I noticed in trunk/SDL/src/video/win32/SDL_win32events.c, in this code here...
... if the device handle isn't found in mice[], which it won't be if
the mouse was plugged in after SDL_Init, then you end up with an
uninitialized value in index, which is then passed to various
SDL_SendMouse* functions.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403790
Date: Sat, 5 Sep 2009 17:32:28 +0800
Replace old Keyboard Layout APIs with new Text Input Sources APIs for 10.{5,6}
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403777
Date: Sat, 5 Sep 2009 17:27:07 +0800
Disable NSScreen setFrame: hack in 10.6 since it no longer work
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403776
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403771