Commit graph

937 commits

Author SHA1 Message Date
Sam Lantinga
b04eaeedc5 Fixed compiler warnings using Windows intrinsics 2011-01-17 14:07:15 -08:00
Sam Lantinga
6654cd07b3 Fixed compiler error 2011-01-17 14:05:14 -08:00
Sam Lantinga
2216518b9a Use compiler intrinsics, where available 2011-01-17 13:53:31 -08:00
Sam Lantinga
68afae139d Use the portable intrinsic 2011-01-17 13:52:40 -08:00
Sam Lantinga
24cfae7d89 Minor documentation consistency cleanup 2011-01-17 09:09:15 -08:00
Sam Lantinga
d428d9d5a1 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
57d90f79d3 Don't hose code that isn't expecting a windows include 2011-01-16 15:31:09 -08:00
Sam Lantinga
b0e0f61c7e Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
1bc8fe69ce Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
4084438113 Added some missing config for the iPhone 2011-01-15 12:34:43 -08:00
Sam Lantinga
fdea37a756 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
5152fac7f8 Fixed spacing in comments 2011-01-12 11:55:02 -08:00
Sam Lantinga
a8c8dc3e09 Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
Sam Lantinga
606b0cda7f Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
Sam Lantinga
63925f3c8f Fixed 2D video on Android
There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
82f0d82581 Android needs the SDL_main() redirect as well 2011-01-04 11:39:04 -08:00
Sam Lantinga
53eaef45fd Added the Android config include to the default config.h 2011-01-04 11:07:27 -08:00
Sam Lantinga
c7c6cb464a The source rectangle isn't modified in SDL_UpperBlit 2011-01-04 10:19:24 -08:00
Sam Lantinga
18f2ccec34 Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b 2011-01-01 19:46:36 -08:00
Sam Lantinga
b369f1945a Android has atan() and atan2() 2011-01-01 16:56:54 -08:00
Sam Lantinga
35cc558917 Use the enumerated type for blend and scale mode instead of int
Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
091cd521e3 Removed support for 10.3.9
Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
14d78bb03f Don't conflict with glext.h if it's already been included 2010-12-01 12:02:52 -08:00
Andreas Schiffler
d1159d9a1b Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
fdbac7e0ce Documentation clarification 2010-09-29 21:24:50 -07:00
Sam Lantinga
3189c43f85 Make the union nameless to reduce the complexity of the API.
(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
45e68f6c5c Merged the Windows custom window system hooks into the union used by X11.
Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
8e2a972b50 attached is a patch to support DirectFB in include/SDL_syswm.h. It
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.

Kind regards,

André
2010-09-27 00:50:46 -07:00
Sam Lantinga
b6d190a459 Fixed documentation typo 2010-09-25 17:06:41 -07:00
Sam Lantinga
200c3c74ab Fixed grammar, thanks to Sheena's suggestion. 2010-09-18 17:12:19 -07:00
Sam Lantinga
458c6eda30 Fixed documentation 2010-09-14 21:57:29 -07:00
Sam Lantinga
b7c57f809f Documentation consistency 2010-08-29 22:34:50 -07:00
Sam Lantinga
5ba14426fa Documentation consistency 2010-08-29 22:28:38 -07:00
Sam Lantinga
2ef894f75e Fixed typo in header 2010-08-29 22:22:27 -07:00
Sam Lantinga
1877442eb2 Documentation clarification 2010-08-29 22:12:59 -07:00
Sam Lantinga
f56e6b9244 Suspending the screensaver defaults off. 2010-08-29 21:41:11 -07:00
Sam Lantinga
515a3e58ab Compiling in atan()/atan2() implementation on Visual Studio 2008. 2010-08-29 16:55:58 -07:00
Sam Lantinga
d8303d3f7a Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
Sam Lantinga
21e184b0bb Added atan2 implementation from uClibc 2010-08-29 16:05:34 -07:00
Sam Lantinga
fa8d01e8ab Documentation clarification 2010-08-29 15:26:12 -07:00
Sam Lantinga
adc9598f1a While you can actually write to the error buffer, conceptually it's read-only. 2010-08-29 12:00:09 -07:00
Sam Lantinga
09ad8038b8 Added a typedef for the thread function to simplify documentation 2010-08-28 22:56:52 -07:00
Sam Lantinga
9412167e50 Fixed documentation typo 2010-08-22 17:19:10 -07:00
Sam Lantinga
81d43b4e7f Fixed obsolete documentation 2010-08-22 15:34:28 -07:00
Sam Lantinga
7c463932c2 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
--HG--
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
2010-08-22 13:45:56 -07:00
Sam Lantinga
1f8dacabd7 Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME 2010-08-22 12:39:27 -07:00
Sam Lantinga
7d245d0532 Removed spurious carriage returns 2010-08-22 12:34:31 -07:00
Sam Lantinga
a64fc29cfb Merged Paul's Google Summer of Code work from SDL-gsoc2010_android 2010-08-22 12:23:55 -07:00
Sam Lantinga
238acbd53d Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture 2010-08-22 12:07:55 -07:00
Jim Grandpre
794c5cb3ee Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00