Commit graph

10055 commits

Author SHA1 Message Date
Sam Lantinga
64786b5dfc Fixed potential overflow in surface allocation (thanks Yves!) 2017-10-06 16:17:50 -07:00
Sam Lantinga
be62ae8910 Fixed bug 3854 - arguments to dbus_type_is_basic() were incorrect
Aaron

As of 2.0.6, all of my games are failing with the following error:

process 31778: arguments to dbus_type_is_basic() were incorrect, assertion "dbus_type_is_valid (typecode) || typecode == DBUS_TYPE_INVALID" failed in file dbus-signature.c line 322.
This is normally a bug in some application using the D-Bus library.
  D-Bus not built with -rdynamic so unable to print a backtrace

(patch by  Ozkan Sezer)
2017-10-05 09:37:28 -07:00
Brandon Schaefer
5df6ac64d0 Fixed bug 3855 - Memory leak in SDL_FreeSurface 2017-10-02 10:50:33 -07:00
Brandon Schaefer
c355765d99 revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
Brandon Schaefer
2ba8f45ae6 wayland: Fix bug 3814 -Wmissing-field-initializers 2017-09-29 10:07:37 -07:00
Sam Lantinga
1b2b7b2bfe Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun

Commit 52dcef74bdc5 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
2017-09-29 07:44:30 -07:00
Sam Lantinga
157ff58212 Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	a9bd2625fa01

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
5572175ced Fixed bug 3847 - Hit Test x coordinate wrong on secondary monitor
Robert Turner

SDL_windowsevents.c contains code to retrieve the x and y coordinate for a requested hit test. It does this as follows:

    POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) };

LOWORD(lParam) does not correctly mask off high bits that are set if the point is on a second (or third, etc.) monitor. This effectively offsets the x-coordinate by a large value.

MSDN documentation suggests that LOWORD() and HIWORD() are the wrong macros for the task, instead suggesting we should be doing something like the following:

    POINT winpoint = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };

Testing this change on my Windows 10 machine with 2 monitors gives the correct results.
2017-09-26 15:07:35 -07:00
Alex Szpakowski
73b38803ec Mac: Fix the menu bar not always working for non-.app-bundled apps. Fixes bug #3051. 2017-09-25 20:49:31 -03:00
Sam Lantinga
d93911e99b Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer

EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it.  (It
also tidies the unreadable whitespace in win32 case.)
2017-09-23 12:38:47 -07:00
Sam Lantinga
36b6c65977 Fixed bug 3843 - Android missing some code in SDLHapticHandler
Sylvain

Some check for android SDK version are missing from https://hg.libsdl.org/SDL/rev/04dd43a2c83a
here's a patch
2017-09-23 12:37:09 -07:00
Ryan C. Gordon
25f80b473f audio: Fixed compiler warning on Visual Studio. 2017-09-22 22:28:21 -04:00
Sam Lantinga
9df4b9f11d Fixed spacing 2017-09-22 17:32:05 -07:00
Sam Lantinga
cb784eb2a6 Added an example for SDL_SetWindowHitTest() when you create a borderless resizable window. 2017-09-22 17:29:32 -07:00
Sam Lantinga
503dfb7560 Good bye, Visual Studio 2008 2017-09-22 17:02:18 -07:00
Sam Lantinga
fbeccb046d Added stub Steam Controller sources to Android and iOS command line builds 2017-09-22 16:33:34 -07:00
Sam Lantinga
2a09cd52d3 Added stubs for simple Steam Controller support 2017-09-22 08:32:31 -07:00
Sam Lantinga
d314080fa4 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:31:56 -07:00
Sam Lantinga
c2e69a5256 Removed non-existent files 2017-09-22 08:31:02 -07:00
Sam Lantinga
6ba2d5e6e0 Removed non-existent files 2017-09-22 08:30:58 -07:00
Sam Lantinga
1e46b7fc9a Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga
402ec39ea2 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:30:46 -07:00
Sam Lantinga
a0bb4bd9fb Guarded EGL code with SDL_VIDEO_OPENGL_EGL 2017-09-22 08:30:37 -07:00
Sam Lantinga
1fabc5160f borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. 2017-09-22 07:15:41 -07:00
Sam Lantinga
23e7cf4466 sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
2017-09-22 07:11:36 -07:00
Sam Lantinga
281e904a4f Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Sam Lantinga
25a51064e5 Added tag release-2.0.6 for changeset 8df7a59b5528 2017-09-22 11:57:35 -07:00
Sam Lantinga
f486f87816 Fixed Mac OS X build 2017-09-22 11:25:52 -07:00
Sam Lantinga
1a34539bdf The volume was too high, clamp to SDL_MIX_MAXVOLUME 2017-09-22 11:15:57 -07:00
Sam Lantinga
796d1f6645 Fixed audio being silent on older iOS devices
Tested on an iPod running iOS 6.1
2017-09-22 11:15:14 -07:00
Sam Lantinga
6ae4a6f2e3 Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
Sam Lantinga
0273dd1d92 Avoid duplicate joystick axis events 2017-09-22 08:56:09 -07:00
Sam Lantinga
d58b502fad Fixed memory leak when HAVE_ALLOCA isn't defined 2017-09-22 08:51:45 -07:00
Mark Callow
21e8d3d8d4 Avoid hitting ERR_MAX_STRLEN limit. 2017-09-22 22:30:02 +09:00
Ryan C. Gordon
d06b6e98c5 audio: Stream resampling now saves some samples from previous run for padding.
Previously, the padding was silence, which was a problem when streaming since
you would sample a little bit of this silence between each buffer.

We still need a means to get padding data for the right hand side, but this
patch makes the resampler output more correct.

--HG--
extra : amend_source : 0cc91e0b0d6c2314a435a252d88c123c8fa58bfc
2017-09-22 07:42:24 -04:00
Brandon Schaefer
39c91a2406 [egl/mir] Need eglGetProc to find gl 4.5 core profile extensions 2017-09-21 18:38:07 -07:00
Alex Szpakowski
0bd7b4315c iOS MoltenVK code style cleanup. 2017-09-21 20:30:25 -03:00
Alex Szpakowski
82683927b2 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
2017-09-21 20:11:44 -03:00
Sam Lantinga
e247fc4d55 A hint with an empty string should be treated as the default value 2017-09-21 14:48:03 -07:00
Sam Lantinga
28013a650a Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. 2017-09-21 10:29:17 -07:00
Sam Lantinga
91339af74b Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0
Anthony

This is what's making the software renderer crash with rotated destination rectangles of w or h = 0:

SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
2017-09-21 01:22:40 -07:00
Sam Lantinga
26f9eab102 Added some missing "extern" declarations 2017-09-21 00:55:29 -07:00
Ryan C. Gordon
2f484d4e3a audio: removed my perl experiment script.
--HG--
extra : histedit_source : be66a1e28b142b6499cee293f281a8c85bd426f0
2017-09-21 02:06:53 -04:00
Ryan C. Gordon
4509de166f audio: Replaced the resampler. Again.
This time it's using real math from a real whitepaper instead of my previous
amateur, fast-but-low-quality attempt. The new resampler does "bandlimited
interpolation," as described here: https://ccrma.stanford.edu/~jos/resample/

The output appears to sound cleaner, especially at high frequencies, and of
course works with non-power-of-two rate conversions.

There are some obvious optimizations to be done to this still, and there is
other fallout: this doesn't resample a buffer in-place, the 2-channels-Sint16
fast path is gone because this resampler does a _lot_ of floating point math.
There is a nasty hack to make it work with SDL_AudioCVT.

It's possible these issues are solvable, but they aren't solved as of yet.
Still, I hope this effort is slouching in the right direction.

--HG--
extra : rebase_source : 2178d7f422d118dfb76608964f63d290b18c7408
extra : histedit_source : 5461b7f3025ed6c09213910a563318c95d185bf3%2C4a6a6c4c38784b4bc5f241d963c0d752c73ea5b9
2017-09-21 02:51:14 -04:00
Mark Callow
c35e060b0e macOS: remove unneeded #includes. 2017-09-21 14:01:12 +09:00
Sam Lantinga
5c40ed9e32 Reverted Alex's commit 4f3f29b6b666 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. 2017-09-20 19:59:34 -07:00
Alex Szpakowski
28abba9281 iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. 2017-09-20 11:01:32 -03:00
Alex Szpakowski
aed276aa9c iOS: remove an unused static variable 2017-09-20 10:53:41 -03:00
David Ludwig
354be66d13 WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig
b95da19f0c WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00