Sam Lantinga
65af7584bf
SDL 1.3 doesn't use nasm anymore. :)
2011-02-24 09:41:04 -08:00
Sam Lantinga
2f682c9d08
Fixed compile error on some versions of Mac OS X.
2011-02-23 15:06:14 -08:00
Sam Lantinga
d79f7ed02d
Fixed altivec.h include on Mac OS X
2011-02-22 22:17:44 -08:00
Sam Lantinga
e4a0db291e
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22 21:44:36 -08:00
Sam Lantinga
92bf0fc2fd
Update the cursor correctly when it enters and leaves the window.
2011-02-21 23:45:48 -08:00
Sam Lantinga
1918f54080
Actually set the cursor! :)
2011-02-21 23:10:00 -08:00
Sam Lantinga
642eea1ebc
Simplified the X11 window creation
2011-02-21 22:52:31 -08:00
Sam Lantinga
f817468a0b
The OpenGL test window shouldn't be visible.
2011-02-21 22:52:07 -08:00
Sam Lantinga
36be715703
Don't automatically send minimized and maximized events, it's up to the windowing system to decide what to do with them.
2011-02-21 22:51:44 -08:00
Sam Lantinga
252402726d
Clear the hidden flag when shown and the shown flag when hidden.
2011-02-21 22:50:15 -08:00
Sam Lantinga
0f6925189c
Simplified Windows window creation.
2011-02-21 22:27:19 -08:00
Sam Lantinga
9da77abd36
Fixed compiler warnings
2011-02-21 22:26:59 -08:00
Sam Lantinga
f8481050cd
Simplified and unified the window creation process a little.
2011-02-21 22:03:39 -08:00
Sam Lantinga
165076c9c3
We can defer window creation.
...
Added documentation for why we need an SDLView
2011-02-21 21:32:11 -08:00
Sam Lantinga
f3564c3a8e
Fixed compiler warning
2011-02-21 20:35:44 -08:00
Sam Lantinga
24864a72cc
Added disabled preferences menu option so it looks more like other application menus.
2011-02-21 20:34:22 -08:00
Sam Lantinga
22779f35b2
Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X
2011-02-21 17:15:50 -08:00
Sam Lantinga
ada3863500
Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat()
2011-02-21 16:45:23 -08:00
Sam Lantinga
eb66b35c80
We still want the delegate functionality for windowShouldClose()
2011-02-21 15:25:49 -08:00
Sam Lantinga
9619f0bccf
Do error checking in SDL_GetDisplayForWindow()
2011-02-21 15:08:36 -08:00
Sam Lantinga
5d5c23d421
SDL still supports older iPod Touch and first generation iPhones.
2011-02-21 11:04:27 -08:00
Sam Lantinga
658997241d
Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
...
The only reason we need a custom view is to handle right mouse down.
Implemented mouse grabbing, although it's kind of clunky right now. I'll be adding a relative mode that will be smoother soon.
2011-02-21 10:50:53 -08:00
Sam Lantinga
c379a10fa4
The valid mouse coordinates actually range from 0 to w-1 and h-1
2011-02-20 23:51:59 -08:00
Sam Lantinga
84c86a8df1
Reverted the experiment, it didn't work.
2011-02-20 23:51:31 -08:00
Sam Lantinga
e4acc9ef07
Experiment to try to account for source clipping
2011-02-20 23:16:58 -08:00
Sam Lantinga
04bd7cfffc
Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation)
2011-02-20 20:49:31 -08:00
Sam Lantinga
7aadbd91ac
Updated the template code
2011-02-20 19:15:00 -08:00
Sam Lantinga
1c631c853c
Fixed the fireworks demo
2011-02-20 14:59:36 -08:00
Sam Lantinga
9ed73976a5
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20 14:22:27 -08:00
Sam Lantinga
8e56849e83
Fixed testgles on iOS (bug 1136)
2011-02-20 14:16:11 -08:00
Sam Lantinga
f0c1972949
Fixed compiler warning
2011-02-20 13:56:57 -08:00
Sam Lantinga
b76f908f27
Fixed compiling on Mac OS X 10.4
2011-02-20 12:39:59 -08:00
Sam Lantinga
f2209fb448
Simple rumble API for haptic
...
Edgar Simo 2011-02-20 10:27:52 PST
Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.
Adds 4 functions:
- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
Also provided is test/testrumble.c which does test this.
This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
e7aaeec596
Added a revision number for easy compile-time tests.
2011-02-20 10:42:51 -08:00
Sam Lantinga
d5af47a5c7
Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
...
Edgar Simo 2011-02-20 09:02:31 PST
Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
2011-02-20 09:28:13 -08:00
Sam Lantinga
dc7c1fa1df
Reset the viewport since we're stretching to the entire window.
2011-02-20 09:24:02 -08:00
Sam Lantinga
3c73e33be7
Linker and deployment target fixes for the test programs.
2011-02-19 23:39:04 -08:00
Sam Lantinga
ee61cc3170
Added OpenGL state caching for decent speed improvement.
2011-02-19 21:51:21 -08:00
Sam Lantinga
8c64c50659
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19 21:51:03 -08:00
Sam Lantinga
464cfffab9
Fixed linking the demos
2011-02-19 21:35:35 -08:00
Sam Lantinga
e2438fbcb2
Yes, it compiles now.
2011-02-19 16:41:01 -08:00
Sam Lantinga
9b4905af3b
Fixed warning on Mac OS X 10.4
2011-02-19 14:27:16 -08:00
Sam Lantinga
662a1c6cbd
Autogenerated full mask checks for pixel format match
2011-02-19 14:19:15 -08:00
Sam Lantinga
009af96ce0
We have the correct window, we don't have to search for it, duh. :)
2011-02-19 11:26:49 -08:00
Sam Lantinga
234bc0aa5d
Added missing log debug function
2011-02-19 11:23:56 -08:00
Sam Lantinga
91442746dc
Add assertions to the default API set.
2011-02-19 11:23:41 -08:00
Sam Lantinga
51b2e9f859
update-revision is still phony. :)
2011-02-18 11:23:25 -08:00
Sam Lantinga
e81d8928b6
Added a better way to include build rules in the Makefile
...
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
3afe890b1f
Whoops, the format parameter was off the page.
2011-02-18 09:30:09 -08:00
Sam Lantinga
c237d6583f
The file is actually SDL_config.h now.
2011-02-17 19:00:29 -08:00