From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
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From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
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Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()
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From: John Bartholomew
Subject: [SDL] SDL Semaphore implementation broken on Windows?
Hi,
Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug. I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation). The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value. This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them.
In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take.
I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it).
I will try to make a test case to verify this, but I'm not sure if I'll be able to (threading errors being difficult to reproduce even in the best circumstances).
However, assuming this is the cause of my problems, there is a very
simple fix:
Windows provides InterlockedIncrement() and InterlockedDecrement()
functions to perform increments and decrements which are guaranteed to be atomic. So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count);
This is using SDL v1.2.12, built with VC++ 2008 Express, running on a
Core 2 duo processor.
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Description From Michael Stone 2008-09-25 19:27:29 (-) [reply]
To determine whether a pid is occupied with the kill(pid, 0) idiom, you have to
test
#include <signal.h>
#include <errno.h>
kill(pid, 0) < 0 && errno == ESRCH
not just
#include <signal.h>
kill(pid, 0) < 0
otherwise you get incorrect results when pid is running as a different user
(causing kill(pid, 0) to return -1 + EPERM).
src/audio/alsa/SDL_alsa_audio.c is certainly affected by this bug in both
1.2.13 and 1.3-trunk. It probably occurs in other places as well.
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Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()
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When creating a texture from a surface, synchronize the texture with the surface.
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First attempt at replacing MakeSubSurface for pre 1.2.0 ==> Scaling not yet working
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#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS NULL
#endif
so that the X code would compile. It looked like it was needed
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Instead of the GNOME screensaver respecting the MIT-SCREEN-SAVER extension
and registering for the screensaver idle event, it uses a completely different
control mechanism. Our alternatives are to use dbus (very complicated) or
this really painful hack.
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The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.
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- use SDL_getenv, not getenv ...
- no more support for 0.9.25 - not even mentioned any longer on directfb.org
- fix fullscreen issues
- add a simple window manager unless the directfb team comes up with a working wm.
The driver has support for a very, very basic window manager you may
want to use when runnning with "wm=default". Use
export SDL_DIRECTFB_WM=1
to enable basic window borders including icon support. In order to have the window title rendered,
you need to have the following font installed:
/usr/share/fonts/truetype/freefont/FreeSans.ttf
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We should probably give options to drop resamplers by channels, too, for
developers that know they'll never need more than stereo, etc.
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