Commit graph

1849 commits

Author SHA1 Message Date
Sam Lantinga
65fa34140f Fixed return value for SDL_CreateRenderer()
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2009-03-15 15:50:18 +00:00
Sam Lantinga
17406a3e50 Fixed potential double-free crash
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2009-03-06 05:53:33 +00:00
Sam Lantinga
ba4c542eeb Date: Wed, 4 Mar 2009 15:38:22 +0200
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3

Here is another batch of patches.

1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.

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2009-03-04 15:10:47 +00:00
Sam Lantinga
e87963bb44 Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3

Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.

In the attachment initial patch for QNX support in SDL 1.3

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2009-03-03 04:21:51 +00:00
Edgar Simo
5f6b802b96 More verbosity and error checking.
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2009-02-21 18:03:22 +00:00
Edgar Simo
dd682a6489 Fixed haptic subsystem on linux 2.6.28 by lowering the EV_IsJoystick check (seems like some stuff was changed). Shouldn't break anything with earlier versions. Might need to be more robust if false positives show up.
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2009-02-21 18:02:55 +00:00
Sam Lantinga
755e92afcb indent
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2009-02-19 06:49:59 +00:00
Sam Lantinga
fbfd97d958 Implemented X11 maximized state control
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2009-02-19 06:48:25 +00:00
Sam Lantinga
68e2c17401 Use the default arrow cursor until we implement the cursor API
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2009-02-19 04:41:09 +00:00
Sam Lantinga
db32da3f78 Fixed bug using SDL_WINDOWPOS_CENTERED with SDL_SetWindowPosition()
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2009-02-19 04:15:04 +00:00
Darren Alton
c50bab2ba9 NDS compiles again, but may not yet work. Sprite support has been removed for the time being while it is re-worked.
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2009-02-18 00:33:31 +00:00
Sam Lantinga
aad9f51bdf Fixed bug #684
Reworked Pierre's patch a little bit, which added SDL_WaitEventTimeout()

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2009-02-17 05:59:40 +00:00
Sam Lantinga
a0978cdf4d indent
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2009-02-17 05:57:54 +00:00
Sam Lantinga
605f1db186 Date: Thu, 27 Dec 2007 07:38:25 +0000
From: John Bartholomew
Subject: [SDL] SDL Semaphore implementation broken on Windows?
Hi,

Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug.  I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation).  The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value.  This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them.

In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take.

I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it).

I will try to make a test case to verify this, but I'm not sure if I'll be able to   (threading errors being difficult to reproduce even in the best    circumstances).

However, assuming this is the cause of my problems, there is a very
simple fix:
Windows provides InterlockedIncrement() and InterlockedDecrement()
functions to perform increments and decrements which are guaranteed to be atomic.  So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count);

This is using SDL v1.2.12, built with VC++ 2008 Express, running on a
Core 2 duo processor.

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2009-02-17 05:39:18 +00:00
Sam Lantinga
d9d69026ef Fixed bug #633
Description From  Michael Stone   2008-09-25 19:27:29   (-) [reply]

To determine whether a pid is occupied with the kill(pid, 0) idiom, you have to
test

#include <signal.h>
#include <errno.h>
kill(pid, 0) < 0 && errno == ESRCH

not just

#include <signal.h>
kill(pid, 0) < 0

otherwise you get incorrect results when pid is running as a different user
(causing kill(pid, 0) to return -1 + EPERM).

src/audio/alsa/SDL_alsa_audio.c is certainly affected by this bug in both
1.2.13 and 1.3-trunk. It probably occurs in other places as well.

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2009-02-17 05:17:51 +00:00
Sam Lantinga
b9924167f7 Fixed destination of XCopyArea()
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2009-02-15 06:12:52 +00:00
Sam Lantinga
31ee34541c Fixed off by one error in line drawing code
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2009-02-12 06:01:54 +00:00
Sam Lantinga
be79fbf0ec Throw a FIXME in there, we'll need to take care of this later.
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2009-02-09 06:15:06 +00:00
Sam Lantinga
2aab251e38 Added test program for SDL_CreateWindowFrom()
Make sure OpenGL library is loaded before working with OpenGL windows,
even those created with SDL_CreateWindowFrom()

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2009-02-09 05:32:12 +00:00
Sam Lantinga
0f598a332f Oh, Polyline() uses a pen, not a brush. Doh! :)
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2009-02-08 15:35:06 +00:00
Sam Lantinga
a9ca68d613 indent
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2009-02-07 18:03:46 +00:00
Sam Lantinga
62dd3e61df Fixed alpha blending textures with the GDI renderer
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2009-02-07 17:56:08 +00:00
Sam Lantinga
d67835c3de When creating a software texture, synchronize the surface with the texture.
When creating a texture from a surface, synchronize the texture with the surface.

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2009-01-30 06:40:16 +00:00
Sam Lantinga
d0b1ee8e2f indent
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2009-01-30 06:38:44 +00:00
Sam Lantinga
feb6aa80f8 Fixed Altivec blitters for PPC
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2009-01-25 05:14:29 +00:00
Sam Lantinga
182eefe860 Fixed compilation on Mac OS X 10.3.9
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2009-01-19 15:15:03 +00:00
Sam Lantinga
62ab848372 Fix recommended by Eddy L O Jansson
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2009-01-19 03:28:23 +00:00
Edgar Simo
cf3db86918 Some more safety around the SDL_HelperWindow stuff to avoid double creations.
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2009-01-18 17:00:02 +00:00
Bob Pendleton
ffe056fff1 Changes to hopefully handle the creation of a colormap for 8 bit PseudoColor visuals in X11
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2009-01-15 21:35:42 +00:00
Sam Lantinga
a2c7f4e1b4 Fixed OpenGL state issue reported by Dmytro Bogovych
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2009-01-14 06:53:03 +00:00
Sam Lantinga
628262d3af indent
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2009-01-14 04:25:32 +00:00
Couriersud
072760ebb7 Fix fullscreen crash with DirectFB <= 1.2.0
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2009-01-13 23:27:08 +00:00
Couriersud
c11962b08c Fixed MakeSubSurface compiling issue for DirectFB <= 1.2.0
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2009-01-13 22:59:02 +00:00
Couriersud
eeeee88591 Added DFB_VERSION_ATLEAST macro
First attempt at replacing MakeSubSurface for pre 1.2.0 ==> Scaling not yet working

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2009-01-13 21:17:38 +00:00
Bob Pendleton
4907b7e608 Added
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS NULL
#endif

so that the X code would compile. It looked like it was needed

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2009-01-13 19:31:06 +00:00
Sam Lantinga
bb8513855f Removed Rafal Bursig's MMX RLE code, at his request.
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2009-01-13 07:20:55 +00:00
Sam Lantinga
97baa9c439 Fixed NULL pointer dereference
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2009-01-13 03:53:22 +00:00
Sam Lantinga
e43f6d619e Fixed Visual C++ build
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2009-01-12 08:46:28 +00:00
Sam Lantinga
9116448bf3 Don't complain when the GNOME screensaver isn't running (or available)
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2009-01-12 08:28:17 +00:00
Sam Lantinga
538276cc18 This is so wrong, it hurts.
Instead of the GNOME screensaver respecting the MIT-SCREEN-SAVER extension
and registering for the screensaver idle event, it uses a completely different
control mechanism.  Our alternatives are to use dbus (very complicated) or
this really painful hack.

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2009-01-12 08:26:24 +00:00
Sam Lantinga
a097a4105f Re-enable the screensaver at exit, just in case it's needed...
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2009-01-12 08:23:47 +00:00
Sam Lantinga
92091bf9b8 Don't disable the screen saver by default for windows applications
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2009-01-12 08:23:12 +00:00
Sam Lantinga
439443508b Reverted SDL_LoadICO_RW() addition, this should go in SDL_image
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2009-01-12 06:21:34 +00:00
Sam Lantinga
4ca3bd3da1 Added an API to enable/disable the screen saver.
The screensaver is disabled by default when using SDL 1.2 compatibility.
Use the new XScreenSaver extension, removed unused DPMS extension.

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2009-01-12 06:19:05 +00:00
Couriersud
4bb83c1f39 Add SDL_LoadICO_RW to SDL. Loads best quality icon from *.ico file.
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2009-01-11 23:56:19 +00:00
Couriersud
2cd9219893 DirectFB cleanups & simple window manager
- use SDL_getenv, not getenv ...
- no more support for 0.9.25 - not even mentioned any longer on directfb.org
- fix fullscreen issues
- add a simple window manager unless the directfb team comes up with a working wm.

The driver has support for a very, very basic window manager you may
want to use when runnning with "wm=default". Use

export SDL_DIRECTFB_WM=1

to enable basic window borders including icon support. In order to have the window title rendered,
you need to have the following font installed:

/usr/share/fonts/truetype/freefont/FreeSans.ttf

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2009-01-11 23:49:23 +00:00
Couriersud
3e968cec07 Fix a 64bit issue in linux/SDL_sysjoystick (int != long on 64bit)
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2009-01-11 23:39:11 +00:00
Ryan C. Gordon
fea75bcab7 First shot at new audio resampling code.
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2009-01-11 04:46:42 +00:00
Ryan C. Gordon
8ca737d47a NULL-terminate the lists of autogenerated converters.
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2009-01-11 04:46:14 +00:00
Ryan C. Gordon
ed652245d1 Allow builds that reduce or eliminate the converters/resamplers.
We should probably give options to drop resamplers by channels, too, for
 developers that know they'll never need more than stereo, etc.

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2009-01-11 04:39:09 +00:00