If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403400
From: Couriersud
Subject: SDL1.3: Some X11 diffs
The attached diff fixes the following issues in the X11 backend:
a) When calling resize, actually a move was performed. This has been
corrected.
b) DisplayHeight and DisplayWidth do not return up-to-date information
after a modeswitch using the xrandr code, which I enabled in
x11_modes.c
Height and width are now queried from the root window and all
occurrences of DisplayHeight and DisplayWidth changed.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403393
From: Couriersud
I have attached the latest DirectFB changes.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403392
Also removed blending support from the advertised interface, since it's not
actually supported.
--HG--
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* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403368
This is similar to the crash fix in the OpenGL renderer in revision 4187
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403367
Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403360
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403358
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403346
FIXME: this is a memory leak. We don't have an SDL_FreeAudioCVT() yet.
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* Progress towards being able to toggle in and out of fullscreen mode
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403337