Sam Lantinga
ad85c9da0e
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
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Jonas Thiem 2011-11-29 12:28:02 PST
Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly
different to OpenGL/software rendering on doubles and break some libraries
really badly.
Most notable affected example: Lua, which does the most unpredictable things
which are really almost impossible to debug/find out for beginners who never
heard this culprit exists.
Since I believe all renderers should behave the same on that doubles simply
work as expected in a program, this should really be changed! (also this wasted
a few days of my life wondering why everything in my program was so broken)
2011-12-29 05:18:16 -05:00
Sam Lantinga
3a7d58ddf8
Fixed bug 1336 - Added a timestamp on all SDL events
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Gueniffey 2011-11-23 04:11:31 PST
The attached simple patch adds a timestamp to all SDL events. It is useful to
dismiss old events and add UI responsiveness (my application does some
extensive tasks that creates a delay in the event queue handling. With this
patch, I can deal only with the most recent events.
2011-12-29 05:13:55 -05:00
Sam Lantinga
a76f024ea9
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
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Gueniffey 2011-11-23 04:06:31 PST
The attached patch adds native support for
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
2011-12-29 05:11:33 -05:00
Ryan C. Gordon
7023079a50
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
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Thanks to Dimiter 'malkia' Stanev for the fix!
2011-12-09 02:32:21 -05:00
Sam Lantinga
f1b292b5fd
Ryan gets fewer nuts. :)
2011-12-07 20:34:43 -05:00
Ryan C. Gordon
ab7c9fe945
Added SDL_dropevents to the Xcode project files.
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Fixes build.
2011-12-06 21:46:19 -05:00
Ryan C. Gordon
6f62ce7bcc
More work to clean up compiler warnings.
2011-12-05 16:45:32 -05:00
Ryan C. Gordon
f98e22682f
Patched to compile.
2011-12-05 13:17:57 -05:00
Ryan C. Gordon
5c8b76f6a9
Fixed a tabstop.
2011-12-05 13:13:32 -05:00
Ryan C. Gordon
95de92cbf2
Backed out most of changeset 4b88086910d3, at Andreas's request.
2011-12-05 12:43:50 -05:00
Andreas Schiffler
a6b353dfa5
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
2011-12-05 07:41:20 -08:00
Andreas Schiffler
4d6a742cd1
Updated VS2010 project files
2011-12-04 21:45:34 -08:00
Sam Lantinga
29177954e7
It works better if you compile it.
2011-11-29 02:28:34 -05:00
Sam Lantinga
f98e88676c
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
2011-11-29 02:27:34 -05:00
Sam Lantinga
22e0d6fa53
Closing the joystick removes it from the list.
2011-11-29 02:15:39 -05:00
Sam Lantinga
10823d6065
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
2011-11-29 02:12:24 -05:00
Sam Lantinga
dd506a225a
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
2011-11-29 02:11:39 -05:00
Ryan C. Gordon
c06f45e2ba
Another iOS 3.1 compatibility fix.
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Thanks to Vittorio Giovara for the patch!
2011-11-27 23:30:02 -05:00
Sam Lantinga
6182eb372a
No man pages for SDL 1.3
2011-11-23 13:25:45 -05:00
Sam Lantinga
f52f040b3d
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
2011-11-20 19:38:18 -05:00
Ryan C. Gordon
269da4cbfb
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
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This way subclasses can use it without a lot of casting.
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:23:33 -05:00
Ryan C. Gordon
3d371a2143
Check for selectors UIScreen responds to, not the base system version.
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Thanks to Vittorio Giovara for the patch!
2011-11-19 19:18:20 -05:00
Ryan C. Gordon
edd6324c83
Fix iOS build when SDL_POWER_UIKIT isn't defined.
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Thanks to Vittorio Giovara for the patch!
2011-11-19 19:13:55 -05:00
Sam Lantinga
402034f43f
Fixed the aux directory to be the one recognized by automake.
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This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Sam Lantinga
1407550e6a
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
2011-11-17 00:41:07 -05:00
Ryan C. Gordon
82db09310f
Patched to compile on newer FreeBSD releases.
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Thanks to Marcus von Appen for the patch!
2011-11-16 05:13:40 -05:00
Sam Lantinga
5759a8f1db
Fixed issues with the touch coordinates in landscape mode.
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In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.
2011-11-15 01:38:27 -05:00
Sam Lantinga
f9a731d576
Fixed whitespace
2011-11-10 06:38:26 -05:00
Sam Lantinga
795a68e8a8
Work in progress fixing support for rotated video modes
2011-11-10 03:48:59 -05:00
Sam Lantinga
97ae2354eb
Fixed issues closing lines with the OpenGL ES renderer.
2011-11-10 00:22:44 -05:00
Sam Lantinga
a6adb03997
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
2011-11-10 00:22:01 -05:00
Sam Lantinga
51dad9cf5e
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09 22:53:44 -05:00
Sam Lantinga
3d98438877
Fixed creating a fullscreen window on iOS
2011-11-09 02:35:49 -05:00
Ryan C. Gordon
922a04d060
Fixed compiler warnings for uninitialized variables.
2011-11-09 00:27:44 -05:00
Ryan C. Gordon
9bfdb9ee33
Fixed uninitialized variable.
2011-11-08 19:45:41 -05:00
Ryan C. Gordon
311a3e9453
Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
2011-11-08 16:24:02 -05:00
Sam Lantinga
a61775dde5
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
2011-11-08 00:17:41 -05:00
Sam Lantinga
c9bb3c7072
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
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FIXME: Maybe we need a better way of detecting that?
2011-11-08 00:03:54 -05:00
Sam Lantinga
e2d1d0aec3
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
2011-11-08 00:02:47 -05:00
Sam Lantinga
918d8540ea
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
2011-11-07 23:10:49 -05:00
Sam Lantinga
c5b4e5f63e
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
2011-11-07 23:07:00 -05:00
Sam Lantinga
352caf548a
Need to send a key up, silly.
2011-11-07 02:24:52 -05:00
Sam Lantinga
2c5a3ddb62
Fixed a typo in the header.
2011-11-07 02:25:01 -05:00
Sam Lantinga
0a82b3eefe
Fixed double-free in the shader cache at shutdown
2011-11-07 00:45:13 -05:00
Ryan C. Gordon
a5bb3d3f60
Mac OS X: Fixed build when compiling without Cocoa support.
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Thanks to Martin Gerhardy for the patch!
2011-11-06 17:05:48 -05:00
Ryan C. Gordon
4220f125c3
Fixed some preprocessor mistakes introduced in iOS project cleanup.
2011-11-03 11:51:47 -04:00
Ryan C. Gordon
9f84d0e002
Fix crash on X servers without UTF-8 support.
2011-10-31 23:37:57 -04:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
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--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
e112859e94
This code works for OpenGL ES 1.1 as well! :)
2011-10-31 03:06:32 -04:00
Sam Lantinga
fcb2aa5617
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31 02:55:21 -04:00