Andreas Schiffler
3483eda505
Add random module to test lib
2012-11-26 23:12:47 -08:00
Sam Lantinga
c9f59a287d
Completed adding new hotplug stubs for the joystick implementations
2012-11-26 22:27:49 -08:00
Sam Lantinga
a8966c167e
Updated BSD joystick code for the new API
2012-11-26 22:09:58 -08:00
Sam Lantinga
3f29ebe82f
Return an error if the joystick index isn't 0 on Android
2012-11-26 22:09:34 -08:00
Sam Lantinga
c6918ae961
Fixed building joystick code on Android
2012-11-26 22:02:01 -08:00
Sam Lantinga
1e63f1c322
Fixed building new joystick code on Mac OS X
2012-11-26 21:55:59 -08:00
Sam Lantinga
968ccf93b1
Fixed iOS joystick support for new API
2012-11-26 21:11:28 -08:00
Andreas Schiffler
ebdb9d4f98
Revert incorrect change to automated_VS2010
2012-11-26 18:51:17 -08:00
Sam Lantinga
3765f3223a
Fixed joystick attached API call on Linux
2012-11-26 17:31:49 -08:00
Sam Lantinga
34b88dfaae
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
2012-11-26 16:37:54 -08:00
Sam Lantinga
2a4a81ad63
Include all the test headers in the test library header install
2012-11-26 14:59:07 -08:00
Sam Lantinga
59a04adfba
Work in progress on an SDL test library
2012-11-26 07:53:56 -08:00
Andreas Schiffler
b1d3c334c6
Fix VS2012 solution; remove accidentally submitted .patch file
2012-11-25 21:57:13 -08:00
Sam Lantinga
7694b94cfc
Don't run the game loop while a messagebox is up
2012-11-25 10:03:22 -08:00
DavidLudwig
4b042442c8
Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback
2012-07-23 00:14:07 -04:00
DavidLudwig
2368bcb083
Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback
2012-07-23 00:10:19 -04:00
Sam Lantinga
9c9a5abe82
Fixed clang -Weverything warnings
2012-11-22 11:55:11 -08:00
stopiccot
ea4e328e39
SetWindowMinimumSize Windows implementation
2012-11-19 00:39:19 +03:00
stopiccot
de7aeffa50
SetMinimumWindowSize for OS X
2012-11-18 15:45:12 +03:00
Ryan C. Gordon
86a14db17a
Removed some tab chars.
2012-11-21 23:00:06 -05:00
Ryan C. Gordon
5afb2dfa26
Removed commas at the end of enums, to make gcc's -pedantic happy.
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Fixes Bugzilla #1647 .
2012-11-21 22:59:42 -05:00
Gabriel Jacobo
b132938c05
README.android improvements by W. Boeke, bug #1637
2012-11-21 08:27:36 -03:00
Sam Lantinga
8c11d8b72d
Added code to testwm2 to test the system cursor support
2012-11-19 20:38:52 -08:00
Sam Lantinga
d26782adbd
Added a Cocoa implementation of SDL_CreateSystemCursor()
2012-11-19 20:27:08 -08:00
Michael Sartain
8f081103e5
Add SDL_CreateSystemCursor for Windows and Linux.
2012-11-19 15:11:10 -08:00
Gabriel Jacobo
7b16b8577c
Adds CMake build system by Marcus Von Appen (bug #1597 )
2012-11-16 09:23:18 -03:00
Sam Lantinga
ea22b37504
Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
2012-11-12 12:14:44 -08:00
Sam Lantinga
414515401f
Fixed command line parsing for applications defining UNICODE
2012-11-10 10:37:38 -08:00
Sam Lantinga
1f8c1bd271
Already fixed the Android/iOS event initialization
2012-11-09 08:48:23 -08:00
Sam Lantinga
eda1373611
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
2012-11-09 02:18:27 -08:00
Andreas Schiffler
9144abbf82
Added VS2012 project files
2012-11-08 21:53:57 -08:00
Sam Lantinga
6e2b3886a8
Leave text input enabled unless text input shows some on-screen UI elements
2012-11-08 11:18:21 -08:00
Sam Lantinga
80c4c387ed
Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
2012-11-08 11:15:02 -08:00
Sam Lantinga
138cd7fa11
Reset the mouse button state when losing mouse focus.
...
Implemented mouse focus handling entirely using mouse motion events, with SetCapture() semantics, as long as the windowing system continues to provide mouse events.
2012-11-08 02:26:40 -08:00
Sam Lantinga
ea720974f5
Reset the keyboard before we lose focus so the correct window is listed in focus events.
2012-11-08 01:07:29 -08:00
Sam Lantinga
5cfc2f618a
Improved default behavior for pause/resume on Android
2012-11-07 20:17:27 -08:00
Sam Lantinga
dfe2a0ac23
Fixed bug 1635 - SDL_ConvertPixels - missing break
2012-11-07 20:17:07 -08:00
Sam Lantinga
b9ad4410f8
SDL no longer grabs the keyboard by default on X11.
...
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
7f73dcd4f6
Reset the keyboard when we lose input focus
2012-11-07 11:13:28 -08:00
Sam Lantinga
6b50a0eb68
Don't lose focus if a child window gains focus
2012-11-07 08:49:59 -08:00
Sam Lantinga
209fc0f3aa
Fixed XBadWindow error when iconified under Unity3D
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Apparently the root window changes in this case. We want to send to the root window that is being listened to by the window manager, so this should be okay.
2012-11-06 10:34:47 -08:00
Sam Lantinga
78cc7c710f
Added new test to ignore list
2012-11-06 10:20:14 -08:00
Sam Lantinga
f159731556
Yes, you should customize AndroidManifest.xml
2012-11-05 07:39:03 -08:00
Sam Lantinga
f458518119
Add a real fullscreen video mode on Android.
2012-11-05 00:58:52 -08:00
Sam Lantinga
caf0404b85
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04 23:44:13 -08:00
Sam Lantinga
e7b4458d8b
Synchronized the on-screen keyboard state with whether we are accepting text input.
...
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
2228e50b28
Whitespace cleanup
2012-11-04 20:20:53 -08:00
Sam Lantinga
6fa22fc9db
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
2012-11-04 20:20:36 -08:00
Sam Lantinga
b950bcbbab
Added mouse emulation for touch events on Android.
2012-11-04 20:11:51 -08:00
Sam Lantinga
dcc4ab558c
Added information on running valgrind on Android
2012-11-04 13:49:32 -08:00