ny00@outlook.com
Let me quote the following opening tag from
android-project/AndroidManifest.xml:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
<!-- Replace org.libsdl.app with the identifier of your game, e.g.
com.gamemaker.game
-->
package="org.libsdl.app"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
The comment (with the text "Replace org.libsdl.app with...") seems to be a
cause of troubles. Here are a few examples I've spotted:
1) While using nkd-build from android-ndk-r8d, I receive the following error:
Invalid attribute name: <!-- replace org.libsdl.app with the identifier of your
game, e.g.
com.gamemaker.game
--
/home/ny00123/util/android-ndk-r8d/build/gmsl/__gmsl:512: *** non-numeric
second argument to `wordlist' function: ''. Stop.
2) Repeating this but with android-ndk-r6b (an earlier revision), it reduces to
a warning and actual complication is not halted.
3) Following the instructions in README.android and using Eclipse (from a
recently downloaded ADT Bundle), I cannot seem to be able to create an Android
project from existing sources (one of the SDL test apps for now).
* On a side note, I can't find where I may choose the "Build Target" before
clicking "Finish", but it does not seem to be related to this bug report.
Anyway, following the choice of the project path and a click on "Finish",
nothing seems to occur.
If I rather do so after removing the above comment from AndroidManifest.xml,
though, the project appears on Eclipse as expected once I click on "Finish".
Marco Schmidt
After sizing my main window (the only window in my application) through
grabbing the window border with the mouse the window collapses instantly to a
size of 0 x 124. In my application I can not resize the window to a normal size
again.
I tried to reproduce the problem - and here a the minimal steps I found.
I'm running WIN8 x64, VS2012Pro, HG SDL-2.0 tip, WIN32-Build.
Minimal steps to reproduce my problem:
- open solution SDL_VS2012
- make testdraw2 the start project
- pass command line option --resize to the debuggee testdraw2
- starting the application testdraw2
- try to resize the window
- the application window resizes to a minimal size 0 x 124.
- the application crashes to divide by zero .... (this is only the aftermath
but a unhandled error condition)
Philipp Wiesemann 2012-10-06 07:19:57 PDT
SDL does not use values set with SDL_GL_SetAttribute on Android.
I attached a patch which adds this functionality and makes it possible to set
(for example) depth buffer size or anti-aliasing in the actual application
instead of modifying the Java source (which seems currently the only way).