Commit graph

723 commits

Author SHA1 Message Date
Sam Lantinga
e91603ac55 Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease

I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".

--HG--
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2004-12-14 18:23:27 +00:00
Sam Lantinga
355eee2abd Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix

this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP.  The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).

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2004-12-14 06:20:49 +00:00
Sam Lantinga
d1ea7480a9 *** empty log message ***
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2004-12-13 08:49:17 +00:00
Patrice Mandin
2c2d37b44b Some Atari OpenGL implementations draw upside down
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2004-12-04 20:53:58 +00:00
Patrice Mandin
983d7d81d8 Be sure to compile without OpenGL enabled
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2004-12-04 10:31:16 +00:00
Patrice Mandin
c26aab972c Wrong RGB24 to RGB16 conversion
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2004-12-02 23:00:28 +00:00
Patrice Mandin
4fbd94805b Wrong pixel size for source buffer for old drivers
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2004-12-02 13:45:29 +00:00
Patrice Mandin
63a94a149e TinyGL only support RGB24 color buffer
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2004-11-30 16:14:05 +00:00
Sam Lantinga
365f99178e Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7

- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).

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2004-11-30 14:45:08 +00:00
Sam Lantinga
ca383efa22 Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette

while running Valgrind over my application I found the following
problem in SDL:

The function MapNto1 allocates  SDL_Color colors[256]  but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.

So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .

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2004-11-30 14:28:20 +00:00
Patrice Mandin
ef0cced667 Forgot to change window title in the normal case
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2004-11-30 13:04:22 +00:00
Patrice Mandin
56313c0fd3 TinyGL does not have glFinish, only glFlush
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2004-11-28 21:52:29 +00:00
Patrice Mandin
75df506b59 Forgot to flush OpenGL buffer using glFinish
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2004-11-27 21:28:49 +00:00
Patrice Mandin
064aa65648 Keep current OpenGL context when possible
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2004-11-26 22:11:30 +00:00
Patrice Mandin
a9ce9ef9a9 Final touches to OSMesa OpenGL support on Atari, using loadable libraries. Hope SDL 1.2.8 is out soon.
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2004-11-26 16:16:50 +00:00
Patrice Mandin
6927f1cbe4 Factorize OSMesa OpenGL code for Atari drivers
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2004-11-25 15:47:49 +00:00
Patrice Mandin
6eba7953d8 Remove ambiguous/useless code
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2004-11-22 20:37:41 +00:00
Patrice Mandin
984a5d0649 Do not use registers when not necessary
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2004-11-22 20:36:59 +00:00
Patrice Mandin
df99fc99a5 Add conversion routines for unsupported screen formats
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2004-11-22 10:18:04 +00:00
Patrice Mandin
42648118e4 Add OSMesa OpenGL support to the Atari GEM video driver
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2004-11-21 21:59:47 +00:00
Sam Lantinga
e7815a7395 Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)

Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)

If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.

Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.

Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.

Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:

if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)

With Aaron's outstanding help, we have collectively
tested:

windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL

under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).

We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.

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2004-11-21 00:57:47 +00:00
Patrice Mandin
9e22a1bc13 OSMesa draws upside down
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2004-11-20 20:47:52 +00:00
Patrice Mandin
567d89f646 Grr, have to resort video modes one more time
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2004-11-17 23:23:03 +00:00
Patrice Mandin
e9c344a4a4 Add support for OpenGL on Atari using OSMesa, the offscreen rendering driver from Mesa
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2004-11-17 23:13:15 +00:00
Sam Lantinga
74f380107e Updated for Visual C++ 6 build
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2004-11-15 23:34:56 +00:00
Sam Lantinga
1afbb8e21c Updated for Visual C++ 6 build
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2004-11-15 23:30:07 +00:00
Sam Lantinga
bb12335155 *** empty log message ***
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2004-11-15 21:11:44 +00:00
Sam Lantinga
f5b01b1d91 Restore the user specified window proc after shutdown
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2004-11-15 21:09:54 +00:00
Patrice Mandin
484cfb0abb Sort video modes by width then height
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2004-11-13 09:57:20 +00:00
Sam Lantinga
18e4eb0c76 Date: Mon, 25 Oct 2004 17:30:06 +0200
From: Gautier Portet
Subject: [SDL] Re: Centering a window

Hi, here is a patch fixing the win32 centered window bug

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2004-11-12 23:22:08 +00:00
Sam Lantinga
bf7fdf595e Date: Tue, 19 Oct 2004 23:04:58 -0700
From: "Trevor Scroggins"
Subject: [SDL] [PATCH] DirectX and SDL_WINDOWID Hack

Hello, all. The IDirectInputDevice2_SetCooperativeLevel call in
SDL_dx5events.c expects to be passed a root-level HWND. More often than not,
a child window is used with the SDL_WINDOWID hack, causing the
IDirectInputDevice2_SetCooperativeLevel call to fail.

This is a small patch to SDL_dx5events.c v1.21 that fixes the problem by
retrieving a handle to the root-level ancestor of the current SDL_Window and
passing that handle to IDirectInputDevice2_SetCooperativeLevel.

--HG--
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2004-11-12 23:14:47 +00:00
Sam Lantinga
ea37fbe51d Date: Mon, 11 Oct 2004 15:17:27 +0300 (EEST)
From: Hannu Savolainen
Subject: Re: SDL uses obsolete OSS features

I did some work on getting OSS to work better with SDL. There have been
some problems with select which should be fixed now.

I'm having some problems in understanding what is the purpose of the
DSP_WaitAudio() routine. I added a return to the very beginning of this
routine and commendted out the define for USE_BLOCKING_WRITES. At least
lbreakout2 seems to work as well as earlier. The latencies are the same.

An ordinary blocking write does exactly the same thing than DSP_WaitAudio
does. So I would recommend using the USE_BLOCKING_WRITES approach and
removing everything from the DSP_WaitAudio routine. Also enabling
USE_BLOCKING_WRITES makes it possible to simplify DSP_PlayAudio() because
you don't need to handle the partial writes (the do-while loop).

Attached is a patch against SDL-1.2.7. After these changes SDL will use
OSS as it's designed to be used (make it as simple as possible). This code
should work with all OSS implementations because it uses only the very
fundamental features that have been there since the jurassic times.

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2004-11-12 21:39:04 +00:00
Sam Lantinga
7e11bc40b3 Date: Tue, 5 Oct 2004 11:04:02 -0400
From: Bob Ippolito
Subject: [SDL] PATCH: Fix for release count bug in SDL_QuartzWM

SDL_QuartzWM incorrectly does [window close]; [window release];

The semantics for -[NSWindow close] are as follows:

Removes the receiver from the screen. If the receiver is set to be
released when closed, a release message is sent to the object after the
current event is completed. For an NSWindow object, the default is to
be released on closing, while for an NSPanel object, the default is not
to be released. You can use the setReleasedWhenClosed: method to change
the default behavior.

This patch simply removes the incorrect release.

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2004-11-12 21:29:52 +00:00
Sam Lantinga
9dd9471dc3 Video modes are sorted width first, then height
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2004-11-12 21:25:42 +00:00
Sam Lantinga
4cf94e336e Fix from Alfred Perlstein
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2004-11-12 21:24:46 +00:00
Patrice Mandin
8a8ea6302a Prevent redraws till internal buffers are correctly setup
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2004-11-06 08:56:23 +00:00
Patrice Mandin
6b8a12329c No need to try to emulate analog axis when SDL support digital hats
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2004-10-31 13:15:33 +00:00
Patrice Mandin
ca8f68a66e Forgot to disable debug messages
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2004-10-29 11:19:03 +00:00
Patrice Mandin
e3656a6a17 Date: Fri, 29 Oct 2004 11:47:09 +0200
From: Patrice Mandin
Subject: Reworked audio drivers for Atari platform

These are reworked audio drivers for the Atari platform.

Previous drivers were missing some features:
- Test external clock plugged to DSP port on Atari Falcon 030.
- Ability to select internal or external clock.

So now, I generate a list of frequencies available, with the master clock
and predivisor to use. One big caveat to this: I do not have an external
clock, so I hope it works.

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2004-10-29 09:56:53 +00:00
Sam Lantinga
33aa9c5bba Date: Sat, 9 Oct 2004 02:46:18 +0300 (EEST)
From: Hannu Savolainen
Subject: SDL uses obsolete OSS features

I was trying to compile SDL against the latest OSS version. It appeared
that SDL 1.2.7 is using a very old SOUND_PCM_WRITE_RATE ioctl that is
obsolete and has been removed from OSS. The right ioctl to call is
SNDCTL_DSP_SPEED. Attached is a patch (works with all OSS versions).

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2004-10-09 22:11:45 +00:00
Patrice Mandin
bc7b54eec8 No need to close the window when going to fullscreen mode
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2004-10-08 09:08:32 +00:00
Sam Lantinga
93685f61fb *** empty log message ***
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2004-09-17 13:47:44 +00:00
Sam Lantinga
b88a981cb9 Date: Thu, 2 Sep 2004 19:35:51 +0200
From: Max Horn
Subject: [Patch]: Improved menu code for SDLMain.m

the attached patch improves the menu setup for SDL apps built without a
.nib file. On 10.3, the application menus are empty with the current
SDL CVS version; after this patch, a proper app & window menu, with
"About", "Hide", "Quit", "Minimize" etc. entries are visible, just like
with the .nib enabled applications.

This *should* work on 10.2 and even 10.1, but I can't guarantee it, so
somebody should test there, ideally.

I also changed the way setupWorkingDirectory works by making use of the
Bundle APIs, that results in (IMO) less hackish code.

Finally, I added some "static" keywords to ensure that certain local
functions are not exported (that's just a paranoia change, I guess:
never pollute linker namespaces if you can avoid it).

--HG--
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2004-09-17 13:28:12 +00:00
Sam Lantinga
48329dae36 Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?

I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.

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2004-09-17 13:25:06 +00:00
Sam Lantinga
c52f363aaa Date: Fri, 25 Jun 2004 13:29:15 +0100
From: "alan buckley"
Subject: Modification for RISC OS version of SDL

Ive attached a zip file with the changes to this email, it contains the
following:

The file sdldiff.txt is the output from cvs diff u.  .
The directory thread/riscos contains all the new files to support threading.

Readme.riscos is a new readme file to add.

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2004-09-17 13:20:10 +00:00
Sam Lantinga
a5a84be769 Date: Thu, 02 Sep 2004 01:06:23 +0200
From: Ivo Danihelka
Subject: [SDL] [PATCH] Fixed XLocaleNotSupported in utf8 code

there exist X server configurations which does not support locales.
They even does not support conversion from utf-8 textList to utf-8
textProperty.

This patch fixes such situations. It is my bug because I submitted the
previous support for utf-8.

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2004-09-11 18:00:41 +00:00
Sam Lantinga
31f22de807 Backing out new changes, at Chris Nelson's request.
--HG--
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2004-09-11 17:48:41 +00:00
Sam Lantinga
1139547218 Hum.
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2004-08-31 04:21:35 +00:00
Sam Lantinga
d877425886 Date: Sun, 29 Aug 2004 20:55:54 +0200
From: Tomas Kovar
Subject: [SDL] [PATCH] UTF-8 support for SDL_WM_SetCaption in OSX

Recently, there was patch that added UTF-8 support for
SDL_WM_SetCaption in X11 backend. This patch does the same for Quartz
(OSX) backend.

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2004-08-30 04:21:51 +00:00
Sam Lantinga
24361cbefb Date: Tue, 24 Aug 2004 06:16:32 +0200
From: Christian Biere
Subject: [SDL] YUV Overlay vs. XV_AUTOPAINT_COLORKEY

I have a problem with SDL's YUV Overlay support using X11 Xv. Some people
reported that they get nothing but a black screen. I've compared the
output of xvattr they've sent me with the values I get here. It turned
out that XV_AUTOPAINT_COLORKEY was disabled. By enabling this feature
everything works fine.

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2004-08-25 05:39:03 +00:00