Commit graph

6376 commits

Author SHA1 Message Date
David Ludwig
8fe97d0465 WinRT: fixed a crash in some display orientation hint code 2013-08-13 20:28:48 -04:00
David Ludwig
40df4ea943 WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code 2013-08-13 20:28:10 -04:00
David Ludwig
7c61812370 WinRT: Windows Phone 8 build fixes 2013-08-13 20:11:51 -04:00
David Ludwig
ef0a40b704 WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 2013-08-13 20:09:52 -04:00
David Ludwig
88461d442a WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
--HG--
rename : README.iOS => README-ios.txt
2013-08-12 22:29:55 -04:00
Sam Lantinga
dd7da60a4f Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager.  SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Philipp Wiesemann
286dc2e1dc Added missing call to SDL_stack_free().
On Windows this is needed because SDL_stack_alloc() wraps SDL_malloc().
2013-08-10 23:21:06 +02:00
Philipp Wiesemann
ba31f59f54 Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion. 2013-08-10 23:14:20 +02:00
Philipp Wiesemann
0b13b79137 Corrected comment in test program. 2013-08-10 23:07:28 +02:00
Sam Lantinga
28b592cb5d Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
PoopiSan

Currently on OSX and iOS simulator the values:
mach_base_info.denom = 1
mach_base_info.numer = 1

but on the real iOS device
mach_base_info.denom = 3
mach_base_info.numer = 125

The calculation is made using following formula
mach_base_info.denom / mach_base_info.numer * 1000000

but all values are int32 and the result is casted to int64.

This solves the problem:

return 1.0 * mach_base_info.denom / mach_base_info.numer * 1000000;
2013-08-10 11:19:30 -07:00
Sam Lantinga
df092588e8 Fixed whitespace 2013-08-10 10:57:54 -07:00
Sam Lantinga
e6e79353e8 Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
Patrick Maloney

Saitek p2500 (Cyborg Rumble Force Pad) has a D-pad, two analog sticks, and numerous buttons.  SDL 2.x on OSX detected everything except the right-side analog stick.  The right-side stick is considered a 'simulation device' with the axes mapped to throttle and rudder.

The patch adds support for throttle and rudder on the HID simulation page.
2013-08-10 10:55:12 -07:00
Sam Lantinga
42c560b05d Check the return value of glGenTextures()
--HG--
extra : rebase_source : e079554f253890d862bfd5d51d7b229e3fcff3d9
2013-08-10 10:49:26 -07:00
Ryan C. Gordon
d4f386f5e3 Haptic: Let XInput update effects while they're still running. 2013-08-10 13:46:19 -04:00
Ryan C. Gordon
de6d6a5554 Removed no-longer-necessary comment. 2013-08-10 13:40:08 -04:00
Ryan C. Gordon
c35c4a6f18 Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
We needed a bit, so we're hoping no one needs this effect, especially when
it's fairly close to SDL_HAPTIC_SINE, we hope.

SDL_HAPTIC_LEFTRIGHT maps to XInput's functionality, so this removes the SINE
code for the XInput driver to keep things clean.

This also makes the simplified Rumble API use SDL_HAPTIC_LEFTRIGHT if
SDL_HAPTIC_SINE isn't available, to keep XInput working.

When we break the ABI, and can extend the supported capabilities field from
a Uint16, we'll add SDL_HAPTIC_SQUARE back in.

This patch is based on work by Ethan Lee.
2013-08-10 13:38:09 -04:00
Ryan C. Gordon
24097af6ac Fixed some typos in the headers. 2013-08-10 13:20:45 -04:00
Sam Lantinga
aabc0fcc3b Added the Google Summer of Code students from 2010 2013-08-09 23:58:33 -07:00
Sam Lantinga
c4a3df6938 Updated the credits for SDL 2.0. Thank you everyone! 2013-08-09 23:43:14 -07:00
Sam Lantinga
9444c11e99 Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!) 2013-08-09 23:13:52 -07:00
Sam Lantinga
bcee442188 Better wording suggested by the community 2013-08-09 21:09:49 -07:00
Andreas Schiffler
84e0884077 Update video_getSetWindowSize for windows 2013-08-08 22:10:00 -07:00
Andreas Schiffler
7067bff470 Fix Bug 2021: Win32: Stack overflow due to recursive SDL_LogOutput on SDL_LogError without console; fix off-by-one error in SDLtest test suite 2013-08-08 21:29:30 -07:00
Sam Lantinga
58eedbb27e Removed unneeded Android audio code 2013-08-08 21:16:29 -07:00
Gabriel Jacobo
610264fb0b Start Android Audio Thread after audio buffer and AudioTrack are ready.
Also, it starts the Audio Thread from the native side, putting the code in line
with other backends.
2013-08-08 21:25:09 -03:00
Ryan C. Gordon
98a222e974 SDL_RegisterEvents() now rejects requests for numevents <= 0.
--HG--
extra : rebase_source : b45e0465ab759f92595b8cb0cbcad22d429f27f7
2013-08-08 15:04:30 -07:00
Jørgen P. Tjernø
4f1c2fd2c3 Mac: Fix mouse tap on 10.5.
There's no Block support in the runtime on 10.5, so the old code
wouldn't work.
2013-08-08 13:29:44 -07:00
Ryan C. Gordon
f43141b289 Backed out changeset 3f487d7d2d1d
This breaks applications.
2013-08-08 13:22:21 -07:00
Ryan C. Gordon
f3280d289a Send the SDL_QUIT when last window is destroyed, not during its close event.
--HG--
extra : rebase_source : 1a30ff486e98282c7d6a05d64eea0c4f3e026c41
2013-08-08 12:49:29 -07:00
Jørgen P. Tjernø
cf76f36660 Mac: Don't enable SDL_MAC_NO_SANDBOX by default.
To get this functionality, you need to use -DSDL_MAC_NO_SANDBOX=1 in
your CFLAGS.
2013-08-08 12:48:37 -07:00
Sam Lantinga
9f90ffbc9f Fixed crash if SDL_GetThreadName() is passed a NULL thread. 2013-08-08 12:21:26 -07:00
Sam Lantinga
b47f785f57 Fixed whitespace 2013-08-08 12:20:22 -07:00
Edward Rudd
396c5b8e79 use @rpath for OS X Shared Library as well 2013-08-08 11:41:35 -04:00
Gabriel Jacobo
29c4f05ed5 Add some protection against double init of the Android audio backend 2013-08-08 09:47:42 -03:00
Sam Lantinga
5a167e03cd Fixed compile error 2013-08-08 02:34:21 -07:00
Sam Lantinga
780f3a273d Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
To fix this we need to ignore the alpha channel in the colorkey comparison, which is the way colorkey comparisons are defined in SDL.

We also need to reset the alpha and color modulation when converting a surface.
2013-08-08 02:30:32 -07:00
Sam Lantinga
a2e47469fc autogen.sh on development system 2013-08-08 01:59:36 -07:00
Sam Lantinga
0df5870993 Updated README to match new website description 2013-08-08 01:59:19 -07:00
Sam Lantinga
88b0f42281 Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
The default on Linux is RTLD_LOCAL, the default on Mac OS X is RTLD_GLOBAL.
2013-08-07 17:26:28 -07:00
Sam Lantinga
da3326eb95 The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
--HG--
extra : rebase_source : b9f0ed0a769617991e6eadf9d6a3efa17112d1a4
2013-08-07 16:32:51 -07:00
Jørgen P. Tjernø
5d1bee0f17 Ensure that the right window is current in SDL_GL_SwapWindow. 2013-08-07 16:29:28 -07:00
Jørgen P. Tjernø
9fb9406bbc Mac: Support for multiple contexts per SDL_Window. 2013-08-07 16:29:25 -07:00
Jørgen P. Tjernø
20c8287efc Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
If the user is using their context from a non-main thread, we could be
calling -[NSOpenGLContext update] on our thread, while they were
accessing it on their thread.

With this change, we schedule updates when the event comes in on the
main thread, and act on them when the user calls SDL_GL_MakeCurrent or
SDL_GL_SwapWindow.
2013-08-07 16:29:21 -07:00
Jørgen P. Tjernø
8d8238f8ae Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
This uses a better mouse grab if you define SDL_MAC_NO_SANDBOX. This
mouse grab uses CGEventTapCreate, which you cannot access if you have
sandboxing enabled.
2013-08-07 16:29:15 -07:00
Sam Lantinga
b03f072d95 Updated the name of the iOS platform 2013-08-07 14:00:41 -07:00
Ryan C. Gordon
ff5cf27049 Whoops, forgot to commit this piece. 2013-08-07 12:17:33 -07:00
Ryan C. Gordon
009e12858b SDL_Init() is now just a wrapper around SDL_InitSubSystem(). 2013-08-07 11:14:16 -07:00
Ryan C. Gordon
d99a4adff9 SDL_*Parachute() are no-ops, remove them. 2013-08-07 11:12:11 -07:00
Ryan C. Gordon
8c143ffe40 Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :) 2013-08-07 11:00:44 -07:00
Sam Lantinga
2e821930a3 Fix building the tests with Visual Studio 2012 (thanks Isaac!) 2013-08-07 09:20:41 -07:00