Commit graph

4151 commits

Author SHA1 Message Date
Sam Lantinga
9da77abd36 Fixed compiler warnings 2011-02-21 22:26:59 -08:00
Sam Lantinga
f8481050cd Simplified and unified the window creation process a little. 2011-02-21 22:03:39 -08:00
Sam Lantinga
165076c9c3 We can defer window creation.
Added documentation for why we need an SDLView
2011-02-21 21:32:11 -08:00
Sam Lantinga
f3564c3a8e Fixed compiler warning 2011-02-21 20:35:44 -08:00
Sam Lantinga
24864a72cc Added disabled preferences menu option so it looks more like other application menus. 2011-02-21 20:34:22 -08:00
Sam Lantinga
22779f35b2 Implemented cursor support and SDL_WarpMouseInWindow() on Mac OS X 2011-02-21 17:15:50 -08:00
Sam Lantinga
ada3863500 Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat() 2011-02-21 16:45:23 -08:00
Sam Lantinga
eb66b35c80 We still want the delegate functionality for windowShouldClose() 2011-02-21 15:25:49 -08:00
Sam Lantinga
9619f0bccf Do error checking in SDL_GetDisplayForWindow() 2011-02-21 15:08:36 -08:00
Sam Lantinga
5d5c23d421 SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
Sam Lantinga
658997241d Fixed the responder chain for event handling, the listener fully handles mouse events - even in fullscreen mode.
The only reason we need a custom view is to handle right mouse down.

Implemented mouse grabbing, although it's kind of clunky right now.  I'll be adding a relative mode that will be smoother soon.
2011-02-21 10:50:53 -08:00
Sam Lantinga
c379a10fa4 The valid mouse coordinates actually range from 0 to w-1 and h-1 2011-02-20 23:51:59 -08:00
Sam Lantinga
84c86a8df1 Reverted the experiment, it didn't work. 2011-02-20 23:51:31 -08:00
Sam Lantinga
e4acc9ef07 Experiment to try to account for source clipping 2011-02-20 23:16:58 -08:00
Sam Lantinga
04bd7cfffc Fixed bug 1105 (SDL_GetMouseState returns wrong location upon window re-activation) 2011-02-20 20:49:31 -08:00
Sam Lantinga
7aadbd91ac Updated the template code 2011-02-20 19:15:00 -08:00
Sam Lantinga
1c631c853c Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
9ed73976a5 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
8e56849e83 Fixed testgles on iOS (bug 1136) 2011-02-20 14:16:11 -08:00
Sam Lantinga
f0c1972949 Fixed compiler warning 2011-02-20 13:56:57 -08:00
Sam Lantinga
b76f908f27 Fixed compiling on Mac OS X 10.4 2011-02-20 12:39:59 -08:00
Sam Lantinga
f2209fb448 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
e7aaeec596 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
d5af47a5c7 Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Edgar Simo      2011-02-20 09:02:31 PST

Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
2011-02-20 09:28:13 -08:00
Sam Lantinga
dc7c1fa1df Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
3c73e33be7 Linker and deployment target fixes for the test programs. 2011-02-19 23:39:04 -08:00
Sam Lantinga
ee61cc3170 Added OpenGL state caching for decent speed improvement. 2011-02-19 21:51:21 -08:00
Sam Lantinga
8c64c50659 SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3. 2011-02-19 21:51:03 -08:00
Sam Lantinga
464cfffab9 Fixed linking the demos 2011-02-19 21:35:35 -08:00
Sam Lantinga
e2438fbcb2 Yes, it compiles now. 2011-02-19 16:41:01 -08:00
Sam Lantinga
9b4905af3b Fixed warning on Mac OS X 10.4 2011-02-19 14:27:16 -08:00
Sam Lantinga
662a1c6cbd Autogenerated full mask checks for pixel format match 2011-02-19 14:19:15 -08:00
Sam Lantinga
009af96ce0 We have the correct window, we don't have to search for it, duh. :) 2011-02-19 11:26:49 -08:00
Sam Lantinga
234bc0aa5d Added missing log debug function 2011-02-19 11:23:56 -08:00
Sam Lantinga
91442746dc Add assertions to the default API set. 2011-02-19 11:23:41 -08:00
Sam Lantinga
51b2e9f859 update-revision is still phony. :) 2011-02-18 11:23:25 -08:00
Sam Lantinga
e81d8928b6 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
3afe890b1f Whoops, the format parameter was off the page. 2011-02-18 09:30:09 -08:00
Sam Lantinga
c237d6583f The file is actually SDL_config.h now. 2011-02-17 19:00:29 -08:00
Sam Lantinga
92f76388ca Zero streaming textures to reduce confusion.
(See mailing list message with subject "Streaming textures not properly initialized?")
2011-02-17 18:58:43 -08:00
Sam Lantinga
0f3966f2b0 Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :) 2011-02-17 18:55:56 -08:00
Sam Lantinga
5ab489f570 Fixed make install 2011-02-17 18:54:11 -08:00
Sam Lantinga
4c83734b3f Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
6ade085169 Removed the obsolete NoSTDIO configurations 2011-02-17 12:16:01 -08:00
Sam Lantinga
3746025d7f Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00
Sam Lantinga
baf813b8c1 Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount().. 2011-02-17 09:26:15 -08:00
Sam Lantinga
58d7fc4732 Fixed bug 1128
Patrick Baggett      2011-02-16 22:58:33 PST

This enhancement is for both x86/x64 Windows.

The SDL implementation of mutexes uses the Win32 API interprocess
synchronization primitive called a "Mutex". This implementation is subpar
because it has a much higher overhead than an intraprocess mutex. The exact
technical details are below, but my tests have shown that for reasonably high
contention (10 threads on 4 physical cores), it has 13x higher overhead than
the Win32 CriticalSection API.

If this enhancement is accepted, I will write a patch to implement SDL mutexes
using the critical section API, which should dramatically reduce overhead and
improve scalability.


-- Tech details --
Normally, Win32 Mutexes are used across process boundaries to synchronize
separate processes. In order to lock or unlock them, a user->kernel space
transition is necessary, even in the uncontented case on a single CPU machine.
Win32 CriticalSection objects can only be used within the same process virtual
address space and thus to lock one, does not require a user->kernel space
transition for the uncontended case, and additionally may spin a short while
before going into kernel wait. This small spin allows a thread to obtain the
lock if the mutex is released shortly after the thread starts spinning, in
effect bypassing the overhead of user->kernel space transition which has higher
overhead than the spinning itself.
2011-02-17 09:13:12 -08:00
Sam Lantinga
ea8037a625 Implemented OpenGL ES RenderClear() 2011-02-17 02:23:48 -08:00
Sam Lantinga
7fda55f8d4 Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
Sam Lantinga
30d36c1c80 Fixed SDL_RenderClear() if the render driver doesn't implement it. 2011-02-17 02:17:38 -08:00