Sam Lantinga
b4dd1e1c1a
Query available formats before advertising them.
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--HG--
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2009-01-03 04:33:19 +00:00
Sam Lantinga
01419057d7
Should we also set the icon in the task manager?
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--HG--
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2009-01-03 01:20:55 +00:00
Sam Lantinga
8e66442a4f
Added support for translucent icons on Windows
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--HG--
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2009-01-03 01:01:53 +00:00
Sam Lantinga
1ba6e5602c
Added support for saving 32-bit BMP with alpha channel (disabled by default)
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--HG--
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2009-01-03 01:00:38 +00:00
Sam Lantinga
cd6f7dd74f
Date: Fri, 02 Jan 2009 23:22:39 +0100
...
From: Couriersud
Subject: SDL1.3 Win32 Resize bug
the attached diff fixes a bug where width and height were exchanged when
resizing a window.
--HG--
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2009-01-02 23:47:16 +00:00
Sam Lantinga
fea6781d86
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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--HG--
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2009-01-02 17:39:48 +00:00
Sam Lantinga
3c555c8843
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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--HG--
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2009-01-02 16:38:31 +00:00
Sam Lantinga
0d7345eadb
Maybe add a timeout for SDL_WaitEvent()
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--HG--
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2009-01-02 16:06:29 +00:00
Sam Lantinga
00a0a23f4a
indent
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--HG--
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2009-01-02 16:03:37 +00:00
Sam Lantinga
b84ae14eeb
Don't use DirectColor visuals until we implement DirectColor colormap support
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--HG--
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2009-01-02 15:47:49 +00:00
Sam Lantinga
959558fe22
Hopefully fixed crash when there are no input devices
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--HG--
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2009-01-02 10:30:53 +00:00
Sam Lantinga
382a1fe6c7
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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--HG--
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2009-01-02 09:50:25 +00:00
Sam Lantinga
0fc4da0d04
It's probably not worth pushing palettized textures. The memory optimization
...
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
--HG--
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2009-01-02 09:27:36 +00:00
Sam Lantinga
5a4880543e
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
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to the palette entries?
--HG--
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2009-01-02 09:14:55 +00:00
Sam Lantinga
ce0bbf9237
Bye bye PseudoColor! :)
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--HG--
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2009-01-02 09:12:21 +00:00
Sam Lantinga
74d652da9a
Ryan doesn't like hung programs to lock up his system. Silly, huh?
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--HG--
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2009-01-02 09:04:31 +00:00
Ryan C. Gordon
f62d6c171b
Fixed off-by-one in audio converters, when growing a data type's size.
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--HG--
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2009-01-02 08:12:14 +00:00
Ryan C. Gordon
b96a3090e0
Avoid unnecessary assignment in generated audio type converters.
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--HG--
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2009-01-02 07:34:01 +00:00
Sam Lantinga
c16d0bb0ee
Whoops, we need to actually fill the colormap on DirectColor visuals.
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Temporarily disable them for now.
--HG--
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2009-01-02 04:35:52 +00:00
Sam Lantinga
e7cc8150fd
Added Couriersud to credits for finding bugs
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--HG--
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2009-01-02 01:37:07 +00:00
Sam Lantinga
f2fc43acdc
Date: Fri, 02 Jan 2009 00:54:48 +0100
...
From: Couriersud
Subject: SDL1.3 Two small bugs ...
The first bug is rather straight forward; XCloseDevice needs a device,
not an ID.
--HG--
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2009-01-02 01:34:52 +00:00
Sam Lantinga
846fd2c0b9
Don't check in personal files
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--HG--
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2009-01-02 01:32:51 +00:00
Holmes Futrell
222a45cb45
Added target testdraw2 for running the test/testdraw2.c test.
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--HG--
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2009-01-01 23:49:28 +00:00
Holmes Futrell
6b02e2aeb6
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
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--HG--
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2009-01-01 23:47:33 +00:00
Holmes Futrell
bfa8620949
Re-enabled joystick support during compilation.
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--HG--
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2009-01-01 23:01:05 +00:00
Sam Lantinga
9e2744e7fa
Date: Thu, 01 Jan 2009 21:32:12 +0100
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From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
--HG--
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2009-01-01 21:34:22 +00:00
Sam Lantinga
9e1365dbe8
Kicking off the great SDL Bug Hunt for January 2009
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--HG--
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2009-01-01 19:42:48 +00:00
Sam Lantinga
2184f43b1c
Fixed DirectColor visual window creation problem
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--HG--
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2009-01-01 18:58:26 +00:00
Sam Lantinga
1b7ca906c0
Windows line drawing support is implemented
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--HG--
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2009-01-01 18:49:43 +00:00
Sam Lantinga
6891f04606
Oh yeah, it's an XInput symbol
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--HG--
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2009-01-01 08:22:20 +00:00
Sam Lantinga
2191586507
indent
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--HG--
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2009-01-01 08:21:19 +00:00
Sam Lantinga
4bc10ea08f
Added missing symbol
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--HG--
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2009-01-01 08:19:56 +00:00
Sam Lantinga
57fa80fc86
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
...
Fixed building SDL without XInput support
Simplified the process of registering a mouse device
--HG--
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2009-01-01 07:59:08 +00:00
Ryan C. Gordon
30768ab2aa
Audio driver priority: favor PulseAudio and ALSA over OSS.
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--HG--
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2009-01-01 07:58:20 +00:00
Ryan C. Gordon
0e24b20c3b
Adjusted default choice of audio driver.
...
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
--HG--
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2009-01-01 07:54:58 +00:00
Sam Lantinga
6611747b8f
Removed unused variable
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--HG--
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2008-12-31 08:05:21 +00:00
Sam Lantinga
599fb25b17
iPhone build compiles again (drawing routines need to be implemented)
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--HG--
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2008-12-31 07:56:56 +00:00
Sam Lantinga
42a2b85bc5
Added testdraw2 to Visual C++ tests
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--HG--
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2008-12-31 07:35:55 +00:00
Sam Lantinga
61268c787d
Fixed logic problem with SDL_RestoreWindow()
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--HG--
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2008-12-31 07:11:53 +00:00
Sam Lantinga
32abe02338
indent
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--HG--
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2008-12-31 06:18:33 +00:00
Sam Lantinga
1b875a5a28
Implemented Direct3D line and point drawing
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--HG--
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2008-12-31 06:17:24 +00:00
Sam Lantinga
bfbe8d8488
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
Subject: SDL1.3: Some X11 diffs
The attached diff fixes the following issues in the X11 backend:
a) When calling resize, actually a move was performed. This has been
corrected.
b) DisplayHeight and DisplayWidth do not return up-to-date information
after a modeswitch using the xrandr code, which I enabled in
x11_modes.c
Height and width are now queried from the root window and all
occurrences of DisplayHeight and DisplayWidth changed.
--HG--
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2008-12-30 17:09:42 +00:00
Sam Lantinga
14ddac6468
Date: Mon, 29 Dec 2008 23:29:52 +0100
...
From: Couriersud
I have attached the latest DirectFB changes.
--HG--
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2008-12-30 17:02:53 +00:00
Sam Lantinga
f49c8bb557
indent
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--HG--
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2008-12-30 17:02:06 +00:00
Sam Lantinga
a6a8062f6c
Fixed missing return value
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--HG--
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2008-12-30 07:15:46 +00:00
Sam Lantinga
3fc02a176b
SetDrawColor() and SetDrawBlendMode() are optional
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--HG--
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2008-12-30 07:14:11 +00:00
Sam Lantinga
b876226c2f
In theory this implements GDI rendering, but it doesn't work for some reason.
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Also removed blending support from the advertised interface, since it's not
actually supported.
--HG--
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2008-12-30 04:38:39 +00:00
Sam Lantinga
2b206b6e63
Swapped functions to match the other renderer files
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--HG--
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2008-12-30 04:22:24 +00:00
Sam Lantinga
a3c4791761
Added project for testdraw2
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--HG--
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2008-12-30 03:54:34 +00:00
Sam Lantinga
8312eae257
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
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--HG--
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2008-12-30 03:51:20 +00:00