Mike Frysinger 2007-12-10 16:47:36 PST
it's much easier to manage .pc files for cross-compiling setups than it is for
random *-config scripts ... the cross-compiled pkg-config files can all be
easily/tightly controlled and separate from the host pkg-config files. the
*-config files however are to be found in $PATH and can easily pick the wrong
one.
can we get the sdl.m4 macro updated so that it checks for libsdl.pc first via
the standard PKG_CHECK_MODULES() m4 macro, and if that fails, fall back to the
normal sdl-config voodoo.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403965
Included is the fix for the missing SDL_revision.h in the framework.
Also, I include the project template fixes for the prefix header files. But since this is in SVN directly, you must rename the files named
SDLApp_Prefix.pch
to
___PROJECTNAMEASIDENTIFIER____Prefix.pch
in the TemplatesForXcodeSnowLeopard and TemplatesForXcodeLeopard directories. (Do not rename the Tiger ones.)
--HG--
rename : Xcode/TemplatesForXcodeLeopard/SDL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
rename : Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
rename : Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
rename : Xcode/TemplatesForXcodeSnowLeopard/SDL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
rename : Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
rename : Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/SDLApp_Prefix.pch => Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403963
Daniele Forghieri 2009-09-30 15:48:24 PDT
Some tests doesn't use the correct include statement (and there are some
missing declaration) and some test use C++ variable after statement, preventing
compile wicth Open Watcom
The patch attached fixes this
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403962
Daniele Forghieri 2009-09-30 15:40:53 PDT
To compile the source in libm the variable huge must be renamed, I choose
huge_val
The patch attached change it so it compiles
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403961
will end up getting locked and never unlocked and sound will never play.
Added a FIXME for Ryan to look at, too. :)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403960
Since current DirectFB implementation is incomplete for YUV surfaces (actually causes segmentation faults when trying Lock and use YUV planar textures) I decided to fix it a bit.
Here's a patch that should make DirectFB properly support YUV both packed and planar (3 planes).
(1) Removed SDL_BYTESPERPIXEL at all in favor of DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(fmt)) which does return always proper BPP for YUVs too, coz SDL_BYTESPERPIXEL returns incorrect values for FOURCCs
(2) Fixed data->pixels allocation for planar YUVs in CreateTexture, it should allocate 150% more space
(3) Copy other planes for planar YUVs in UpdateTexture
(4) Moved checking if format is supported at all with DirectFB on CreateTexture at the beginning of the code
Waiting for comments,
--
Adam Strzelecki | nanoant.com
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403959
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403957
Lots of fixes.
Fixed missing power management building.
Added template icons to the project templates.
DocSet stuff
Documentation fixes..
Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403952
It looks like newer kernels do the logical device mapping in the driver,
so this code crashes. I don't have one of these nor do I have remote
access to debug this, so I'm disabling the logical mapping for now.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403937
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403927
Ryan C. Gordon 2009-09-19 08:25:21 PDT
This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...
if (!fromcode || !*fromcode) {
tocode = "UTF-8";
}
Is probably supposed to assign to "fromcode" and not "tocode".
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403912
Mason Wheeler 2009-07-06 14:29:47 PDT
This adds some missing error reporting for SDL_SelectRenderer, and cleans up the logic a little bit.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403910
Mason Wheeler 2009-07-05 09:28:33 PDT
This patch fixes two issues with SDL_CreateTextureFromSurface.
1. If no renderer is available, the function will return 0 without calling
SDL_SetError. (It does this in other places as well, but it appears that in
these cases, SDL_SetError was already called by a previous function call.)
2. Removal of a dead code block that checks for an impossible return value.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403907
Nicholas Phillips 2009-04-26 21:34:05 PDT
I am using x64 Linux (using Intel Core 2 DUO), and I have noticed that there is
an error in SDL_cpuinfo.c, function CPU_getCPUIDFeaturesExt for my platform.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403905
Sami N 2009-02-21 11:15:39 PST
Patches two tests that had broken format strings in their *printf()'s.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403904
Sami N 2009-02-21 11:15:39 PST
Patches two tests that had broken format strings in their *printf()'s.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403903
Dennis 2009-02-20 15:36:49 PST
When trying to run a parallel build, gcc will not be able to find SDL_revision.h
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403902
I refactored how the shell script code-gen phases were setup in the Xcode project.
I also removed the SDLmain files from the project templates.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403899
Cleaned up testatomic.c to use the same syntax as every other test program.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403881
fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT
patch to change HAVE_ICONV to HAVE_ICONV_H
There are two separate iconv checks in configure -- one for the header file and
one for the library. include/SDL_stdinc.h uses the library define to see
whether or not it should reference the types defined in the header, which
naturally breaks if the library exists and the header does not.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403863
Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403862
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403855