Commit graph

4258 commits

Author SHA1 Message Date
Sam Lantinga
bbf8ed88c2 There's a function to do that... :) 2011-03-14 23:16:05 -07:00
Sam Lantinga
441f60edb6 SDL will treat the functionality as unsupported if the functions aren't filled in. 2011-03-14 23:14:51 -07:00
Sam Lantinga
a8591ca87b DirectFB driver update
Couriersud to Sam

the attached patch brings the DirectFB driver back in line with recent
SDL 1.3 developments.
2011-03-14 23:13:33 -07:00
Sam Lantinga
dc564a22c8 Delegate should use application: didFinishLaunchingWithOptions:
Vittorio G.  to Sam

would it be possible to update the application delegate in
SDL_uikitappdelagate to the suggest new method
2011-03-14 23:04:52 -07:00
Sam Lantinga
fb23223dc1 Fixed typo 2011-03-14 10:58:35 -07:00
Sam Lantinga
5ddb72419d Fixed crash if the update rectangles are not pre-clipped. 2011-03-13 19:06:43 -07:00
Sam Lantinga
a19e258730 Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling. 2011-03-13 11:18:35 -07:00
Sam Lantinga
fbc49beee3 Removed unreferenced variable 2011-03-13 11:17:11 -07:00
Sam Lantinga
a9d41506c3 If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
fc9ee0c10f Fixed so code will compile with SDL_config_minimal.h 2011-03-12 13:21:57 -08:00
Sam Lantinga
2bfebc895c Fixed operator precedence
Frank Zago to SDL

& takes precedence over |. (was a gcc warning)
2011-03-11 18:38:29 -08:00
Sam Lantinga
23b4b79a90 Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
2011-03-11 18:16:39 -08:00
Sam Lantinga
0eb0a30eca Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00
Sam Lantinga
06a33455ca Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button) 2011-03-11 16:03:23 -08:00
Sam Lantinga
8fe03ca350 Copy icon.bmp for the testcursor build 2011-03-11 14:30:00 -08:00
Sam Lantinga
0f3c139a87 We don't want to remove SDL_config.h since it's in source control now. 2011-03-11 14:24:35 -08:00
Sam Lantinga
64db8ae2c6 Updated configure with newer autoconf 2011-03-11 14:15:25 -08:00
Sam Lantinga
27db584f54 Added a function to create color cursors: SDL_CreateColorCursor() 2011-03-11 14:14:38 -08:00
Sam Lantinga
3b5aaf8974 We can assume ARGB surface format when creating cursors (enforced by higher level API) 2011-03-11 13:59:52 -08:00
Sam Lantinga
3b97514dce Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
d8ce454e1e Implemented X11 cursor support. 2011-03-11 13:27:25 -08:00
Sam Lantinga
3f39e2eae1 Fixing permissions 2011-03-11 13:22:43 -08:00
Sam Lantinga
c9e8ff608c Fixed permissions for C header files 2011-03-11 11:53:09 -08:00
Sam Lantinga
45d991f20d Fixed permissions for C source files 2011-03-11 11:52:41 -08:00
Sam Lantinga
7dd0385c57 Gamma support is back!
New API functions:
	SDL_SetWindowBrightness()
	SDL_GetWindowBrightness()
	SDL_SetWindowGammaRamp()
	SDL_GetWindowGammaRamp()
	SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
2f6aa755d6 Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0) 2011-03-10 01:03:43 -08:00
Sam Lantinga
903efd986f SDL_RenderReadPixels() is restricted to the viewport area. 2011-03-10 01:00:43 -08:00
Sam Lantinga
768312f0a4 Added screenshot support for tests using the common framework. 2011-03-10 00:58:45 -08:00
Sam Lantinga
4f4a283d1e Include an updated Version.rc in Visual Studio builds 2011-03-09 18:26:35 -08:00
Sam Lantinga
95c839f471 Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS) 2011-03-09 17:38:12 -08:00
Sam Lantinga
608ec7da5f Removed newlines from log messages
Slightly speeded up event history processing each frame
2011-03-09 15:51:51 -08:00
Sam Lantinga
48ef3c9e2e Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case 2011-03-09 15:09:00 -08:00
Sam Lantinga
63251bb510 Use SDL_Log() so the messages show up on iPhone and Android 2011-03-09 15:08:41 -08:00
Sam Lantinga
bf7ca0d601 Make the globals static so they're initialized to zero. 2011-03-09 14:47:37 -08:00
Sam Lantinga
ca4b8205c8 Fixed testgesture to work on the iPhone 2011-03-09 14:46:09 -08:00
Sam Lantinga
5f55b90cbd Fixed linking x64 with Visual Studio 2010. 2011-03-08 22:48:21 -08:00
Sam Lantinga
57a49884db Removed obsolete test program 2011-03-08 16:58:45 -08:00
Sam Lantinga
78ea69628d Added missing test program 2011-03-08 16:58:25 -08:00
Sam Lantinga
e8705164b3 Fixed 64-bit compiling 2011-03-07 23:27:51 -08:00
Sam Lantinga
f1ca1a0190 The msimg library isn't needed anymore. 2011-03-07 22:06:12 -08:00
Sam Lantinga
a17d0eb586 The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio. 2011-03-07 22:04:10 -08:00
Sam Lantinga
4030919ec9 The msimg library isn't needed anymore. 2011-03-07 22:03:29 -08:00
Sam Lantinga
5137fef264 Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore. 2011-03-07 22:03:11 -08:00
Sam Lantinga
8125f3670f Fixed compiler warning on Visual C++ 2011-03-07 14:07:08 -08:00
Sam Lantinga
150d58413e Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
Jesse Anders      2011-03-05 23:30:09 PST

It seems that in Windows XP, setting SDL_GL_ACCELERATED_VISUAL to 1 actually
disables hardware acceleration and puts OpenGL in software mode.

In the source code, the corresponding WGL attribute is first set here:

*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;

Later, this code:

if (_this->gl_config.accelerated >= 0) {
    *iAttr++ = WGL_ACCELERATION_ARB;
    *iAttr++ =
        (_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
         WGL_NO_ACCELERATION_ARB);
}

Sets it again if SDL_GL_ACCELERATED_VISUAL has a value other than the default.

More importantly, the documentation I found states that
WGL_GENERIC_ACCELERATION_ARB asks for an MDC driver, which, although I don't
know much about this topic, doesn't seem like the correct choice here. As
mentioned previously, the end effect is that requesting hardware acceleration
in Windows XP actually forces the renderer into software mode (on my system at
least), which I'm guessing isn't the desired behavior.
2011-03-07 14:06:46 -08:00
Sam Lantinga
5b00b273ef Enabled multi-touch 2011-03-07 09:58:21 -08:00
Sam Lantinga
f33af0d17b Added gesture test program 2011-03-07 09:57:59 -08:00
Sam Lantinga
43bb47452e Removed associated source files 2011-03-07 09:35:53 -08:00
Sam Lantinga
b1a4969b91 Removed associated resources 2011-03-07 09:35:26 -08:00
Sam Lantinga
e5f6375640 Removed old test 2011-03-07 09:35:01 -08:00