Date: Thu, 9 Feb 2006 17:06:51 +0300
From: "Oleg K [BeSman]"
Subject: BeOS SDL patches
Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail
contain a BeOs-specific patches to SDL (implementation of InputGrabbing and
mouse_relative mode). See the source in attached file for details.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402116
------- Comment #2 From Christian Walther 2006-07-23 07:37 [reply] -------
Wow, that was an interesting bug to chase. It was a timing issue: it seems that
for some reason, a certain time must pass between ShowMenuBar() being called in
QZ_UnsetVideoMode() and the application quitting. Before rev. 1885, this delay
was provided by the slow hand-coded fade. With the asynchronous Core Graphics
fading introduced in rev. 1885, that delay was no longer present (most of the
time) and the bug became apparent. Adding an SDL_Delay(100) somewhere between
ShowMenuBar() and the end of QZ_VideoQuit() lowered the frequency of the bug
appearing from "almost every time" to "very rarely" here.
However, there is another solution: doing the ShowMenuBar() before releasing
the captured display instead of afterwards. Apparently, no delay is necessary
in that case, and it looks nicer to me anyway because it is the reverse order
of the way things are set up in the beginning: capture display - set video mode
- hide menu bar - ... - show menu bar - reset video mode - release captured
display. So, this is what the attached patch does.
In addition, I've taken the liberty of
- removing some unused code that I forgot to remove in rev. 1885,
- fixing two warnings about undeclared functions in SDL_QuartzVideo.m by
including OpenGL.h (whose name is a bit misleading - it only declares CGL
stuff, so there's no interference with SDL_opengl.h).
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402115
Added the GFX_Display to the wminfo structure, contributed by Eric
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402107
PlanarPixmapInfoYUV420 is a big endian structure.
Fix contributed by Jean-Charles BERTIN
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402106
Can't build SDL 1.2.11(and svn) for Pocket PC 2003 with Visual Studio 2005
Fix contributed by Dmitry Yakimov
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402102
Only enable Unicode key events if Unicode translation is enabled.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401881
From: "Janne Junnila"
Subject: [SDL] SDL_SetGamma bug
You can't set the the gamma 'brighter' than 1.0. There's a patch attached.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401869
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401855
Added DirectInput joystick code, contributed by Glenn Maynard.
This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401820
From: Vassilis Virvilis
Subject: Re: [SDL] SDL + fbcon = weird colors (resolved)
> I am getting weird colors in 16/32 bpp in an VIA custom
> board with savagefb and in qemu (cirrusfb).
Ok looks that nowadays if you follow compiler warnings closely
all bugs will be resolved by you. This one was that a non void
function (do_mmap) was not returning anything.
I also silenced a warning since I was in janitor mode.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401798
So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.
It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.
Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401773
SDL_macgl loads CFM library (OpenGLLibrary) even in Mach-O,
when it should be loading the OpenGL.framework code instead
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401763
From: Mike Frysinger
Subject: [SDL] [patch] fall back to using MAP_PRIVATE with mmap() in fbcon dri
trying to use MAP_SHARED with mmap() on uClinux (aka non-mmu) hosts nowadays
will simply fail since the kernel disallows it ... falling back to using
MAP_PRIVATE on these hosts is acceptable ... as such, ive attached a patch
for the fbcon driver that will fall back to using MAP_PRIVATE if mmap() with
MAP_SHARED failed
going by a grep of MAP_SHARED, the only other drivers that utilize this flag
are video/wscons, video/ps2gs, and sound/dmaaudio ... i dont think these
would appear on a non-mmu host so the patch i wrote is restricted to just
SDL_fbvideo.c ...
-mike
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401757
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401754
If your mouse cursor is not within the SDL frame and you warp the mouse, you
get an enter notify, not a motion notify.
Therefore, SDL does not update its internal mouse state.
What's about calling SDL_PrivateMouseMotion even when getting an EnterNotify?
Regards,
Johannes
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401748
Here's a patch for SDL_fbevents.c that makes SDL fbcon recognize both left Alt
and right Alt (altgr). Without this, it's impossible to write a lot of
characters on a standard fi-latin1 mapped keyboard, like "@£${[]}\|~".
/Jonatan
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401746
Wait for any pending operations to complete before freeing a hardware surface.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401745