Vittorio Giovara 2011-02-01 02:21:50 PST
with the attached patch, the opengles context will always use the maximum
screensize available; this is particularly useful for supporting retina display
on latest iphone.
please note: Apple documentation warns that using the "upscaled" gl context
actually uses more memory and bandwitdh, so it might be worth to let the user
decide whether to disable it or not, either with a flag or a sdl function...
kwm@rainbow-runner.nl 2011-01-30 06:28:27 PST
Created attachment 562 [details]
Build fix with clang.
When building sdl 1.2.14 with the Clang compiler http://clang.llvm.org .
The build fails in src/video/mmx.h with the following error:
--------------------------------------------------
./src/video/SDL_RLEaccel.c:831:5: error: invalid operand for instruction
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:17: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:831:5: note: instantiated from:
CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);
^
./src/video/SDL_RLEaccel.c:647:23: note: instantiated from:
blitter(2, Uint8, ALPHA_BLIT16_565MMX); \
^
./src/video/SDL_RLEaccel.c:282:4: note: instantiated from:
movq_r2m(mm3, *dstp); \
^
In file included from ./src/video/SDL_RLEaccel.c:99:
./src/video/mmx.h:379:28: note: instantiated from:
#define movq_r2m(reg, var) mmx_r2m(movq, reg, var)
^
<scratch space>:192:1: note: instantiated from:
"movq"
^
<inline asm>:1:2: note: instantiated into assembly here
movq %mm3, %dx
^
--------------------------------------------------
According to the clang developers this is a invalid inline assembly.
Using the attached patch from the last commit in the below bug report fixes the
compile.
More details from: http://llvm.org/bugs/show_bug.cgi?id=6730
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
Joseba García Echebarria 2010-12-15 01:55:22 PST
I believe the crash is caused by a check not being performed on wether an
SDL_Touch element is NULL before using it in the SDL_SendTouchMotion function
in src/events/SDL_touch.c around line 400.
Judging from the rest of the code, there's a missing
if (!touch) {
return 0;
}
before using "touch" as SDL_GetFinger(), SDL_GetFingerIndexId() use
touch->num_fingers without checking.
I can attach a patch if you like. It seems pretty straightforward, though.
I have yet to discover why touch is being returned as NULL as this error is
only triggered when an actual gesture has been performed, maybe something
related to SDL_AddTouch()?
Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
when .cc files are used due to bad sed substitution on multiple passes:
$(objects)/SDL_BeApp.lo:
$(objects)/SDL_BeApp.lo: ./src/main/beos/SDL_BeApp.c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -c $< -o $@c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS) -c $< -o $@
Signed-off-by: François Revol
The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.
Goals:
* Minimize timer thread blocking
* Dispatch timers as accurately as possible
* SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
* SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h