Commit graph

1419 commits

Author SHA1 Message Date
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Ryan C. Gordon
941ef5db91 Patch from 1.2 branch...fix compilation on Qtopia video target (reference
Bugzilla #285).

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2006-07-24 23:30:14 +00:00
Sam Lantinga
1474493514 Implemented Mac OS X video mode selection.
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2006-07-24 07:21:16 +00:00
Sam Lantinga
56c1ba8073 Implemented Cocoa window support
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2006-07-24 05:03:02 +00:00
Sam Lantinga
44f7f92b8a Whoops, that's a while loop. :)
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2006-07-23 09:16:14 +00:00
Sam Lantinga
6822a805b4 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)

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2006-07-23 09:11:10 +00:00
Sam Lantinga
d4e887aa04 Fixed compiler warnings
Updated Visual C++ 2005 project

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2006-07-23 00:55:25 +00:00
Sam Lantinga
74b85ef7fe Added an environment variable to select which driver the software renderer will use.
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2006-07-23 00:48:12 +00:00
Sam Lantinga
1d8a5a2349 Fixed crash with multiple windows
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2006-07-23 00:19:12 +00:00
Sam Lantinga
e06b514882 OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.

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2006-07-22 23:04:41 +00:00
Sam Lantinga
c05ca3687f Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.

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2006-07-22 21:58:17 +00:00
Sam Lantinga
f4ac9ed70c Query the maximum texture size for the D3D renderer.
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2006-07-22 21:17:37 +00:00
Sam Lantinga
75ff5f31f2 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.

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2006-07-22 21:02:57 +00:00
Sam Lantinga
68df2209ba Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.

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2006-07-22 19:51:48 +00:00
Sam Lantinga
5c1901a93d Fixed OpenGL blend modes, added power of 2 texture code
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2006-07-22 19:03:31 +00:00
Sam Lantinga
46ad1ad5d6 Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00
Sam Lantinga
2fe561616a Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress

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2006-07-22 08:33:18 +00:00
Sam Lantinga
2b538200ba Fixed to compile while the OpenGL renderer is under construction
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2006-07-19 08:46:57 +00:00
Sam Lantinga
397be19fd2 Starting on the OpenGL renderer...
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2006-07-19 07:18:45 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
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2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00
Sam Lantinga
f2c829616b Implemented multi-window OpenGL program with test framework.
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2006-07-19 04:24:41 +00:00
Sam Lantinga
e0a8c14a39 Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes

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2006-07-17 06:47:33 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
89484fea07 Create a fake desktop mode for windowed mode apps
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2006-07-16 03:35:44 +00:00
Sam Lantinga
0bd0f1331b Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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2006-07-15 19:30:18 +00:00
Sam Lantinga
a73c49024f Implemented fully featured dummy renderer
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2006-07-15 19:29:42 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
dfe1ea2171 Changed the name of the dummy renderer
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2006-07-14 08:24:43 +00:00
Sam Lantinga
0212981bc2 Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.

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2006-07-14 08:22:45 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
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2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-14 06:40:53 +00:00
Sam Lantinga
9cbad57c92 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.

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2006-07-13 08:13:02 +00:00
Sam Lantinga
ddce62b162 First stab at a D3D renderer, only 30FPS so far... ?
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2006-07-12 09:25:17 +00:00
Sam Lantinga
8b10359107 debug cleanup
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2006-07-12 08:09:57 +00:00
Sam Lantinga
4beaa4e63c Playing around, trying to find a fast path with GDI
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2006-07-12 07:01:35 +00:00
Sam Lantinga
d1be2d9e1c Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.

Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code.  *sigh*

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2006-07-12 06:39:26 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
d856d38658 Fix for bug #240
Christian Walther contributed Cocoa cursor code.

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2006-06-24 17:36:55 +00:00
Sam Lantinga
642baf6edb Fixed bug #258
Account for the menu height in AdjustWindowRectEx()

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2006-06-24 04:30:01 +00:00
Sam Lantinga
684d11f9fd Fixed bug #255
Fixed memory leaks in the windib driver.

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2006-06-24 03:41:14 +00:00
Sam Lantinga
9f57178bfb Fixed bug #260
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux

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2006-06-24 01:59:43 +00:00
Ryan C. Gordon
90b3fbb429 Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.
Untested, but potentially fixes Bugzilla #110.

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2006-06-23 08:35:48 +00:00
Sam Lantinga
d9c54aecc1 Fixed bug #69
Hopefully this takes care of most of the audio dropouts in Windows

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2006-06-23 08:15:47 +00:00
Sam Lantinga
f955c92364 Fixed bug #147
Only enable Unicode key events if Unicode translation is enabled.

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2006-06-23 04:27:55 +00:00
Ryan C. Gordon
6ba30e1368 Minor bit of sanity-checking debug info in dynamic X11 code.
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2006-06-23 02:16:49 +00:00
Sam Lantinga
65be12979c Renamed, per Mike's comment on bug #157
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2006-06-21 08:26:05 +00:00
Sam Lantinga
06d61220cc Renamed, per Mike's comment on bug #157
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rename : src/hermes/common.asm => src/hermes/common.inc
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2006-06-21 08:25:28 +00:00
Sam Lantinga
d94573621a Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]

------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch

here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html

this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm

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2006-06-21 07:57:34 +00:00
Sam Lantinga
fdfcc79761 Date: Fri, 9 Jun 2006 11:35:23 +0300
From: "Janne Junnila"
Subject: [SDL] SDL_SetGamma bug

You can't set the the gamma 'brighter' than 1.0. There's a patch attached.

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2006-06-20 06:50:42 +00:00