Commit graph

9136 commits

Author SHA1 Message Date
Ryan C. Gordon
f2d88cb57a cpuinfo: more patching for Android. Legacy platform targets are a pain. 2016-11-17 16:10:32 -05:00
Ryan C. Gordon
3068b91064 cpuinfo: Patched to compile on Android, Linux.
--HG--
extra : amend_source : 538168f1015cfbedb64059b6e4c580405b52e5ca
2016-11-17 16:04:00 -05:00
Ryan C. Gordon
e643f6ed66 cpuinfo: patched to compile.
Nothing quite like experimentation via Buildbot!  :/
2016-11-17 16:01:59 -05:00
Ryan C. Gordon
10560ea11e cpuinfo: more work on SDL_HasNEON(). 2016-11-17 15:57:58 -05:00
Ryan C. Gordon
d21e46ca20 cpuinfo: silence compiler warnings on non-Intel CPU architectures. 2016-11-17 01:41:56 -05:00
Ryan C. Gordon
14b0588845 cpuinfo: disable NEON detection on Android for now.
Will fix this properly soon.
2016-11-17 01:34:18 -05:00
Ryan C. Gordon
80f426217c cpuinfo: more robust ARM preprocessor checks. 2016-11-17 01:26:56 -05:00
Ryan C. Gordon
79c41b1692 cpuinfo: first attempt at SDL_HasNEON() implementation. 2016-11-17 01:15:16 -05:00
Ryan C. Gordon
84a36758a4 cpuinfo: Removed code duplication, cached CPUID details.
--HG--
extra : rebase_source : 5d1b55a41fac0bacc9dc6f121477244ff11a87b6
2016-11-16 22:49:04 -05:00
Philipp Wiesemann
572929c26a Wayland: Fixed memory leak if output retrieval failed.
Found by Cppcheck.
2016-11-16 22:09:40 +01:00
Philipp Wiesemann
2a8a7f92b7 Fixed empty parameter list in signatures of internal functions. 2016-11-16 22:08:51 +01:00
Sam Lantinga
f69c47aaea Fixed bug 1646 - Warnings from clang with -Weverything 2016-11-15 01:30:08 -08:00
Sam Lantinga
0749b6e318 Removed unused constants
Except for SDL_bmp.c where they are historically interesting and I've left them in.
2016-11-15 01:24:58 -08:00
Thomas Perl
1dd0c768de [qtwayland] Set orientation and window flags via SDL hints 2016-11-13 10:39:04 +01:00
Sam Lantinga
80e7c1c6da Fixed bug 3490 - Build failure with --enable-video-directfb
felix

Building SDL 2.0.5, or even the Mercurial snapshot (r10608) with GCC 6.2.1 and --enable-video-directfb generates a number of compiler diagnostics and fails.
2016-11-15 01:14:30 -08:00
Sam Lantinga
4d4831c2ca Fixed bug 3359 - Software renderer does incorrect blending with SDL_RenderCopyEx
Simon Hug

The software renderer produces incorrect results when blending textures at an angle with certain blend modes. It seems that there were some edge cases that weren't considered when the SW_RenderCopyEx function was last changed. Or another bug possibly covered up the problem. (More on that in another bug report.)

Most of the issues come from the fact that the rotating function sets a black colorkey. This is problematic because black is most likely appearing in the surface and the final blit will ignore these pixels. Unless a colorkey is already set (the software renderer currently never sets one), it's very hard to find a free color. Of course it could scan over the whole image until one is found, but that seems inefficient.

The following blend modes have issues when drawn at an angle.

NONE: The black pixels get ignored, making them essentially transparent. This breaks the 'dstRGBA = srcRGBA' definition of the NONE blend mode.

MOD: Again, the black pixels get ignored. This also breaks the 'dstRGB = dstRGB * srcRGB' definition of the MOD blend mode, where black pixels would make the destination black as well. A white colorkey will work though, with some preparations.

BLEND: There are some issues when blending a texture with a translucent RGBA target texture. I - uh - forgot what the problem here exactly is.

This patch fixes the issues mentioned above. It mainly changes the code so it tries to do things without the colorkey and removes the automatic format conversion part from the SDLgfx_rotateSurface function. Getting the format right is something the caller has to do now and the required code has been added to the SW_RenderCopyEx function.

There's a small change to the SW_CreateTexture function. RLE encoding a surface with an alpha mask can be a lossy process. Depending on how the user uses the RGBA channels, this may be undesired. The change that surfaces with an alpha mask don't get encoded makes the software renderer consistent with the other renderers.

The SW_RenderCopyEx function now does these steps: Lock the source surface if necessary. Create a clone of the source by using the pixel buffer directly. Check the format and set a flag if a conversion is necessary. Check if scaling or cropping is necessary and set the flag for that as well. Check if color and alpha modulation has to be done before the rotate. Check if the source is an opaque surface. If not, it creates a mask surface that is necessary for the NONE blend mode. If any of the flags were set, a new surface is created and the source will be converted, scaled, cropped, and modulated. The rest of the function stays somewhat the same. The mask also needs to be rotated of course and then there is the NONE blend mode...

It's surprisingly hard to get the pixel from a rotated surface to the destination buffer without affecting the pixel outside the rotated area. I found a way to do this with three blits which is pretty hard on the performance. Perhaps someone has an idea how to do this faster?

As mentioned above, the SDLgfx_rotateSurface now only takes 8-bit paletted or 32-bit with alpha mask surfaces. It additionally sets the new surfaces up for the MOD blend mode.

I shortly tested the 8-bit path of SDLgfx_rotateSurface and it seemed to work so far. This path is not used by the software renderer anyway.
2016-11-15 01:12:27 -08:00
Sam Lantinga
f4d3ca201b Fixed build error with missing function prototype in the SDL_test_harness.h header 2016-11-13 23:09:42 -08:00
Sam Lantinga
c929b6d7b2 Fixed unresolved symbol on Visual Studio 2016-11-13 23:04:47 -08:00
Sam Lantinga
dae32409e9 Patch from Sylvain to fix clang warnings 2016-11-13 22:57:41 -08:00
Sam Lantinga
460360285a Fixed bug 3488 - Random crashes (because Memory overlap in audio converters detected by Valgrind)
Vitaly Novichkov

Okay, when I researched code and algorithm, I tried to replace condition "while(dst >= target)" with "while(dst > target)" and crashes are gone.
Seems on some moments it tries to write into the place before memory block begin, therefore phantom crashes appearing after some moments.
2016-11-13 00:09:02 -08:00
Sam Lantinga
eb7fe9b34b Fixed build on various platforms 2016-11-11 13:47:40 -08:00
Sam Lantinga
4692d8f506 Fixed bug 1822 - Inconsistent renderer behaviour on rotation
Sylvain 2016-11-07 08:49:34 UTC

when rotated +90 or -90, some transparent lines appears, though there is no Alpha or ColorKey.

if you set a dummy colorkey, it will remove the line ...
if you set a some alpha mod, the +90/-90 get transparent but not the 0/180  ...
2016-11-11 13:38:39 -08:00
Sam Lantinga
c3a90c043d Fixed bug 3079 - Allow non destructive SDL_GameControllerAddMappingsFromFile
x414e54

It is a bit of a pain to update the library or rely on whatever version the user has on their computer for default mappings.

So providing an easily updatable text file via SDL_GameControllerAddMappingsFromFile is still currently the most viable way. However using this replaces all mappings provided by the SDL_HINT_GAMECONTROLLERCONFIG environment variable which may have come from the user's custom Steam mapping.

There should be an easy way for games to supply extra game controller mappings to fill in the differences between SDL versions without it clobbering the SDL_HINT_GAMECONTROLLERCONFIG environment variable.

Internally the mappings could use a priority system and if the priority is lower then it will not overwrite the mappings.

For now it just assumes SDL_HINT_GAMECONTROLLERCONFIG is the highest priority, the default hardcoded are the lowest and anything set via the API is medium.
2016-11-11 13:29:23 -08:00
Sam Lantinga
c5767b9997 Define _GNU_SOURCE when building SDL 2016-11-11 13:14:00 -08:00
Sam Lantinga
47867431c7 Fixed bug 3484 - DSP driver does not detect /dev/dsp0
Tobias Kortkamp

using SDL 2.0.5 (and a repository checkout) on FreeBSD 11.0 I get this output
from testaudioinfo with SDL_AUDIODRIVER=dsp:

INFO: Found 8 output devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp1
INFO:   2: /dev/dsp2
INFO:   3: /dev/dsp3
INFO:   4: /dev/dsp4
INFO:   5: /dev/dsp5
INFO:   6: /dev/dsp6
INFO:   7: /dev/dsp7
INFO:
INFO: Found 3 capture devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp4
INFO:   2: /dev/dsp5
INFO:

This is /dev/sndstat:

Installed devices:
pcm0: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm1: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm2: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm3: <NVIDIA (0x0040) (HDMI/DP 8ch)> (play)
pcm4: <Realtek ALC887 (Rear Analog 7.1/2.0)> (play/rec)
pcm5: <Realtek ALC887 (Front Analog)> (play/rec) default
pcm6: <Realtek ALC887 (Rear Digital)> (play)
pcm7: <Realtek ALC887 (Onboard Digital)> (play)
No devices installed from userspace.

I'd expect to find /dev/dsp0 in the output device list.  It's not detected
because of a a small logic error in SDL_audiodev.c (see attached patch).

With the patch applied I get this which is what I'd expect:

INFO: Found 9 output devices:
INFO:   0: /dev/dsp
INFO:   1: /dev/dsp0
INFO:   2: /dev/dsp1
INFO:   3: /dev/dsp2
INFO:   4: /dev/dsp3
INFO:   5: /dev/dsp4
INFO:   6: /dev/dsp5
INFO:   7: /dev/dsp6
INFO:   8: /dev/dsp7
2016-11-11 12:41:06 -08:00
Sam Lantinga
58670bda06 Fixed whitespace and added code to support older game controller GUIDs 2016-11-11 04:35:06 -08:00
Sam Lantinga
0bf15da8c6 Fixed whitespace 2016-11-11 04:30:09 -08:00
Sam Lantinga
ad8edb9544 Updated Windows game controller support 2016-11-11 03:35:37 -08:00
Sam Lantinga
7512f891b5 Fixed signed/unsigned comparison warnings in Visual Studio 2016-11-11 03:18:16 -08:00
Sam Lantinga
7b1761ed6f Updated Mac OS X game controller support 2016-11-11 04:06:00 -07:00
Sam Lantinga
3055d5af65 Added USB VID/PID information to the SDL test programs 2016-11-10 18:53:50 -08:00
Sam Lantinga
651314f513 Added Linux entries for the Logitech Dual Action game controller 2016-11-10 18:53:29 -08:00
Sam Lantinga
6fcf21b827 Standardized the format of the SDL joystick GUID and added functions to retrieve the USB VID/PID from a joystick and game controller. 2016-11-10 17:19:34 -08:00
Ryan C. Gordon
8ee24a5254 wayland: fixed compiler warning about pipe2(). 2016-11-10 12:07:34 -05:00
Ryan C. Gordon
44aa173e4a nacl: pepper_49 SDK apparently has problems, move buildbot back to pepper_47.
(this is still a big leap forward from the previous buildbot target of
pepper_35!)
2016-11-10 11:26:44 -05:00
Ryan C. Gordon
81d6b69a0a Upgraded buildbot to NaCL SDK pepper_49 (the current stable release). 2016-11-08 01:12:54 -05:00
Philipp Wiesemann
5665ff1e98 Fixed audio conversion for unsigned 16 bit data. 2016-11-07 21:10:01 +01:00
Sam Lantinga
ed843d5a42 Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le
Sam

I've discovered that when building on powerpc64le (and probably powerpc64) SDL's configure script fails to detect dynamic library support, causing it to build a static library. This causes link failures due to undefined symbols later when packages link with -lSDL.

This seems to be because the included autotools package is too old to detect powerpc64le. This change corrects the problem for me but newer versions of autotools should handle it without a patch
2016-11-06 20:26:48 -08:00
Sam Lantinga
3d33cfb22d Better fix for last point in D3D11 renderer, thanks to Nader Golbaz 2016-11-06 15:15:32 -08:00
Sam Lantinga
27e26897ed Shifting a value by more than its bits isn't defined and has varying behavior depending on compiler and platform 2016-11-06 14:13:28 -08:00
Sam Lantinga
de702a534a Fixed bug 3468 - _allshr in SDL_stdlib.c is not working properly
Mark Pizzolato

On Windows with Visual Studio, when building SDL as a static library using the x86 (32bit) mode, several intrinsic operations are implemented in code in SDL_stdlib.c.

One of these, _allshr() is not properly implemented and fails for some input.  As a result, some operations on 64bit data elements (long long) don't always work.

I classified this bug as a blocker since things absolutely don't work when the affected code is invoked.  The affected code is only invoked when SDL is compiled in x86 mode on Visual Studio when building a SDL as a static library.  This build environment isn't common, and hence the bug hasn't been noticed previously.

I reopened #2537 and mentioned this problem and provided a fix.  That fix is provided again here along with test code which could be added to some of the SDL test code.  This test code verifies that the x86 intrinsic routines produce the same results as the native x64 instructions which these routines emulate under the Microsoft compiler.  The point of the tests is to make sure that Visual Studio x86 code produces the same results as Visual Studio x64 code.  Some of the arguments (or boundary conditions) may produce different results on other compiler environments, so the tests really shouldn't be run on all compilers.  The test driver only actually exercised code when the compiler defines _MSC_VER, so the driver can generically be invoked without issue.
2016-11-06 10:01:08 -08:00
Sam Lantinga
d7e4a16d93 Fixed bug 3476 - round() needs _GNU_SOURCE on some old systems
Ozkan Sezer

On systems with old glibc, such mine with glibc-2.8, the following warning
is issued and is fixed easily by defining _GNU_SOURCE:

/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c: In function 'CalculateXRandRRefreshRate':
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: implicit declaration of function 'round'
/home/me/SDL2-2.0.5/src/video/x11/SDL_x11modes.c:263: warning: incompatible implicit declaration of built-in function 'round'
2016-11-06 09:30:06 -08:00
Sam Lantinga
12f39836d2 Fixed bug 2421 for D3D11 - SDL_RenderCopyEx off by one when rotating by 90 and -90.
Nader Golbaz

Updated patch for direct3d renderers
2016-11-06 08:47:40 -08:00
Sam Lantinga
6bbfff1f43 Fixed bug 2421 for D3D9 - SDL_RenderCopyEx off by one when rotating by 90 and -90
Nader Golbaz

Updated patch for direct3d renderers
2016-11-06 08:42:46 -08:00
Sam Lantinga
014ce2d535 Fixed 2942 - Wayland: Drag and Drop / Clipboard
x414e54

I have implemented Drag and Drop and Clipboard support for Wayland.

Drag and dropping files from nautilus to the testdropfile application seems to work and also copy and paste.
2016-11-06 08:34:27 -08:00
Philipp Wiesemann
f72be74cea ALSA: Fixed compile warning about unused function.
Found by buildbot.
2016-11-05 21:23:17 +01:00
Philipp Wiesemann
a0870dd2ad WinRT: Corrected header file guard comment. 2016-11-05 21:22:58 +01:00
Philipp Wiesemann
3b7ae890ef Removed empty statement. 2016-11-05 21:22:39 +01:00
Sam Lantinga
a966c3035b Fixed Windows build 2016-11-05 01:52:28 -07:00
Sam Lantinga
c43d248bd0 Fixed bug 3480 - minor update to NACL common.js
Sylvain

All latest official NACL examples have a slightly different 'common.js' file. It seems it has been updated in the meantime to fix a bug.
2016-11-05 01:48:14 -07:00