Commit graph

1326 commits

Author SHA1 Message Date
David Ludwig
a83b10fba8 WinRT: got timers working 2012-11-24 12:07:35 -05:00
David Ludwig
afa31553cd WinRT: cleaned up SDL_platform_windowsrt.h 2012-11-24 11:46:15 -05:00
David Ludwig
d966870bc6 WinRT: disabled the XAudio2 backend, pending work on stability and quality 2012-11-24 11:20:59 -05:00
David Ludwig
076650c286 WinRT: cleanups in SDL_platform.h 2012-11-23 00:02:27 -05:00
David Ludwig
e4c6ec5708 WinRT: added a skeleton SDL backend for C++11-based threads 2012-11-22 23:03:56 -05:00
David Ludwig
c4d055488f WinRT: got the XAudio2 backend compiling (but not running, yet) 2012-11-22 22:34:50 -05:00
David Ludwig
7fe2bdd83a WinRT: made SDL_platform.h auto-detect WinRT 2012-11-22 13:11:05 -05:00
DavidLudwig
6db1ac4bad Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
Sam Lantinga
b9ad4410f8 SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
caf0404b85 Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API. 2012-11-04 23:44:13 -08:00
Sam Lantinga
e7b4458d8b Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
David Ludwig
1f72429d41 merged with latest sources 2012-11-04 13:22:40 -05:00
David Ludwig
1350bd023b WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app 2012-11-04 13:17:18 -05:00
Sam Lantinga
b6409c551c Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
DavidLudwig
5939e8424f Merge with latest, official SDL code 2012-11-04 09:46:59 -05:00
David Ludwig
431ac0d7f5 WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base 2012-10-27 22:48:04 -04:00
David Ludwig
231705e6b9 WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing 2012-10-27 22:27:51 -04:00
David Ludwig
b513e6f8f0 WinRT: made SDL.dll compile for ARM (and not just x86 or x64) 2012-10-27 18:39:09 -04:00
David Ludwig
020c3bed8c WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll) 2012-10-27 18:21:31 -04:00
Sam Lantinga
9bd6a89040 Added an API to get the size of a file - WARNING! ABI CHANGE! 2012-11-03 18:43:36 -07:00
Ryan C. Gordon
9baa49f61c More compiler warning fixes. 2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8 Fixed compiler warnings about "/*" inside a multi-line comment. 2012-11-02 14:00:44 -04:00
Sam Lantinga
ffc1360d69 Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
9549fda7e0 We might actually have PI 2012-11-01 00:12:57 -07:00
Sam Lantinga
8850825033 Added an assert log category, and NSLog support on Mac OS X and iOS 2012-10-30 12:30:02 -07:00
Sam Lantinga
cec424390e Added some documentation on the behavior of SDL_ShowMessageBox() 2012-10-30 10:07:32 -07:00
Sam Lantinga
75cb962de6 It turns out that UCS2 and UCS4 are defined as big-endian encodings 2012-10-28 13:03:45 -07:00
Sam Lantinga
227bb9413f Added API for simple messagebox, courtesy of Mike Sartain 2012-10-23 17:11:22 -07:00
Sam Lantinga
31f2a3ab03 Updated the copyright date on the default config file 2012-10-23 15:59:07 -07:00
Sam Lantinga
995e8dc838 Switch C++ comment to C comment 2012-10-21 22:18:36 -07:00
Sam Lantinga
df0e5d1844 Fixed another gcc <-> Visual C++ ABI issue 2012-10-20 00:49:08 -07:00
Sam Lantinga
423c05313b Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications 2012-10-20 00:14:58 -07:00
David Ludwig
54b4201aa0 Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used. 2012-10-17 21:43:20 -04:00
DavidLudwig
273b32b983 merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
Sam Lantinga
59fea78fe0 Added SDL_GetRenderTarget() API function
Also fixed a bug with setting logical size for a render target.
2012-10-12 02:20:10 -07:00
Sam Lantinga
15453a515c I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
Because it's so broken, I'm going to disable XRandR by default.  You can still enable it via environment variable or application hint (SDL_HINT_VIDEO_X11_XRANDR)
2012-10-04 13:50:41 -07:00
Sam Lantinga
3c4b366a81 Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize() 2012-10-01 22:30:07 -07:00
Sam Lantinga
f366b098d4 Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
Sam Lantinga
400b953d29 Made it clear that locking a streaming texture is a write-only operation. 2012-09-28 03:29:36 -07:00
Sam Lantinga
0582dc6ce3 Turned the X11 mode extension environment variables into hints so they can be more easily set from applications. 2012-09-27 11:29:13 -07:00
Gabriel Jacobo
255033689c Make SDL_atomic.h depend on the void pointer size determined at compile time
rather than at configure time. As OS X supports lipo'ed versions of SDL for i386
and x86_64, a single set of headers that work for both architectures is desired.
2012-09-26 15:57:28 -03:00
Sam Lantinga
82b0ec31cd Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android.
Philipp Wiesemann 2012-09-22 05:26:11 PDT

currently SDL (HG) does not implement the power management functionality of
SDL_GetPowerInfo() for Android.

I attached a patch which tries to implement this functionality (JNI only, API
5). It supports plugged state and battery percent return values but not
remaining seconds (which are not available on Android).
2012-09-23 01:37:44 -07:00
Ryan C. Gordon
5c732d6324 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Ryan C. Gordon
8253567b09 Fixed a typo in the docs. 2012-09-14 18:18:38 -04:00
Ryan C. Gordon
8835a0dacb Added SDL_SetWindowBordered() API.
--HG--
extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Gabriel Jacobo
bd7b381374 Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576) 2012-09-03 11:16:12 -03:00
DavidLudwig
7986c38ec7 Merged with latest SDL2 sources 2012-09-01 07:19:49 -04:00
Sam Lantinga
973aecd57a Renamed SDL_GL_CONTEXT_PROFILE_ES2 to SDL_GL_CONTEXT_PROFILE_ES 2012-08-12 23:10:16 -07:00
Sam Lantinga
99502c82fd Fixed bug 1565 - some small GL context creation enhancements
Matthias Bentrup 2012-08-09 12:53:17 PDT

With OpenGL 4.3 the ARB added a new context flag for context reset isolation
and renamed the existing ES2 profile bit to ES profile bit, as it can be used
to request GLES 3 compatible contexts, too.

This patch adds these changes to SDL on Linux and Windows.

Also SDL lacks the ability to create shared contexts. This patch also adds a
new GL attribute to enable context sharing. As casting a GL context to int is
not portable, I added only a boolean attribute
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, which makes the new context share resources
with the context current on the creating thread.
2012-08-12 11:16:24 -07:00
Sam Lantinga
bf2304785f Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00