Ryan C. Gordon
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f9268ec876
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Fix SDL_GL_ACCELERATED_VISUAL on Windows in the 1.3 branch.
Fixes Bugzilla #1254.
Thanks to Thilo Schulz for the patch!
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2011-08-21 12:24:27 -04:00 |
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Ryan C. Gordon
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98babc2004
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Ported ALSA minimum-sample-count fix from 1.2 branch to 1.3.
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2011-08-21 11:52:21 -04:00 |
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Ryan C. Gordon
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40480fb3c4
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Make sure XAudio2 is supported by the DirectX headers at compile time.
--HG--
extra : rebase_source : a461903e0d9d4334a29cb0c9848a36f268d8f0e6
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2011-08-21 02:35:13 -04:00 |
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Kees Bakker
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afc8e3d312
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Convert a few TABs into spaces
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2011-08-18 22:43:37 +02:00 |
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Ryan C. Gordon
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531efe97f1
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Patched to compile.
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2011-08-15 02:51:13 -04:00 |
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Sam Lantinga
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3cc0d7d6e4
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Don't lose the icon surface if it's freed immediately after SDL_WM_SetIcon()
This is a memory leak, but we don't have a good place to free the icon surface a the moment.
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2011-08-14 21:57:50 -04:00 |
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Sam Lantinga
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a854e65d49
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Removed some extra ppc scaffolding
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2011-08-14 17:21:21 -04:00 |
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Sam Lantinga
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f22df77268
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Fat build doesn't support PPC anymore.
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2011-08-14 17:17:34 -04:00 |
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Ryan C. Gordon
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0463ea420b
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Patched to compile on Mac OS X.
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2011-08-06 02:15:23 -04:00 |
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Sam Lantinga
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1724358663
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Updated configure for new changes in configure.in
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2011-08-06 01:21:24 -04:00 |
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Ryan C. Gordon
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7ab5cda6fc
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X11 touch handling fixed for one device (LPC32xx Touchscreen).
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2011-08-05 00:55:29 -04:00 |
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Ryan C. Gordon
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961d8e70e6
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More patches to compile.
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2011-08-05 00:49:31 -04:00 |
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Ryan C. Gordon
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2c03d6f4e6
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Patched to compile on Linux.
(Grumble grumble, should have tested better after all the history editing...)
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2011-08-05 00:48:56 -04:00 |
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Ryan C. Gordon
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67740a37fa
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Patched to compile.
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2011-08-04 19:33:45 -04:00 |
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Ryan C. Gordon
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e42ca42e76
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Removed some Windows endlines.
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2011-08-04 01:36:23 -04:00 |
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Ryan C. Gordon
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75b5258790
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testmultiaudio.c needs to #include <stdio.h>.
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2011-08-03 03:12:07 -04:00 |
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Ryan C. Gordon
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b2540abd8e
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Merged Mac OS X and iOS audio targets.
--HG--
rename : src/audio/macosx/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.c
rename : src/audio/macosx/SDL_coreaudio.h => src/audio/coreaudio/SDL_coreaudio.h
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2011-08-04 00:45:09 -04:00 |
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Ryan C. Gordon
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cd8da3097b
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Removed no-op Deinitialize methods in audio drivers.
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2011-07-26 14:20:22 -07:00 |
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Ryan C. Gordon
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b4cf784f88
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Removed needless macros in various audio targets.
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2011-07-26 14:18:00 -07:00 |
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Ryan C. Gordon
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8e6153c36b
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Cleaned up audio device detection. Cleared out a lot of cut-and-paste.
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2011-08-04 00:31:11 -04:00 |
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Ryan C. Gordon
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46bb3d8770
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Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
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2011-08-04 01:07:09 -04:00 |
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Ryan C. Gordon
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8fa65eea5c
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Cleaned up CoInitialize() politics on Windows.
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2011-08-03 04:22:47 -04:00 |
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Ryan C. Gordon
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0dea877a78
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Added some FIXMEs.
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2011-08-04 01:07:13 -04:00 |
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Ryan C. Gordon
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26f05bd076
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Took out some more bitfields in the audio subsystem.
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2011-07-22 16:09:13 -07:00 |
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Ryan C. Gordon
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6bd5c1b002
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Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
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2011-08-04 01:24:22 -04:00 |
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Ryan C. Gordon
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ac93bd6e55
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Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
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2011-08-04 01:26:12 -04:00 |
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Ryan C. Gordon
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55419dbf19
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Removed /dev/dsp DMA audio target.
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2011-07-24 03:37:13 -07:00 |
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Ryan C. Gordon
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068586f3ee
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Removed VisualCE project files.
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2011-07-23 00:22:19 -07:00 |
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Ryan C. Gordon
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8eb5a67761
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Mark some QSA audio driver functions as static.
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2011-07-26 13:42:34 -07:00 |
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Ryan C. Gordon
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77f25419aa
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Apple uses a void* for GLhandleARB, not an unsigned int.
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2011-08-04 00:46:27 -04:00 |
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Ryan C. Gordon
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247346d526
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Allow Android platforms to read from .apk files via the RWOPS interface.
Fixes Bugzilla #1261.
Thanks to Tim Angus for the patch!
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2011-07-29 16:51:25 -04:00 |
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Ryan C. Gordon
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58faae483b
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Patched to compile (I hope).
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2011-07-27 18:07:40 -04:00 |
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Ryan C. Gordon
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d8d485370c
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If we didn't create win32 window, restore its event procedure on destruction.
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2011-07-25 15:03:42 -07:00 |
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Ryan C. Gordon
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f7d9b29115
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Removed comment questioning the code's correctness (the answer: it's correct).
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2011-07-22 00:12:03 -07:00 |
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Ryan C. Gordon
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a5d345e374
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Don't use a bitfield for this.
It pads out to an int anyhow, but causes code bloat as the compiler tries to
mask and shift for that specific bit.
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2011-07-22 00:09:58 -07:00 |
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Ryan C. Gordon
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4b70200bf8
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Work on systems without sa_sigaction.
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2011-07-20 16:35:37 -07:00 |
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Ryan C. Gordon
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1a862ae6d3
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Patched to compile on older GLX headers.
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2011-07-18 14:55:24 -07:00 |
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Ryan C. Gordon
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93d2b83299
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Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
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2011-07-18 14:34:19 -07:00 |
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Ryan C. Gordon
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d05ada5235
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The SwapInterval APIs should fail without a current OpenGL context.
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2011-07-18 14:31:37 -07:00 |
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Ryan C. Gordon
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b77354e7d9
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Record the new OpenGL context as current during SDL_GL_CreateContext().
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2011-07-18 14:30:46 -07:00 |
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Dimitris Zenios
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b43aca329d
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Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
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2011-06-10 12:13:06 +03:00 |
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Ryan C. Gordon
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2fdcb7bdfc
|
Fixed memory leak in SDL_DestroyRenderer.
Fixes Bugzilla #1219.
Thanks to Dimitris Zenios for the patch!
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2011-07-16 14:59:12 -07:00 |
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Ryan C. Gordon
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0b3c783570
|
Cocoa: Update the current GL context when its window moves or resizes.
According to the NSOpenGLContext docs, you need to do this, and we were
previously masking the need in the SDL_GL_MakeCurrent() implementation.
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2011-07-16 11:52:09 -07:00 |
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Ryan C. Gordon
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34edc62460
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Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
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2011-07-15 17:05:32 -07:00 |
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Ryan C. Gordon
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c4348f44f7
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Linux: Search a smaller set of potential joystick axes.
Newer kernels seem to report bogus axes in the higher ranges, for example
with a standard PlayStation 3 controller plugged in via USB.
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2011-07-13 17:38:09 -07:00 |
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Ryan C. Gordon
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1fc724be50
|
Properly set up default resolutions.
Fixes Bugzilla #1191.
Thanks to Jeremy Jurksztowicz for the fix!
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2011-07-05 22:05:56 -04:00 |
|
Nathan Heisey
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dfe639930e
|
Implemented pthread spinlocks.
|
2011-06-22 10:33:48 +00:00 |
|
Tim Angus
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d39b9dd978
|
* Add missing file SDL_hints_c.h
|
2011-06-15 10:28:01 +01:00 |
|
Tim Angus
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2f0bec3220
|
* SDL_IOS_IDLE_TIMER_DISABLED hint
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2011-06-10 14:23:36 +01:00 |
|
Tim Angus
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a36a856bf9
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* SDL_IOS_ORIENTATIONS hint
|
2011-06-10 14:23:24 +01:00 |
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