Commit graph

6111 commits

Author SHA1 Message Date
Philipp Wiesemann
5aeed40282 Fixed compiler warnings in test programs by adding return statements. 2013-07-14 13:30:26 +02:00
Philipp Wiesemann
7ca8149a59 Fixed compiler warnings in test programs by adding includes directives. 2013-07-14 13:27:19 +02:00
Ryan C. Gordon
dbb91faaf9 Changed some for-loops to be a bit more clear. 2013-07-13 21:56:31 -04:00
Ryan C. Gordon
3137c0fc68 Don't copy structs to stack in cmpmodes(), use const pointers instead.
(and return 0 immediately if the pointers are the same.)
2013-07-13 21:50:40 -04:00
Ryan C. Gordon
0df5b7f912 Don't use SDL_memcmp() on modes to check if they've already been added.
They might have different driverdata values and thus not match.

Fixes Bugzilla #1407.
2013-07-13 21:42:57 -04:00
Ryan C. Gordon
7f4744bf03 Explicitly check for Xext.h in the CMake project, fail if missing.
Added to match configure script change in hg changeset 8f118396264b.
2013-07-13 20:24:09 -04:00
Philipp Wiesemann
59401ae635 Fixed compiler warnings in test programs. 2013-07-13 21:13:09 +02:00
Philipp Wiesemann
f158b5f47e Added missing fclose() in test program.
Found by Cppcheck.
2013-07-13 21:06:56 +02:00
Philipp Wiesemann
884898cbfc Removed unused variable and not needed assignment in test program.
Found by Cppcheck.
2013-07-13 21:05:13 +02:00
Philipp Wiesemann
396bc93955 Fixed printf() usage in test program.
Found by Cppcheck.
2013-07-13 21:02:23 +02:00
Sam Lantinga
0eb5308b0f Added a configure check for Xext.h 2013-07-13 10:41:57 -07:00
Sam Lantinga
6956070880 Added a hint to control the Windows timer resolution: SDL_HINT_TIMER_RESOLUTION
Added an API to watch hint changes: SDL_AddHintCallback(), SDL_DelHintCallback()
You can now dynamically set the joystick background event hint.
2013-07-13 03:13:41 -07:00
David Gow
9102ff84ca Only get desktop modes from Xinerama if we can't use XRandR (fix #1956) 2013-07-13 11:06:34 +08:00
Sam Lantinga
228bafa134 Fixed bug 1938 - Buffer overflows in the Windows IME code
norfanin

There are a few potential buffer overflows in the Windows IME code located in the SDL_windowskeyboard.c file. [1] They mainly happen because the code passes the number of bytes instead of the number of characters to the wide-character string functions wcslcpy and wcslcat. In another place, the code assumes that the composition cursor position can never go beyond the size of the composition string buffer.

Some of these overflows and overruns can occur with the Japanese IME on Vista and simplified Chinese IME on XP. I don't actually speak those languages and it's my first time using the IMEs, so I probably pushed them to the limit where nobody would still be compositing proper words. They don't cause any immediate access violation, although the possibility of trashing the SDL_VideoData structure is never good.

I've attached a patch that fixes those I found, but because I'm very new to the code it may be worthwhile if someone else also has a look over the code.

I'll go over the changes in my patch and explain what, why and how.

In the function IME_GetReadingString, there is a wcslcpy to copy the reading string from the IMC memory to the SDL reading string buffer. [2] This assumes that the length of the reading string never exceeds the SDL buffer size. I guess that is possible and I wasn't able to get a long reading string in my tests, but the patch adds a simple check anyway.

In the function IME_GetCompositionString, the first line calls ImmGetCompositionStringW to get the composition string. [3] The Microsoft documentation states that the fourth argument is for the destination buffer size in bytes (even with unicode) and the code correctly passes the value of sizeof. However, at the end of IME_GetCompositionString, the string is terminated by setting the element at index 'length' to 0. 'length' is calculated by dividing the number of bytes (those written by ImmGetCompositionStringW) by 2. If it managed to write 64 bytes, the code sets element 32 to 0, which would be the beginning of the reading string if the alignment places it there. My patch adds a subtraction to the fourth argument, essentially making it always pass 62 instead.

In the same function, the code assumes that the composition cursor position doesn't go beyond the buffer size. [4] My patch adds a simple range check in front of the indirection.

In the function IME_SendEditingEvent, the size for the wide-character string functions is passed in bytes instead of characters. [5] Oddly, the current code subtracts 'len' from the size in one function call. This results in truncation in certain situations as the third argument is the number of characters available in the destination buffer. If I'm understanding it correctly, this is supposed to copy x characters of the composition buffer, then concatenate the whole reading string buffer, and then the rest of the composition buffer (where x is the composition cursor position). I don't see how a truncation of the rest would be helpful here. Perhaps this is just an error? My patch removes the subtraction.

In the function UIElementSink_UpdateUIElement, bytes instead of characters is used again for a wcslcpy call. [6]
2013-07-12 23:45:12 -07:00
Sam Lantinga
2468df6e5a Don't set the current OpenGL window if the context creation fails. 2013-07-12 23:28:34 -07:00
Sam Lantinga
7b620e00ac Updated supported iOS version. 2013-07-12 23:16:11 -07:00
Ryan C. Gordon
7b6a381369 CMake project should install sdl2.m4.
Fixes Bugzilla #1809.
2013-07-13 00:10:25 -04:00
Ryan C. Gordon
b2849474ac CMake project should enable pthreads for Mac OS X by default. 2013-07-13 00:07:34 -04:00
Ryan C. Gordon
f8be9c4907 Fixed iOS context sharing again.
I suck at Objective-C.
2013-07-12 23:38:44 -04:00
Ryan C. Gordon
ae7a409acf Patched to compile. 2013-07-12 23:32:54 -04:00
Ryan C. Gordon
3d9b82d9f8 Implement SDL_GL_SHARE_WITH_CURRENT_CONTEXT for iOS.
Fixes Bugzilla #1947.
2013-07-12 23:30:26 -04:00
Sam Lantinga
06741a5761 Moved the game controller database to a separate file and added a script to sort the entries so we can easily check for duplicates 2013-07-12 10:44:55 -07:00
Sam Lantinga
22aec9f625 Oops, that was supposed to be in the Linux section. 2013-07-12 08:21:28 -07:00
Sam Lantinga
ee12cc8585 Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
PoopiSan

GLES2_RenderReadPixels, GLES_RenderReadPixels, GL_RenderReadPixels and possibly other backends is incorrectly implemented.

If the current target viewport is different than window size the function is reading garbage and according to the function documentation should work with any rendering target "Read pixels from the current rendering target.".

this seems to be caused by this line:

...
SDL_GetWindowSize(window, &w, &h);
2013-07-12 00:55:04 -07:00
Sam Lantinga
1bcb90ff25 Don't crash if the current render target is destroyed. 2013-07-12 00:43:16 -07:00
Dimitris Zenios
852321d7a2 Fixed gcc warnings for apps using SDL headers with -Wstrict-prototypes flag. 2013-07-12 09:55:58 +03:00
Sam Lantinga
8522bf8e38 Fixed name of the Logitech F710 controller 2013-07-11 23:21:09 -07:00
Sam Lantinga
0b2d15eb61 Fixed bug 1853 - Gamecontroller patch to add support for Logitech F510 (Linux)
Gerry JJ

Same mapping as for F710. Xinput mode only since I couldn't get Dinput mode to work at all.
2013-07-11 23:20:29 -07:00
Sam Lantinga
1e21e522e1 Fixed Azamat's patch for SIZEOF_VOIDP in SDL_config.h.in 2013-07-11 23:16:47 -07:00
Azamat H. Hackimov
8e19a2982d Define universal answer of SIZEOF_VOIDP for 32/64-bit architectures.
This commit makes SDL_config.h universal, so it can be used with mixed
32 and 64 enviroment simultaneously.
2013-06-05 12:28:53 +06:00
Sam Lantinga
db4086463f Fixed cast of the OpenGL context type 2013-07-11 23:05:02 -07:00
Sam Lantinga
35275fc714 Fixed bug 1946 - OpenGL contexts in threads
The SDL OpenGL context code is now properly thread aware.  There are two new functions which return the current OpenGL window and context for the current thread.

There are still places in the cocoa driver where the OpenGL context needs to be updated when the view changes.  These will need a different solution and still use the last globally set context to avoid changing behavior.
2013-07-11 22:59:20 -07:00
Ryan C. Gordon
de2ec2b443 Fixed off-by-one error in SDL_ConvertStereo().
Fixes Bugzilla #561.

--HG--
extra : rebase_source : a21159567a0a8a9485c46d4c67e57224948952a0
2013-07-12 01:26:43 -04:00
Sam Lantinga
22b55373e7 Check the parameters to SDL_UpdateTexture() 2013-07-11 22:04:16 -07:00
Sam Lantinga
b5145bcf7f Fixed bug 1958 - Cocoa SwapWindow doesn't swap the specified window
Ryan C. Gordon

We have this in Cocoa_GL_SwapWindow()...

    /* FIXME: Do we need to get the context for the window? */
    [[NSOpenGLContext currentContext] flushBuffer];

...which means if the current GL context is not the one in (window), we swap a different one than requested.

Right now, we don't store information about which context is assigned to which window, and the OS doesn't give you a way to retrieve it from an NSView. We would have to track this per-window during SDL_GL_MakeCurrent() (and SDL_GL_CreateContext) calls.
2013-07-11 21:51:09 -07:00
Ryan C. Gordon
ca37b8fd83 Whoops, missed a part of that last commit.
Actually fixes Bugzilla #1857.
2013-07-11 23:59:09 -04:00
Ryan C. Gordon
37c7e9ad24 Explicitly write silence to the audio device while it is paused.
This is what SDL 1.2 did; we'll do this properly (add a method for the target
 driver to pause) when I rewrite all this code after the official 2.0 release.

Fixes Bugzilla #1857.
2013-07-11 23:53:00 -04:00
Ryan C. Gordon
a5362aa7e7 Attempt to fix a compiler warning on Haiku.
(if this works...Haiku generates no warnings. I know, right?!?)
2013-07-11 23:17:52 -04:00
Ryan C. Gordon
8ff1d6b620 Fixed compiler warnings on Haiku. 2013-07-11 12:44:03 -04:00
Ryan C. Gordon
e46b85c7b1 Removed some unused variables. 2013-07-11 12:27:39 -04:00
Ryan C. Gordon
09d6ed6d88 Fixed compiler warning. 2013-07-11 12:26:18 -04:00
Ryan C. Gordon
ad5f0c68a5 Cleaned up WGL_ACCELERATION_ARB usage.
We now do FULL or NO accel based on the app's preference. If the app didn't
 specify, we do FULL then fall back to NO.

(Not specifying anything--a true "don't care" scenario--breaks some ATI
 drivers, so we try to keep to the spirit of it while forcing a specific
 state.)

Previously, it would always do FULL, and try NO if it failed and the app
 had requested NO or DONTCARE.

This is a transplant of hg changesets a04171d6fa11 and d0b7c45e982e from the
 SDL-1.2 branch.

Fixes Bugzilla #1254.

--HG--
extra : rebase_source : db951d96e685e17a4d71fe2aa3d65043661ccccc
2013-07-11 12:17:13 -04:00
Ryan C. Gordon
bcef7dbe16 Added src/thread/pthread/SDL_systls.c to the CMake scripts.
--HG--
extra : rebase_source : 53362426e55c8271f8ea19d2e74997d1f01ea52b
2013-07-11 01:09:45 -04:00
Sam Lantinga
8d546288b9 Catch out of memory errors creating a window 2013-07-10 22:13:19 -07:00
Sam Lantinga
08738a32fb Fixed compile 2013-07-10 22:06:11 -07:00
Sam Lantinga
a6d24b3875 Fixed bug 1949 - Pulseaudio 32 bit audio formats support
Matt Scheirer

Pulse has supported (since version 0.8, at least) 32 bit audio formats that are now becoming available in SDL2. This patch adds those format conversions to the switch clause in the pulseaudio backend.
2013-07-10 22:01:24 -07:00
Sam Lantinga
5b03803ab3 Fixed bug 1953 - Crash at memcpy X11_DispatchEvent(_THIS) Function
Nitz

In Function X11_DispatchEvent(_THIS), case SelectionNotify :
static void
X11_DispatchEvent(_THIS)
{
 // Some Code
  case SelectionNotify: {
  //Some Code
  SDL_bool expect_lf = SDL_FALSE;
                    char *start = NULL; // Initialised with NULL
                    char *scan = (char*)p.data;
                    char *fn;
                    char *uri;
                    int length = 0;
                    while (p.count--) {
                        if (!expect_lf) {
                            if (*scan==0x0D) {
                                expect_lf = SDL_TRUE;
                            } else if(start == NULL) {
                                start = scan;
                                length = 0;
                            }
                            length++;
                        } else {
                            if (*scan==0x0A && length>0) {
                                uri = malloc(length--);

                                memcpy(uri, start, length); // Problem is Here, start is still NULL if control comes to else statement without initialising the start pointer, which is wrong

                                uri[length] = 0;
                                fn = X11_URIToLocal(uri);
                                if (fn) SDL_SendDropFile(fn);
                                free(uri);
                            }
                            expect_lf = SDL_FALSE;
                            start = NULL;
                        }
                        scan++;
                    }
                }
As shown above how start pointer remains NULL, Patch for this issue would be:
                            if (*scan==0x0D) {
                                expect_lf = SDL_TRUE;
                            }
                            if(start == NULL) {
                                start = scan;
                                length = 0;
                            }
Just replace else if statement with if.
2013-07-10 21:57:31 -07:00
Ryan C. Gordon
fcc6274a81 Added src/thread/windows/SDL_systls.c to CMakeLists.txt (thanks, Charles!).
Fixes Bugzilla #1955.
2013-07-10 23:43:35 -04:00
Sam Lantinga
f80a6e7ee5 Added PowerPC and ARM versions of the memory barrier functions. 2013-07-10 20:17:20 -07:00
Sam Lantinga
557bbf3fe6 Added release/acquire memory barriers to the atomic API
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
2013-07-10 18:31:17 -07:00