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4802823b94 |
9 changed files with 137 additions and 30 deletions
17
debian/control
vendored
17
debian/control
vendored
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@ -13,8 +13,6 @@ Build-Depends: debhelper (>= 9),
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dpkg-dev (>= 1.16.1~),
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fcitx-libs-dev [linux-any],
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libasound2-dev [linux-any],
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libgl1-mesa-dev,
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libpulse-dev,
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libudev-dev [linux-any],
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libdbus-1-dev [linux-any],
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libibus-1.0-dev[linux-any],
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@ -30,16 +28,16 @@ Build-Depends: debhelper (>= 9),
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libxxf86vm-dev
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Homepage: http://www.libsdl.org/
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Package: libsdl2
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Package: libsdl2-2.0-0
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Architecture: any
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Multi-Arch: same
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Pre-Depends: ${misc:Pre-Depends}
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Depends: ${misc:Depends},
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${shlibs:Depends},
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libudev0 [linux-any],
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libudev0 | libudev1 [linux-any],
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libdbus-1-3 [linux-any]
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Conflicts: libsdl-1.3-0
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Replaces: libsdl-1.3-0
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Conflicts: libsdl-1.3-0, libsdl2
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Replaces: libsdl-1.3-0, libsdl2
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Description: Simple DirectMedia Layer
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SDL is a library that allows programs portable low level access to
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a video framebuffer, audio output, mouse, and keyboard.
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@ -51,9 +49,10 @@ Section: libdevel
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Architecture: any
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Multi-Arch: same
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Depends: ${misc:Depends},
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libsdl2 (= ${binary:Version}),
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libsdl2-2.0-0 (= ${binary:Version}),
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libc6-dev,
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libgl1-mesa-dev
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libgl1-mesa-dev,
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libx11-dev
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Conflicts: libsdl-1.3-dev
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Replaces: libsdl-1.3-dev
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Description: Simple DirectMedia Layer development files
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@ -68,7 +67,7 @@ Section: debug
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Architecture: any
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Multi-Arch: same
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Depends: ${misc:Depends},
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libsdl2 (= ${binary:Version}),
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libsdl2-2.0-0 (= ${binary:Version}),
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Description: Simple DirectMedia Layer debug files
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SDL is a library that allows programs portable low level access to a video
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framebuffer, audio output, mouse, and keyboard.
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5
debian/rules
vendored
5
debian/rules
vendored
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@ -6,7 +6,10 @@ DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH)
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confflags = --disable-rpath --disable-video-directfb \
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--disable-nas --disable-esd --disable-arts \
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--disable-alsa-shared --disable-pulseaudio-shared \
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--disable-x11-shared
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--disable-x11-shared --disable-video-opengl --enable-video-opengles \
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--disable-esd --disable-pulseaudio \
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--disable-input-tslib \
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--enable-video-rpi --enable-video-kmsdrm
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%:
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dh $@ --parallel
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@ -745,6 +745,33 @@ extern "C" {
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*/
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#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
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/**
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* \brief Tell dispmanx to stretch the SDL window to fill the display.
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*
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* This hint only applies to the rpi video driver.
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*
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* The variable can be set to the following values:
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* "0" - Window resolution is desktop resolution.
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* This is the behaviour of SDL <= 2.0.4. (default)
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* "1" - Requested video resolution will be scaled to desktop resolution.
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* Aspect ratio of requested video resolution will be respected.
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* "2" - Requested video resolution will be scaled to desktop resolution.
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* "3" - Requested video resolution will be scaled to desktop resolution.
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* Aspect ratio of requested video resolution will be respected.
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* If possible output resolution will be integral multiple of video
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* resolution.
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*/
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#define SDL_HINT_VIDEO_RPI_SCALE_MODE "SDL_VIDEO_RPI_SCALE_MODE"
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/**
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* \brief Tell dispmanx to set a specific aspect ratio.
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*
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* This hint only applies to the rpi video driver.
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*
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* Must be set together with SDL_HINT_VIDEO_RPI_SCALE_MODE=1.
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*/
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#define SDL_HINT_VIDEO_RPI_RATIO "SDL_VIDEO_RPI_RATIO"
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/**
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* \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
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*
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@ -396,11 +396,13 @@ SDL_EVDEV_translate_keycode(int keycode)
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if (keycode < SDL_arraysize(linux_scancode_table))
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scancode = linux_scancode_table[keycode];
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/*
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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SDL_Log("The key you just pressed is not recognized by SDL. To help "
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"get this fixed, please report this to the SDL forums/mailing list "
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"<https://discourse.libsdl.org/> EVDEV KeyCode %d", keycode);
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}
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*/
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return scancode;
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}
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@ -568,7 +568,7 @@ ConfigJoystick(SDL_Joystick * joystick, int fd)
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++joystick->nbuttons;
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}
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}
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for (i = 0; i < ABS_MAX; ++i) {
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for (i = 0; i < ABS_MISC; ++i) {
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/* Skip hats */
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if (i == ABS_HAT0X) {
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i = ABS_HAT3Y;
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@ -826,6 +826,10 @@ HandleInputEvents(SDL_Joystick * joystick)
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events[i].value);
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break;
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case EV_ABS:
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if (code >= ABS_MISC) {
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break;
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}
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switch (code) {
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case ABS_HAT0X:
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case ABS_HAT0Y:
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@ -44,12 +44,12 @@
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#if SDL_VIDEO_DRIVER_RPI
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/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
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#define DEFAULT_EGL "/opt/vc/lib/libbrcmEGL.so"
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#define DEFAULT_OGL_ES2 "/opt/vc/lib/libbrcmGLESv2.so"
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#define ALT_EGL "/opt/vc/lib/libEGL.so"
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#define ALT_OGL_ES2 "/opt/vc/lib/libGLESv2.so"
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#define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so"
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#define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so"
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#define DEFAULT_EGL ( vc4 ? "libEGL.so" : "/opt/vc/lib/libbrcmEGL.so" )
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#define DEFAULT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "/opt/vc/lib/libbrcmGLESv2.so" )
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#define ALT_EGL ( vc4 ? "libEGL.so" : "/opt/vc/lib/libEGL.so" )
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#define ALT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "/opt/vc/lib/libGLESv2.so" )
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#define DEFAULT_OGL_ES_PVR ( vc4 ? "libGLES_CM.so.1" : "/opt/vc/lib/libbrcmGLESv2.so" )
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#define DEFAULT_OGL_ES ( vc4 ? "libGLESv1_CM.so.1" : "/opt/vc/lib/libbrcmGLESv2.so" )
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#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
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/* Android */
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@ -256,6 +256,9 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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const char *d3dcompiler;
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
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#endif
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if (_this->egl_data) {
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return SDL_SetError("OpenGL ES context already created");
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@ -97,12 +97,12 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_PSP
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&PSP_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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&RPI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_KMSDRM
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&KMSDRM_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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&RPI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_NACL
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&NACL_bootstrap,
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#endif
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@ -31,6 +31,7 @@
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*/
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/* SDL internals */
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "SDL_version.h"
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#include "SDL_syswm.h"
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@ -217,6 +218,9 @@ RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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int
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RPI_CreateWindow(_THIS, SDL_Window * window)
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{
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const char *hintScale = SDL_GetHint(SDL_HINT_VIDEO_RPI_SCALE_MODE);
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const char *hintRatio = SDL_GetHint(SDL_HINT_VIDEO_RPI_RATIO);
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char scalemode = '0';
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SDL_WindowData *wdata;
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SDL_VideoDisplay *display;
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SDL_DisplayData *displaydata;
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@ -226,6 +230,10 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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DISPMANX_UPDATE_HANDLE_T dispman_update;
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uint32_t layer = SDL_RPI_VIDEOLAYER;
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const char *env;
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float srcAspect = 1;
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float dstAspect = 1;
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int factor_x = 0;
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int factor_y = 0;
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/* Disable alpha, otherwise the app looks composed with whatever dispman is showing (X11, console,etc) */
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dispman_alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
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@ -240,24 +248,85 @@ RPI_CreateWindow(_THIS, SDL_Window * window)
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display = SDL_GetDisplayForWindow(window);
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displaydata = (SDL_DisplayData *) display->driverdata;
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/* Windows have one size for now */
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window->w = display->desktop_mode.w;
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window->h = display->desktop_mode.h;
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/* OpenGL ES is the law here, buddy */
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window->flags |= SDL_WINDOW_OPENGL;
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if (hintScale != NULL)
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scalemode = *hintScale;
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/* Create a dispman element and associate a window to it */
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = window->w;
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dst_rect.height = window->h;
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switch(scalemode) {
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case '3':
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/* Pixel perfect scaling mode. */
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factor_x = (display->desktop_mode.w / window->w);
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factor_y = (display->desktop_mode.h / window->h);
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if ((factor_x != 0) && (factor_y != 0)) {
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if (factor_x >= factor_y) {
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dst_rect.width = window->w * factor_y;
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dst_rect.height = window->h * factor_y;
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}
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else {
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dst_rect.width = window->w * factor_x;
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dst_rect.height = window->h * factor_x;
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}
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/* Center window. */
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dst_rect.x = (display->desktop_mode.w - dst_rect.width) / 2;
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dst_rect.y = (display->desktop_mode.h - dst_rect.height) / 2;
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break;
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}
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/* If integer scale is not possible fallback to mode 1. */
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case '1':
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/* Fullscreen mode. */
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/* Calculate source and destination aspect ratios. */
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if (hintRatio != NULL)
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srcAspect = strtof(hintRatio, NULL);
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else
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srcAspect = (float)window->w / (float)window->h;
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/* only allow sensible aspect ratios */
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if (srcAspect < 0.2f || srcAspect > 6.0f)
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srcAspect = (float)window->w / (float)window->h;
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dstAspect = (float)display->desktop_mode.w / (float)display->desktop_mode.h;
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/* If source and destination aspect ratios are not equal correct destination width. */
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if (srcAspect < dstAspect) {
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dst_rect.width = (unsigned)(display->desktop_mode.h * srcAspect);
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dst_rect.height = display->desktop_mode.h;
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}
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else if (srcAspect > dstAspect) {
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = (unsigned)((float)display->desktop_mode.w / srcAspect);
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}
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else {
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = display->desktop_mode.h;
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}
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/* Center window. */
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dst_rect.x = (display->desktop_mode.w - dst_rect.width) / 2;
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dst_rect.y = (display->desktop_mode.h - dst_rect.height) / 2;
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break;
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case '2':
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/* Fullscreen streched mode. */
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = display->desktop_mode.w;
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dst_rect.height = display->desktop_mode.h;
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break;
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default:
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/* Default mode. */
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window->w = display->desktop_mode.w;
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window->h = display->desktop_mode.h;
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.width = window->w;
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dst_rect.height = window->h;
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break;
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}
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = window->w << 16;
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src_rect.height = window->h << 16;
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/* OpenGL ES is the law here, buddy */
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window->flags |= SDL_WINDOW_OPENGL;
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env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER);
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if (env) {
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layer = SDL_atoi(env);
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Loading…
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Reference in a new issue