No description
Find a file
2015-04-17 21:41:11 +02:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:26:27 -08:00
build-scripts Backport gcc-fat.sh and g++-fat.sh to the 1.2 branch to help buildbot. 2014-06-23 11:29:53 -04:00
docs Fixed bug 1387 - Patch: fix minor typos in SDL-1.2 HTML docs 2012-01-20 19:49:48 -05:00
include Fixed compiling SDL 1.2 with Xcode 5.1.1 2014-06-24 01:32:20 -07:00
src Allocate audio buffer for application mixing in FastRAM if available. Contributed by Daniel Illgen. 2015-04-17 21:41:11 +02:00
test Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out 2012-02-20 23:51:08 -05:00
VisualC Added VS2010 solution for SDL-1.2 2012-05-12 23:32:51 -07:00
VisualCE Unpacked VisualCE.zip. 2011-09-11 14:43:21 -04:00
Xcode Fixed compiling SDL 1.2 with Xcode 5.1.1 2014-06-24 01:32:20 -07:00
.hgignore Unpacked Xcode.tar.gz. 2011-09-11 14:44:37 -04:00
.hgtags Added tag release-1.2.15 for changeset fba40d9f4a73 2012-01-20 22:58:01 -05:00
autogen.sh Split acinclude.m4 into its constituent parts for easy upgrading 2009-10-04 20:31:21 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Removed the contents of the BUGS file, as most (all?) of the issues were 2007-02-14 10:40:24 +00:00
configure.in SDL-1.2: Reenable _GNU_SOURCE define for Linux. Apparently it broke things. 2015-03-23 20:11:18 -04:00
COPYING This library is now available under the LGPL 2.1, the major change of which 2006-01-30 14:27:56 +00:00
CREDITS Added credits for the PS3 code 2009-04-02 04:09:40 +00:00
CWprojects.sea.bin Updated MacOS Classic version, added version resource to MPW build. 2007-12-31 03:04:31 +00:00
docs.html It's worth noting the XRandR change in the release notes. 2011-12-30 14:43:57 -05:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
Makefile.dc Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST) 2006-06-20 06:39:01 +00:00
Makefile.ds Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
Makefile.in Fixed bug 938 - SDL fails to link in mingw+msys+libtool 2011-12-30 14:14:45 -05:00
Makefile.minimal Fixed bug #171 2006-03-23 21:28:33 +00:00
MPWmake.sea.bin Updated MacOS Classic version, added version resource to MPW build. 2007-12-31 03:04:31 +00:00
README Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Removed broken AmigaOS support. 2006-10-29 03:58:27 +00:00
README.BeOS Added a reminder on where to put libSDL.so 2006-02-18 07:21:42 +00:00
README.DC *** empty log message *** 2006-03-02 13:26:24 +00:00
README.HG Replaced README.SVN with Mercurial information, for 1.2 branch. 2010-02-28 23:45:02 -08:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Unpacked Xcode.tar.gz. 2011-09-11 14:44:37 -04:00
README.MiNT atari: update Readme. 2014-08-13 20:06:53 +02:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.NDS Added initial support for Nintendo DS, based on the work by Troy Davis (GPF) 2007-06-25 00:50:20 +00:00
README.OS2 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.Porting Added documentation on how to build a completely useless SDL library. :) 2006-03-08 08:30:17 +00:00
README.PS3 Hello. 2009-04-02 04:06:55 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Update from Alan Buckley 2006-02-06 08:47:44 +00:00
README.Symbian Minor updates to the Symbian/S60 port, plus project files that weren't 2007-07-05 04:51:09 +00:00
README.Watcom ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
README.WinCE Unpacked VisualCE.zip. 2011-09-11 14:43:21 -04:00
README.wscons To: sdl@libsdl.org 2005-11-22 15:19:50 +00:00
sdl-config.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
sdl.m4 Fixed bug 978 2010-04-23 02:19:19 -07:00
sdl.pc.in Fixed bug #531 2008-01-01 15:23:59 +00:00
SDL.qpg.in Fixed bug 938 - SDL fails to link in mingw+msys+libtool 2011-12-30 14:14:45 -05:00
SDL.spec.in Date: Sat, 31 Mar 2007 16:39:52 +0200 2007-04-01 03:27:45 +00:00
symbian.zip Minor updates to the Symbian/S60 port, plus project files that weren't 2007-07-05 04:51:09 +00:00
TODO Fixes bug #195: 2006-04-13 13:08:26 +00:00
VisualC.html Unpacked VisualC.zip. 2011-09-11 13:29:23 -04:00
Watcom-OS2.zip Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll 2006-05-17 18:57:04 +00:00
Watcom-Win32.zip ------- Comment #5 From Marc Peter 2006-06-25 18:03 [reply] ------- 2006-06-26 01:33:53 +00:00
WhatsNew Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11. 2009-10-10 15:06:04 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)