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2010-07-26 20:41:45 -04:00
acinclude A better solution to making the default build optimization -O3 2009-10-11 10:38:38 +00:00
build-scripts Add a default revision string if we can't find hg 2010-05-09 19:55:28 -07:00
include Added color-key mode and redid the code to work with it. 2010-07-22 23:11:01 -04:00
src OK, it appears that dramatic hacks are not necessary to make Cocoa work... 2010-07-26 20:41:45 -04:00
test Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself. 2010-07-26 17:27:04 -04:00
VisualC Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why. 2010-07-20 12:42:43 -04:00
VisualCE Removed outdated Dreamcast support 2009-09-19 07:21:22 +00:00
Xcode Updated Mac Xcode project for refactored rwops automated test changes. 2010-05-09 07:00:28 -07:00
Xcode-iPhoneOS Don't assume .bashrc exists. :) 2010-05-09 19:51:21 -07:00
.hgignore Removed compiled testeyes from revision control. Added it to ignore list. 2010-07-13 02:27:59 -04:00
.hgtags Tagging version before everything gets ripped out. 2010-05-09 17:00:56 -07:00
.indent.pro SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown. 2007-02-14 10:41:55 +00:00
configure.in Add XShape test to configure scripts. 2010-07-13 02:43:10 -04:00
COPYING
CREDITS Removed outdated Atari support 2009-09-20 04:15:19 +00:00
INSTALL Added svn checkout install step 2009-12-14 23:43:57 +00:00
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in Finished X11 shaped-window functionality and removed ellipse+polygon rendering. 2010-06-30 16:19:44 -04:00
Makefile.minimal Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.pandora Patch from David Carre: 2009-07-30 14:53:57 +00:00
Makefile.wiz Scott to slouken 2009-11-17 04:53:15 +00:00
NOTES Added notes on the next steps for SDL 1.3 2007-08-16 21:43:19 +00:00
README Removed outdated Atari support 2009-09-20 04:15:19 +00:00
README-SDL.txt
README.BeOS
README.DirectFB DirectFB cleanups & simple window manager 2009-01-11 23:49:23 +00:00
README.HG Changed the Subversion README to Mercurial. 2010-02-28 03:23:07 -05:00
README.iphoneos Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. 2010-01-21 06:21:52 +00:00
README.MacOSX
README.pandora OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
README.Porting Added the dummy audio driver to instructions 2006-07-26 03:57:45 +00:00
README.PS3 Merged Martin's code changes from Google Summer of Code 2009 2009-09-07 04:51:29 +00:00
README.QNX Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.RISCOS Removed references to CD-ROM support from the README files 2009-09-05 09:12:03 +00:00
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec 2007-04-01 03:28:36 +00:00
sdl.m4 Fixed bug 978 2010-04-23 02:19:34 -07:00
sdl.pc.in Merged fix for bug #531 from SDL 1.2 revision 3511 2008-01-01 15:26:11 +00:00
SDL.spec.in Fixed bug #928 2010-01-24 21:13:33 +00:00
TODO OK, it appears that dramatic hacks are not necessary to make Cocoa work... 2010-07-26 20:41:45 -04:00
UNDER_CONSTRUCTION.txt SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)