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Sam Lantinga 1e6f6032b2 *** empty log message ***
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40753
2003-12-10 12:32:38 +00:00
docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include Greatly simplified the SDL CPU info code 2003-11-24 09:16:52 +00:00
src *** empty log message *** 2003-12-10 12:32:38 +00:00
test Switched data files to binary format 2003-11-24 00:21:24 +00:00
.cvsignore *** empty log message *** 2003-08-30 17:12:10 +00:00
acinclude.m4 Use a unique base address for each DLL. 2003-10-06 08:34:08 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS Date: Fri, 15 Aug 2003 09:13:59 +0300 2003-08-23 23:20:21 +00:00
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
configure.in Date: Mon, 24 Nov 2003 20:11:31 +0000 2003-11-24 21:57:13 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Updated the credits 2002-08-25 02:05:24 +00:00
CWprojects.sea.bin Added SDL_loadso.c to the CodeWarrior project 2003-08-31 02:58:29 +00:00
docs.html *** empty log message *** 2003-08-30 20:55:38 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL *** empty log message *** 2002-10-20 00:15:33 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltmain.sh Date: Mon, 17 Nov 2003 23:12:59 +0100 2003-11-18 14:25:12 +00:00
Makefile.am N Sep 17 8791 Sam Lantinga Re: tks source released 2003-09-21 18:32:04 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
missing Missing has been re-added 2003-02-01 19:50:22 +00:00
mkinstalldirs Initial revision 2001-04-26 16:45:43 +00:00
MPWmake.sea.bin Fixed building SDL_loadso.c on MacOS Classic 2003-08-30 22:20:07 +00:00
PBProjects.tar.gz *** empty log message *** 2003-08-10 17:49:51 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX *** empty log message *** 2001-11-02 18:12:52 +00:00
README.MiNT Atari CD-ROM support 2003-09-27 08:20:26 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Sat, 13 Sep 2003 15:50:43 +0300 2003-09-21 18:13:48 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in The portable way of including SDL is #include "SDL.h" 2002-09-09 05:28:06 +00:00
sdl.m4 Fixed path problem with sdl.m4 macro file 2002-09-09 05:12:32 +00:00
SDL.qpg.in Date: Sat, 13 Sep 2003 15:50:43 +0300 2003-09-21 18:13:48 +00:00
SDL.spec.in *** empty log message *** 2002-05-31 04:45:46 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.zip Updated Visual C++ support 2003-11-24 19:58:29 +00:00
VisualC7.zip Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew *** empty log message *** 2003-11-24 22:52:28 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)