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Sam Lantinga 31731b66ce te: 27 Jun 2003 21:16:01 +0100
From: Alan Swanson
Subject: [SDL] New XFree 4.3 Video Mode Patch

The current patch to fix the issues with XFree 4.3 it is a bit of
overkill to a simple problem. Default screen settings should be set in
X, not selected by SDL with environment variables. Any program or user
using non-standard or unset display modes get what they deserve :-)

If you look at the unsorted list of modes returned by X, here's mine;

 1280 x 1024 @ 85.0  >
 1024 x 768 @ 100.3  > USER
 800 x 600 @ 125.5   > SET
 640 x 480 @ 124.9   >
 1280 x 1024 @ 75.0  ]
 1280 x 1024 @ 60.0  ]
 1280 x 960 @ 85.0   ] X11
 1280 x 960 @ 60.0   ] AUTO
 1152 x 864 @ 75.0   ]
 1152 x 768 @ 54.8   ]
 960 x 720 @ 120.0   ]
...
 640 x 400 @ 85.1    ] 256k
 576 x 432 @ 150.0   ] 249k PIXEL
 640 x 350 @ 85.1    ] 224k COUNT
 576 x 384 @ 109.6   ] 221k
...

The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.

The reason why every other library or program not using SDL was working
is due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.

The solution is to scan forward for the first user set mode or highest X
mode. The qsort still keeps user set modes above higher refresh modes
added by X.

For the best match we still reverse search for the nearest larger size
and then try to find a higher version of it.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40638
2003-06-28 17:16:52 +00:00
docs Updated from the SDL Documentation Project 2001-09-14 02:41:09 +00:00
include *** empty log message *** 2003-06-28 17:03:57 +00:00
src te: 27 Jun 2003 21:16:01 +0100 2003-06-28 17:16:52 +00:00
test Added MacOS X CD-ROM audio support (thanks Max and Darrell) 2003-04-15 16:33:56 +00:00
.cvsignore CVS should ignore files automatically generated by building on MacOS X 2003-02-09 02:58:40 +00:00
acinclude.m4 Changes since SDL 1.2.0 release 2001-04-26 16:50:19 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html Updated the Borland C++ projects (thanks Dominique!) 2002-08-24 16:15:37 +00:00
Borland.zip The compiler option that makes enums having the size of an int must be enabled. 2003-05-29 04:16:20 +00:00
BUGS Date: Thu, 16 Jan 2003 13:48:31 +0200 2003-01-20 01:38:37 +00:00
config.guess Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
config.sub Added MacOS X Project Builder projects 2001-06-10 18:20:23 +00:00
configure.in Added MacOS X CD-ROM audio support (thanks Max and Darrell) 2003-04-15 16:33:56 +00:00
COPYING Initial revision 2001-04-26 16:45:43 +00:00
CREDITS Updated the credits 2002-08-25 02:05:24 +00:00
CWprojects.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
docs.html Open ALSA devices in non-blocking mode (thanks Aleksey!) 2002-11-17 20:02:26 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL *** empty log message *** 2002-10-20 00:15:33 +00:00
install-sh Initial revision 2001-04-26 16:45:43 +00:00
ltconfig *** empty log message *** 2003-03-09 21:38:18 +00:00
ltmain.sh *** empty log message *** 2003-03-09 21:38:18 +00:00
Makefile.am Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
missing Missing has been re-added 2003-02-01 19:50:22 +00:00
mkinstalldirs Initial revision 2001-04-26 16:45:43 +00:00
MPWmake.sea.bin Updated MacOS projects with "enums as int" build option 2002-09-01 19:34:01 +00:00
PBProjects.tar.gz Updated the Project Builder stationary with SDLMain.* 2002-10-08 15:48:21 +00:00
README Added initial support for RISC OS (thanks Peter Naulls!) 2003-05-29 04:44:13 +00:00
README-SDL.txt Initial revision 2001-04-26 16:45:43 +00:00
README.AmigaOS Updated the Amiga OS port of SDL (thanks Gabriele) 2001-05-10 20:13:29 +00:00
README.CVS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX *** empty log message *** 2001-11-02 18:12:52 +00:00
README.MiNT Updated Atari port for new system headers (thanks Patrice!) 2002-12-07 06:54:47 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Wed, 22 May 2002 22:30:58 +0300 2002-05-28 19:31:32 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in The portable way of including SDL is #include "SDL.h" 2002-09-09 05:28:06 +00:00
sdl.m4 Fixed path problem with sdl.m4 macro file 2002-09-09 05:12:32 +00:00
SDL.spec.in *** empty log message *** 2002-05-31 04:45:46 +00:00
strip_fPIC.sh Fixed to work on Solaris x86 2001-05-10 20:19:50 +00:00
TODO *** empty log message *** 2001-08-18 10:33:55 +00:00
VisualC.html Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualC.zip Updated Visual C++ projects 2003-02-26 16:58:49 +00:00
VisualC7.zip Added Visual C++ 7 (.NET) projects (thanks James!) 2002-10-08 15:43:40 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) 2002-08-19 18:09:44 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, and IRIX.  The code contains support
for Windows CE, AmigaOS, Dreamcast, Atari, QNX, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)