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From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40762 |
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docs | ||
include | ||
src | ||
test | ||
.cvsignore | ||
acinclude.m4 | ||
autogen.sh | ||
Borland.html | ||
Borland.zip | ||
BUGS | ||
config.guess | ||
config.sub | ||
configure.in | ||
COPYING | ||
CREDITS | ||
CWprojects.sea.bin | ||
docs.html | ||
EpocBuildFiles.zip | ||
INSTALL | ||
ltmain.sh | ||
Makefile.am | ||
Makefile.dc | ||
MPWmake.sea.bin | ||
PBProjects.tar.gz | ||
README | ||
README-SDL.txt | ||
README.AmigaOS | ||
README.CVS | ||
README.DC | ||
README.Epoc | ||
README.MacOS | ||
README.MacOSX | ||
README.MiNT | ||
README.NanoX | ||
README.PicoGUI | ||
README.QNX | ||
README.Qtopia | ||
README.WinCE | ||
sdl-config.in | ||
sdl.m4 | ||
SDL.qpg.in | ||
SDL.spec.in | ||
strip_fPIC.sh | ||
TODO | ||
VisualC.html | ||
VisualC.zip | ||
VisualC7.zip | ||
VisualCE.zip | ||
WhatsNew |
Simple DirectMedia Layer (SDL) Version 1.2 --- http://www.libsdl.org/ This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Java, Lua, ML, Objective C, Perl, PHP, Pike, Python, and Ruby. The current version supports Linux, Windows, BeOS, MacOS, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS, but these are not officially supported. This library is distributed under GNU LGPL version 2, which can be found in the file "COPYING". This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library. The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html" The test programs in the "test" subdirectory are in the public domain. Frequently asked questions are answered online: http://www.libsdl.org/faq.php If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)