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Ryan C. Gordon e6ea19255d Mac Classic and CodeWarrior patches.
--ryan.



From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Subject: Re: [SDL] Updated Mac patch
Date: Tue, 6 Sep 2005 15:21:27 +0200
To: A list for developers using the SDL library <sdl@libsdl.org>

Earlier, I wrote:

> Updated the previous Mac patch to disable Carbon by default.
> Also "fixed" the SDL.spec again, so that it builds on Darwin.
>
> http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
> Also applied fine to SDL12 CVS, when I tried it.
>
> Haven't completed any new packaging or projects for Xcode/PB,
> but it seems to build and install fine here (in development).

Tested the new patch to build with old CodeWarrior and MPW,
and it seems it needed some hacks with those old headers...

Just in case you want to support the archeological versions -
here is a small add-on to the above patch, to fix those...

http://www.algonet.se/~afb/SDL-1.2.9-classic.patch


I couldn't get the old CW5 projects to build without a few
modifications - such as deleting the stray old header in:
"CWprojects/Support/Carbon/Include/ConditionalMacros.h" ?

But I updated both projects to CW6 too and built for Carbon,
and it ran all of the Mac test projects without any problems.
The MPW file seems to have compiled, with a small order change.


As long as you're still shipping the CWProjects and MPWmake
with the download, they should probably be updated/fixed ?
(another "solution" would of course be to just delete them)

I'll post my new projects along with the new Xcode projects
later on, along with XML exports of the various .mcp files.
(CW5 builds for Classic / "PPC", and CW6 builds for Carbon)


It'll be packaged as a part of the next SpriteWorld X release...
http://spriteworldx.sourceforge.net/  [Classic/Carbon/Win/X11]

--anders

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401138
2005-09-08 06:34:28 +00:00
docs *** empty log message *** 2004-12-16 06:39:54 +00:00
include The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
src Mac Classic and CodeWarrior patches. 2005-09-08 06:34:28 +00:00
test From Patrice Mandin: 2005-08-20 21:39:06 +00:00
.cvsignore *** empty log message *** 2004-12-16 05:29:55 +00:00
acinclude.m4 Don't fail if we don't have ALSA available 2004-08-24 06:32:50 +00:00
autogen.sh *** empty log message *** 2002-04-13 14:44:33 +00:00
Borland.html *** empty log message *** 2003-07-01 01:18:27 +00:00
Borland.zip *** empty log message *** 2003-07-01 01:18:27 +00:00
BUGS *** empty log message *** 2004-08-20 19:42:44 +00:00
config.guess Updated libtool support so Mingw32 builds work. 2003-10-06 07:13:16 +00:00
config.sub Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
configure.in The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
COPYING
CREDITS Lots of people have contributed cash. :) 2004-02-15 22:04:46 +00:00
CWprojects.sea.bin Updated version number 2005-08-24 05:49:57 +00:00
docs.html *** empty log message *** 2005-08-21 08:02:23 +00:00
EpocBuildFiles.zip Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
INSTALL Date: Tue, 2 Mar 2004 11:34:54 +0100 2004-03-02 13:01:02 +00:00
ltmain.sh Updated libtool support for libtool 1.5.8 2004-08-21 20:35:50 +00:00
Makefile.am Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
Makefile.dc Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
MPWmake.sea.bin Updated projects with cpuinfo API 2004-02-10 17:34:38 +00:00
PBProjects.tar.gz The tenth time is the charm... 2004-05-20 10:05:59 +00:00
README QNX is now officially supported! Thanks to Mike Gorchak! 2003-08-30 17:09:59 +00:00
README-SDL.txt
README.AmigaOS
README.CVS *** empty log message *** 2004-05-16 22:37:59 +00:00
README.DC Added initial support for Dreamcast (thanks HERO!) 2002-10-05 16:50:56 +00:00
README.Epoc Added support for building SDL for EPOC/SymbianOS 6.0 (thanks Hannu!) 2001-12-14 12:37:34 +00:00
README.MacOS Date: Sat, 8 Sep 2001 04:42:23 +0200 2001-09-11 19:00:18 +00:00
README.MacOSX Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
README.MiNT Document recent audio updates 2005-08-10 14:30:53 +00:00
README.NanoX Date: Sat, 24 Aug 2002 22:20:01 -0600 2002-08-25 06:21:49 +00:00
README.PicoGUI Added initial support for PicoGUI (thanks Micah!) 2002-08-01 23:24:13 +00:00
README.QNX Date: Sat, 24 Apr 2004 15:13:32 +0300 2004-05-06 15:55:06 +00:00
README.Qtopia Added a README for Qtopia 2002-06-01 18:43:51 +00:00
README.RISCOS Date: Wed, 26 Jan 2005 13:37:09 GMT 2005-02-12 18:01:31 +00:00
README.WinCE Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
sdl-config.in Fixed static linking on MacOS X (thanks Max!) 2004-02-11 07:09:11 +00:00
sdl.m4 Date: Wed, 17 Aug 2005 11:23:40 -0400 2005-08-18 06:06:02 +00:00
SDL.qpg.in Date: Tue, 2 Mar 2004 08:52:20 +0200 2004-03-02 12:38:27 +00:00
SDL.spec.in The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
strip_fPIC.sh
TODO
VisualC.html Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualC.zip Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualCE.zip Updated for embedded Visual C++ 4.0 2002-08-20 00:20:06 +00:00
WhatsNew *** empty log message *** 2004-01-08 16:01:07 +00:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)