Dimitris Panokostas
|
b2044243ce
|
Updated VSLinux project to add /usr/local/include/ as an Include path as well
|
2018-01-09 23:29:26 +01:00 |
|
Dimitris Panokostas
|
2bcb11877c
|
Updated some header references
|
2018-01-09 23:28:25 +01:00 |
|
Dimitris Panokostas
|
a34fb794c6
|
Updated VisualGDB solution and projects to include Dispmanx target, genblitter, genlinetoscr projects
|
2018-01-09 22:59:22 +01:00 |
|
Dimitris Panokostas
|
647f573a65
|
Better fix for #142
|
2018-01-08 15:48:33 +01:00 |
|
Dimitris Panokostas
|
0a21fb4625
|
Fixed #142
|
2018-01-07 22:22:49 +01:00 |
|
Dimitris Panokostas
|
c70d2c09e9
|
Updated VSLinux project
|
2018-01-05 16:31:33 +01:00 |
|
Dimitris Panokostas
|
3743b2c394
|
GUI texture now uses format from Surface
|
2018-01-05 16:29:19 +01:00 |
|
Dimitris Panokostas
|
281b68a4d7
|
Fixed typo in InGameMessage
|
2018-01-05 15:41:32 +01:00 |
|
Dimitris Panokostas
|
32b637a3ac
|
Fixed 100% CPU usage while idle in InGameMessage
|
2018-01-05 15:38:01 +01:00 |
|
Dimitris Panokostas
|
748130a5ea
|
Fixed CPU usage at 100% while in GUI
|
2018-01-05 13:27:07 +01:00 |
|
Dimitris Panokostas
|
78d0986b61
|
guisan updates for surfaces
|
2018-01-05 13:24:52 +01:00 |
|
Dimitris Panokostas
|
1c00afac89
|
Fixed typo, minor cleanup
|
2018-01-04 22:57:28 +01:00 |
|
Dimitris Panokostas
|
4fdd73b9c7
|
Don't use the dummy_surface except if we're on SDL1
|
2018-01-04 22:05:39 +01:00 |
|
Dimitris Panokostas
|
dec959ac3f
|
Don't call SDL_UpdateTexture when using Dispmanx in SDL2
|
2018-01-04 21:52:20 +01:00 |
|
Dimitris Panokostas
|
d7ac7b446c
|
Simplified some Makefile common flags
|
2018-01-04 21:03:10 +01:00 |
|
Dimitris Panokostas
|
ccc558d73e
|
Bumped version to 2.8 beta
|
2018-01-04 16:38:14 +01:00 |
|
Dimitris Panokostas
|
a75aa6b953
|
Added GCC Profile option in Makefile
|
2018-01-04 16:13:21 +01:00 |
|
Dimitris Panokostas
|
fbde5502b5
|
Moved OpenGUI and Quit buttons back to Misc panel
|
2018-01-04 16:11:02 +01:00 |
|
Dimitris Panokostas
|
21b8fe9e4a
|
Moved Quit/Enter GUI options from Misc to Input panel
|
2018-01-04 15:24:48 +01:00 |
|
Dimitris Panokostas
|
45ae8f295f
|
Cleaned up unused variables in ShowMessage
|
2018-01-04 14:33:11 +01:00 |
|
Dimitris Panokostas
|
7620f981eb
|
Fixed Navigation wouldn't go to "Shutdown" button
|
2018-01-04 14:31:22 +01:00 |
|
Dimitris Panokostas
|
ee3279629d
|
Added Game Controller support in InGameMessage
|
2018-01-04 14:16:27 +01:00 |
|
Dimitris Panokostas
|
f2e4a16128
|
Fixed InGameMessage for SDL1 properly
|
2018-01-04 10:01:30 +01:00 |
|
Dimitris Panokostas
|
6e7298eb72
|
Cleaned up GUI code regarding Action Replay sections
|
2018-01-04 00:28:02 +01:00 |
|
Dimitris Panokostas
|
d870462afc
|
Added more Event definitions and updated handling to match WinUAE
|
2018-01-04 00:27:17 +01:00 |
|
Dimitris Panokostas
|
edc9bd3616
|
Set default key for activating Action Replay/HRTmon to Pause/Break
|
2018-01-03 23:16:19 +01:00 |
|
Dimitris Panokostas
|
ba9a92bc94
|
Fixed emulator would freeze if InGameMessage was requested on startup, before we initialized the screen
|
2018-01-03 23:04:45 +01:00 |
|
Dimitris Panokostas
|
3f12881e0c
|
Fixed SDL_SCANCODE_NONUSBACKSLASH mapping
|
2018-01-03 22:11:30 +01:00 |
|
Dimitris Panokostas
|
1bf216e292
|
Fixed trailing for all paths (in case a slash was missing)
|
2018-01-03 22:07:57 +01:00 |
|
Dimitris Panokostas
|
4da56a6aa6
|
Code cleanup and modernization
|
2018-01-03 21:49:41 +01:00 |
|
Dimitris Panokostas
|
1b1635d05e
|
Added suppport for NONUSBACKSLASH key, maps to INPUTEVENT_KEY_2B
|
2018-01-03 20:29:33 +01:00 |
|
Dimitris Panokostas
|
027241dbc5
|
Fixed keyboard input recognition for SDL2 (and NumPad Comma detection for both SDL1/SDL2)
|
2018-01-03 20:04:44 +01:00 |
|
Dimitris Panokostas
|
80273f4ec5
|
Use the same input detection in GUI for both SDL1 and SDL2 (keysym.sym instead of keysym.scancode)
|
2018-01-03 16:47:25 +01:00 |
|
Dimitris Panokostas
|
ae311d6ffe
|
Improved Caps Lock status detection and sync
|
2018-01-03 16:25:01 +01:00 |
|
Dimitris Panokostas
|
8a685f9fad
|
Removed unused code
|
2018-01-03 14:21:14 +01:00 |
|
Dimitris Panokostas
|
1faf2aebf8
|
Create PULL_REQUEST_TEMPLATE
|
2018-01-03 10:29:31 +01:00 |
|
Dimitris Panokostas
|
5a9cbd0bab
|
Create ISSUE_TEMPLATE.md
|
2018-01-03 10:28:13 +01:00 |
|
Dimitris Panokostas
|
dd73f3cb86
|
Create CODE_OF_CONDUCT.md
|
2018-01-03 10:18:02 +01:00 |
|
Dimitris Panokostas
|
4b135fdcfa
|
Default setting for Line Doubling is now ON, if the host resolution allows it
|
2018-01-03 00:48:54 +01:00 |
|
Dimitris Panokostas
|
b3aee9f86c
|
Fixed Dispmanx: parts of GUI showing in the background when emulation starts
|
2018-01-02 22:57:33 +01:00 |
|
Dimitris Panokostas
|
9fc803a7e3
|
Added Correct Aspect Ratio calculation for all DispmanX targets, controlled by option in the Display Panel
|
2018-01-02 20:17:32 +01:00 |
|
Dimitris Panokostas
|
f3de450205
|
Dispmanx: Added automatic aspect ratio calculation, ensure the GUI is cleared from screen when closed
|
2018-01-02 16:43:19 +01:00 |
|
Dimitris Panokostas
|
d03ffe8495
|
Removed extra flags from Makefile
|
2018-01-02 16:42:26 +01:00 |
|
Dimitris Panokostas
|
36660d2a91
|
Fixed segfault when exiting emulator in SDL2
|
2018-01-01 23:21:49 +01:00 |
|
Dimitris Panokostas
|
8dc625b84d
|
Fix #172
|
2017-12-30 18:10:36 +01:00 |
|
Dimitris Panokostas
|
c778b6f19b
|
Added new experimental target: SDL2 with DispManX
|
2017-12-30 01:37:52 +01:00 |
|
Dimitris Panokostas
|
949018a755
|
Fixed syntax error which broke SDL1 build
|
2017-12-30 00:39:34 +01:00 |
|
Dimitris Panokostas
|
56d594b70f
|
Defined bswap_* to use the assembly version
|
2017-12-29 10:37:20 +01:00 |
|
Dimitris Panokostas
|
4e43b40c38
|
Moved bits_in_mask and mask_shift into gfxutil (as in WinUAE)
|
2017-12-29 10:36:41 +01:00 |
|
Dimitris Panokostas
|
8aa90db96f
|
SDL2: use surface's native pixel format instead of hardcoding one
|
2017-12-29 00:47:37 +01:00 |
|