Commit graph

192 commits

Author SHA1 Message Date
Henrik Rydgard
b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
raven02
eff7ad2531 Combine PPGeDrawImage() and PPGeDrawText() 2013-04-16 20:52:35 +08:00
raven02
b8b34d76b3 Gundam vs gundam NP encounter limit = 0 2013-04-04 17:57:05 +08:00
Unknown W. Brackets
8aeaedc597 Don't allow sceUtility dialogs to overlap.
PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
raven02
757ff087f9 Making the input letter closer 2013-03-06 06:47:21 +08:00
raven02
4290700a12 OSK typo 2013-03-05 22:43:04 +08:00
Unknown W. Brackets
1ff163cd10 Buildfix for Android/etc. 2013-02-28 07:58:23 -08:00
raven02
4584d541ca Add CAPS for OSK input 2013-02-28 20:19:33 +08:00
Unknown W. Brackets
de7ada1982 Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
raven02
59a046c4e7 Better centering of OSK title 2013-02-21 07:15:37 +08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
lioncash
19984031f6 These two variables should be unsigned. It doesn't make sense for them to be signed.
I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.

These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00
raven02
06f514ee24 Center OSK description correctly 2013-01-27 20:19:28 +08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
Xele02
1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Mathias Tillman
b780e39397 Fixed various potential bugs and compiler warnings 2013-01-07 15:57:19 +01:00
Unknown W. Brackets
0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
raven02
f78c519a96 OSK dialog cosmetic fix 2012-12-28 12:03:53 +08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
7c35b145ea Make the OSK go left/right like SNES/etc. ones. 2012-12-23 09:25:42 -08:00
Unknown W. Brackets
bfcf6e3aca Stop always selecting the first char in OSK. 2012-12-23 09:23:01 -08:00
Unknown W. Brackets
c89c46cbf9 Center and space out the OSK. 2012-12-23 09:21:10 -08:00
Unknown W. Brackets
64d8763d0a Fix left/right/up/down wrapping issues in OSK. 2012-12-23 09:13:49 -08:00
Unknown W. Brackets
1c4409e082 Naive fix for repeat rate issues in OSK.
Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets
f2cb19d7ba Switch OSK to using a std::string buffer.
Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets
25e8fbdb68 Oops, forgot to add one here. 2012-12-22 22:57:56 -08:00
Unknown W. Brackets
4bc06562d6 Move OSK inputChars to global, fixes release crash.
Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul
8586bb30b6 Make some vars class members 2012-12-22 19:58:47 +00:00
TMaul
ff4d52059e Clean up OSK code
Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul
d5dd6881d7 Fix returned value length 2012-12-22 18:48:34 +00:00
TMaul
d3e28a5032 Clean up OSK instructions 2012-12-22 18:48:33 +00:00
TMaul
60e831bc8e Make OSK work
But it's kind of horriffic
2012-12-22 18:48:33 +00:00
TMaul
9b628d1ab0 Increase font size and spacing 2012-12-22 18:48:33 +00:00
TMaul
21a389a772 Display 'keys' 2012-12-22 18:48:32 +00:00
TMaul
2b177e9b6d Start making the osk an osk 2012-12-22 18:48:32 +00:00
Henrik Rydgard
91744a03b0 Warning fixes 2012-12-21 16:50:13 +01:00
Xele02
0ccce3c1a8 * Don't restart dialog if already running. This correct bug with
MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard
15b7c1c96c sceSas cleanup 2012-12-16 20:40:49 +01:00
TMaul
ef836c6022 More Cleanup
Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381 Fake some of the on screen keyboard
Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00