Henrik Rydgard
b12fc6e7aa
UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough.
2013-04-17 20:51:02 +02:00
raven02
eff7ad2531
Combine PPGeDrawImage() and PPGeDrawText()
2013-04-16 20:52:35 +08:00
raven02
b8b34d76b3
Gundam vs gundam NP encounter limit = 0
2013-04-04 17:57:05 +08:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
raven02
757ff087f9
Making the input letter closer
2013-03-06 06:47:21 +08:00
raven02
4290700a12
OSK typo
2013-03-05 22:43:04 +08:00
Unknown W. Brackets
1ff163cd10
Buildfix for Android/etc.
2013-02-28 07:58:23 -08:00
raven02
4584d541ca
Add CAPS for OSK input
2013-02-28 20:19:33 +08:00
Unknown W. Brackets
de7ada1982
Fix some x64 type warnings.
2013-02-24 10:39:06 -08:00
raven02
59a046c4e7
Better centering of OSK title
2013-02-21 07:15:37 +08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
lioncash
19984031f6
These two variables should be unsigned. It doesn't make sense for them to be signed.
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I'm pretty sure having a negative maximum allowable text output limit wouldn't happen.
Also, I'm pretty sure an output length won't be negative.
These also get rid of some typecasts.
2013-01-29 09:03:22 -05:00
raven02
06f514ee24
Center OSK description correctly
2013-01-27 20:19:28 +08:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Xele02
1f4f5eaf9a
Add fade in / out on dialog to allow time for the user to release
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button.
2013-01-19 00:46:05 +01:00
Mathias Tillman
b780e39397
Fixed various potential bugs and compiler warnings
2013-01-07 15:57:19 +01:00
Unknown W. Brackets
0edbcdc955
Fix some missing things / bugs in save states.
2012-12-29 02:56:56 -08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
raven02
f78c519a96
OSK dialog cosmetic fix
2012-12-28 12:03:53 +08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
7c35b145ea
Make the OSK go left/right like SNES/etc. ones.
2012-12-23 09:25:42 -08:00
Unknown W. Brackets
bfcf6e3aca
Stop always selecting the first char in OSK.
2012-12-23 09:23:01 -08:00
Unknown W. Brackets
c89c46cbf9
Center and space out the OSK.
2012-12-23 09:21:10 -08:00
Unknown W. Brackets
64d8763d0a
Fix left/right/up/down wrapping issues in OSK.
2012-12-23 09:13:49 -08:00
Unknown W. Brackets
1c4409e082
Naive fix for repeat rate issues in OSK.
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Not sure if the latch should actually be consumed but makes sense.
Needs tests.
2012-12-23 08:59:34 -08:00
Unknown W. Brackets
f2cb19d7ba
Switch OSK to using a std::string buffer.
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Back as a class member, hurray.
2012-12-23 08:52:51 -08:00
Unknown W. Brackets
25e8fbdb68
Oops, forgot to add one here.
2012-12-22 22:57:56 -08:00
Unknown W. Brackets
4bc06562d6
Move OSK inputChars to global, fixes release crash.
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Also, assorted potential crash fixes / etc.
2012-12-22 22:41:51 -08:00
TMaul
8586bb30b6
Make some vars class members
2012-12-22 19:58:47 +00:00
TMaul
ff4d52059e
Clean up OSK code
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Remove some magic numbers and a few other things
2012-12-22 19:55:44 +00:00
TMaul
d5dd6881d7
Fix returned value length
2012-12-22 18:48:34 +00:00
TMaul
d3e28a5032
Clean up OSK instructions
2012-12-22 18:48:33 +00:00
TMaul
60e831bc8e
Make OSK work
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But it's kind of horriffic
2012-12-22 18:48:33 +00:00
TMaul
9b628d1ab0
Increase font size and spacing
2012-12-22 18:48:33 +00:00
TMaul
21a389a772
Display 'keys'
2012-12-22 18:48:32 +00:00
TMaul
2b177e9b6d
Start making the osk an osk
2012-12-22 18:48:32 +00:00
Henrik Rydgard
91744a03b0
Warning fixes
2012-12-21 16:50:13 +01:00
Xele02
0ccce3c1a8
* Don't restart dialog if already running. This correct bug with
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MotoGP, even if the game make weird stuff with the dialog call...
* Add log for data install and install request.
2012-12-19 01:05:45 +01:00
Henrik Rydgard
15b7c1c96c
sceSas cleanup
2012-12-16 20:40:49 +01:00
TMaul
ef836c6022
More Cleanup
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Probably some more missing stuff from the Cmakelist but I don't have it
setup to test
2012-12-15 17:39:05 +00:00
TMaul
0414b072a4
Display OSK message
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And some cleanup
2012-12-15 17:13:58 +00:00
TMaul
a2a4248381
Fake some of the on screen keyboard
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Now games that use it assume the user has input "000000" which seems to
work for most games. Gets Pixel junk monsters deluxe and Worms battle
island in-game
2012-12-15 16:42:38 +00:00