Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Henrik Rydgård
a56f391713
Make fastmem memory exceptions report the exceptions to Core correctly.
2020-07-14 09:25:45 +02:00
Henrik Rydgård
236cb57224
More info on crash screen
2020-07-14 09:25:45 +02:00
Henrik Rydgard
cbc90955ba
Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
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Add setting for ignore bad memory accesses
2020-07-14 09:25:45 +02:00
Unknown W. Brackets
d2ef6c561c
UI: Allow non-ascii on crash dump screen.
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It's not really dynamic so there's no reason to flag it. That said, the
draw buffer's text drawing doesn't support this flag anyway.
2020-07-12 22:03:16 -07:00
Unknown W. Brackets
940066db68
Core: Track exception on bad jumps.
2020-07-12 21:59:08 -07:00
Henrik Rydgård
1010a07f65
Expose more information on the crash screen (current kernel thread)
2020-07-12 16:47:53 +02:00
Henrik Rydgard
873c11d7f9
Draw a minimal crash dump on the emu screen after a caught crash.
2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb
Formalize "core excpetions" as a concept
2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
Henrik Rydgård
34a2713c3f
Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
2020-05-31 23:23:13 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Henrik Rydgård
02fdf0083f
Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
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SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård
fce09f1865
Simplify how to get the debug stats from StereoResampler
2020-05-16 19:47:13 +02:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
Henrik Rydgård
30eebe2f1d
Merge pull request #12823 from iota97/analog-rot-square
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Auto rotate over a square
2020-04-14 10:36:12 +02:00
iota97
c70bf66634
Auto rotate over a square
2020-04-14 09:43:51 +02:00
Unknown W. Brackets
dbdb72eac0
UI: Respect insets with on-device debug stats.
2020-04-12 00:02:48 -07:00
Henrik Rydgård
3838a1c94f
Support drawing around notches on Android displays. Fixes #12261
2020-03-31 00:47:01 +02:00
vnctdj
2a2af3a81c
Fix translation things
2020-03-23 23:43:24 +01:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
Unknown W. Brackets
c430fee784
UI: Rebind the backbuffer when drawing UI.
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In case it was unbound after copying to display, such as from screen
recording. See #12305 .
2020-03-15 09:22:23 -07:00
Henrik Rydgård
271f79ea63
UI: Break out the hierarchy functions into ui/root.cpp/h
2020-03-08 14:49:29 +01:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
ANR2ME
93b59afed5
Fix building errors
2020-03-03 00:23:12 +07:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Unknown W. Brackets
cebcfb1bbd
GPU: Use old frame when presenting a skip.
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If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97
f47ac2ee2c
Toggle mute button
2020-02-25 12:26:23 +01:00
Unknown W. Brackets
ce694da5ff
UI: Separate sleep time in frame time graph.
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It's useful to know how much of the frame time is active vs inactive.
2020-02-17 11:29:32 -08:00
iota97
be2eed1801
Add some reference line
2020-02-11 10:28:49 +01:00
iota97
90ff68e6c9
Framegraph in devmenu
2020-02-11 08:19:30 +01:00
Unknown W. Brackets
5009698cc0
Core: Use a shared_ptr for i18n categories.
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This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
2020-02-09 07:35:16 -08:00
iota97
f42e6a984f
Rapid fire touch control
2020-01-28 08:52:18 +01:00
Henrik Rydgård
19a1fa8430
Add a compat.ini flag for software rendering, use it to force on in Darkstalkers
2019-10-27 20:54:36 +01:00
Henrik Rydgård
3924e457be
Also rename the config setting to make sure it starts out off.
2019-10-25 16:03:00 +02:00
Henrik Rydgård
5dc9acf839
Cardboard VR: Add an on-screen VR OFF button. Enable Cardboard on iOS.
2019-10-25 16:03:00 +02:00
Unknown W. Brackets
5871ab0538
UI: Stop caching the draw context in coreParam.
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This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
2019-09-28 21:58:15 -07:00
Henrik Rydgård
653afeb7ab
Vulkan: Implement basic integrated GPU profiling.
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Currently simply measures the total GPU time of the frame. Will later be
extended to get the execution time of individual render passes.
2019-08-21 00:03:00 +02:00
Unknown W. Brackets
5e2b4d9f1d
Config: Specify/save game title on load too.
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Needed when we load and then save, of course.
2019-07-17 21:28:21 -07:00
LunaMoo
b87e958693
Replace mouse control with device ID mouse check for threshold.
2019-07-15 03:47:19 +02:00
LunaMoo
3f77bb1da5
Reduce in-game axis bind threshold for mouse control.
2019-07-15 03:30:53 +02:00
LunaMoo
da031ebbdb
Fix avi dump via render buffer instead,
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with an option to use output buffer since recording with
post process effects will often be desirable.
2019-06-04 07:54:17 +02:00
LunaMoo
57bd3c63f4
Block savestates OSM when video frames are dumped.
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Also make the dump messages shorter,
especially dump start since it will be recorded.
2019-05-27 23:43:39 +02:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
driver1998
0aa33d53c0
Disable features not available on Windows ARM32/ARM64
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ARM32: OpenGL & DirectInput
ARM64: OpenGL
2019-05-04 22:45:16 +08:00
Unknown W. Brackets
03bec46b93
UI: Make the screenshot key configurable.
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Affects #10825 .
2019-04-30 19:01:20 -07:00
LunaMoo
1fa7bbc816
Add texture dump/replace hotkeys.
2019-03-26 06:13:05 +01:00
Henrik Rydgård
7790e61b12
Merge pull request #11866 from unknownbrackets/keyup
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UI: Pass touch/button releases to all screens
2019-03-18 11:16:35 +01:00