xiushu
14e7658bbb
Implement on-screen touch combo keys.
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Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgard
6a373fe09a
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
Henrik Rydgard
c63ed2f701
Improve vertex shader description
2015-10-24 10:41:14 +02:00
Henrik Rydgård
5ebd7bf00d
Merge pull request #8084 from unknownbrackets/hle-minor
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Minor sceAtrac and sceUtility tweaks
2015-10-20 11:28:58 +02:00
Unknown W. Brackets
23c27d61df
Improve an error return value.
2015-10-18 13:02:05 -07:00
Unknown W. Brackets
cb99c9fc4a
Prevent a warning when loading some utility mods.
2015-10-18 12:53:18 -07:00
Unknown W. Brackets
d0a9813844
Account for uneven sized chunks by rounding up.
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Chunks have an extra pad byte if the size is uneven. This probably isn't
happening, but just to be safe.
2015-10-18 12:50:40 -07:00
Henrik Rydgård
e632b32be2
Merge pull request #8011 from unknownbrackets/atrac-demux
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Manually read packets in sceAtrac, skipping ffmpeg
2015-10-18 20:51:39 +02:00
Henrik Rydgård
db79e596f0
Merge pull request #8083 from lioncash/decl
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Core: Remove unimplemented class function declarations
2015-10-18 18:52:09 +02:00
Lioncash
b1901fbad2
Core: Remove unimplemented class function declarations
2015-10-18 10:55:11 -04:00
Henrik Rydgård
94ee3761ca
Merge pull request #8080 from unknownbrackets/arm64-minor
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Fix two arm64 bugs, one crashing Trails in the Sky
2015-10-18 10:45:09 +02:00
Unknown W. Brackets
8fa843bbc3
Atrac: attempt to power through bad frames.
2015-10-17 16:20:27 -07:00
Unknown W. Brackets
d30508ac43
Buildfix for Symbian/Blackberry/etc.
2015-10-17 16:20:27 -07:00
Unknown W. Brackets
60378dd59d
Atrac: Hack to make seeking in GTA work.
2015-10-17 16:20:26 -07:00
Unknown W. Brackets
0e8d3d9c56
Fix leak in FFmpeg codec ctx usage.
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Turns out we were leaking these here too.
2015-10-17 16:20:25 -07:00
Unknown W. Brackets
7d32876610
Atrac: Cleanup FFmpeg context ptr management.
2015-10-17 16:20:25 -07:00
Unknown W. Brackets
b47458eabb
Atrac: fix loading certain savestates.
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Some worked with it that high, but others not.
2015-10-17 16:20:24 -07:00
Unknown W. Brackets
5177f16c8d
Atrac: Use constants for the states, more clarity.
2015-10-17 16:20:23 -07:00
Unknown W. Brackets
310aa6ed47
Atrac: Remove avio helpers.
2015-10-17 16:20:22 -07:00
Unknown W. Brackets
6420b679d4
Atrac: Split out low-level packet handling.
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So we don't have the hack in the other code at all.
2015-10-17 16:20:22 -07:00
Unknown W. Brackets
5174f7df69
Atrac: Read in the jointStereo flag for ATRAC3.
2015-10-17 16:20:21 -07:00
Unknown W. Brackets
27a10bc49f
Atrac: Fix AA3 dataOff value.
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Note: will still be wrong in savestates...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
7d0dd0b94a
Atrac: Stop using avio/avformat entirely.
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Probably breaks AA3 support at this point...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
2037977292
Revert compatibility flag for GTA Music Hack.
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This reverts commit eb4ca0cf81
.
2015-10-17 16:20:19 -07:00
Unknown W. Brackets
3735dc7c16
arm64: Fix crash on not-nice jr delay slot.
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These are very rare, I only caught this while debugging with nice
disabled. But it could happen.
2015-10-17 01:22:26 -07:00
Unknown W. Brackets
387ebf3ddd
arm64: Only clobber HI and LO together.
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We can't clobber LO if HI is still needed. Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
2015-10-17 01:21:51 -07:00
Unknown W. Brackets
6c31612b1d
Merge pull request #8078 from lioncash/override
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Core: Add missing override specifiers
2015-10-17 00:31:54 -07:00
Lioncash
fea7428fdb
Core: Add missing override specifiers
2015-10-17 02:58:02 -04:00
Henrik Rydgård
9890460573
Merge pull request #8067 from vnctdj/master
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Make Back buttons translatable in the Shader Viewer
2015-10-14 22:37:49 +02:00
Henrik Rydgård
25d2f4da9c
LLVM warning fixes
2015-10-14 22:18:43 +02:00
Henrik Rydgård
6c08e00e8c
TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing.
2015-10-14 22:13:50 +02:00
vnctdj
1b3d3aef43
Make Back buttons translatable in the Shader Viewer
2015-10-14 22:05:05 +02:00
Henrik Rydgård
71398cbc34
YCM config update (vim plugin)
2015-10-14 21:53:59 +02:00
Henrik Rydgård
27a124dcff
Merge pull request #8043 from sum2012/modules---
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Allocate memory better by @unknownbrackets
2015-10-14 21:18:00 +02:00
Henrik Rydgård
70e99791aa
Merge pull request #8019 from LunaMoo/scaling_shaders
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Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
Henrik Rydgard
285480f992
More shader bit organization, viewer
2015-10-14 20:23:51 +02:00
Henrik Rydgard
4e26561d78
Fix bug in hardware skinning, improve shader viewer
2015-10-14 20:17:12 +02:00
LunaMoo
b054117aad
Technically we do change resolution, so this seems best solution
2015-10-14 20:07:06 +02:00
Henrik Rydgard
1308a90fd1
More shader viewer improvements
2015-10-14 20:04:44 +02:00
Henrik Rydgard
9d2589bc6e
Use previous improvement to find a bug that created lots of unnecessary fragment shaders
2015-10-14 19:52:41 +02:00
Henrik Rydgard
0b46b6b43a
Improvements to shader viewer
2015-10-14 19:50:39 +02:00
LunaMoo
612f569c82
Extra check for filtering in case of game change with same resolution.
2015-10-14 19:16:48 +02:00
Henrik Rydgård
953f712e3a
Merge pull request #8065 from hrydgard/shader-view
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Add new shader viewing tool
2015-10-14 19:05:24 +02:00
Henrik Rydgård
f7b3e5e693
Merge pull request #7922 from hrydgard/fragshader-depth-round
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WIP: Alternative to #7920 : Round depth in the fragment shader.
2015-10-14 18:36:05 +02:00
LunaMoo
9543250863
Add new postshader setting "upscaling"
2015-10-14 18:32:13 +02:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgard
09cc80f413
Don't skip lights that are being used for shade mapping when generating vertex shader IDs
2015-10-14 18:01:40 +02:00
Henrik Rydgard
f4d50feacb
Reduce the number of shaders generated by games that juggle a lot of lights, like Tekken 6
2015-10-14 17:56:36 +02:00
Henrik Rydgård
90566dddb1
Merge pull request #8063 from hrydgard/shader-gen-from-id
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OpenGL: Generate shader code directly from the shader IDs without looking at gstate
2015-10-14 17:51:22 +02:00
Henrik Rydgård
d12f74d49b
Slightly more elegant error handling
2015-10-14 17:44:50 +02:00