Commit graph

18814 commits

Author SHA1 Message Date
xiushu
14e7658bbb Implement on-screen touch combo keys.
Replace A,B,cross1,square1,triangle1 with number images 1-6

Rebuild the atlas, update the code to use combo keys 1-5

Also add psp_display.png from pull request #8082.
2015-10-24 13:22:43 +02:00
Henrik Rydgard
6a373fe09a Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
Henrik Rydgard
c63ed2f701 Improve vertex shader description 2015-10-24 10:41:14 +02:00
Henrik Rydgård
5ebd7bf00d Merge pull request #8084 from unknownbrackets/hle-minor
Minor sceAtrac and sceUtility tweaks
2015-10-20 11:28:58 +02:00
Unknown W. Brackets
23c27d61df Improve an error return value. 2015-10-18 13:02:05 -07:00
Unknown W. Brackets
cb99c9fc4a Prevent a warning when loading some utility mods. 2015-10-18 12:53:18 -07:00
Unknown W. Brackets
d0a9813844 Account for uneven sized chunks by rounding up.
Chunks have an extra pad byte if the size is uneven.  This probably isn't
happening, but just to be safe.
2015-10-18 12:50:40 -07:00
Henrik Rydgård
e632b32be2 Merge pull request #8011 from unknownbrackets/atrac-demux
Manually read packets in sceAtrac, skipping ffmpeg
2015-10-18 20:51:39 +02:00
Henrik Rydgård
db79e596f0 Merge pull request #8083 from lioncash/decl
Core: Remove unimplemented class function declarations
2015-10-18 18:52:09 +02:00
Lioncash
b1901fbad2 Core: Remove unimplemented class function declarations 2015-10-18 10:55:11 -04:00
Henrik Rydgård
94ee3761ca Merge pull request #8080 from unknownbrackets/arm64-minor
Fix two arm64 bugs, one crashing Trails in the Sky
2015-10-18 10:45:09 +02:00
Unknown W. Brackets
8fa843bbc3 Atrac: attempt to power through bad frames. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
d30508ac43 Buildfix for Symbian/Blackberry/etc. 2015-10-17 16:20:27 -07:00
Unknown W. Brackets
60378dd59d Atrac: Hack to make seeking in GTA work. 2015-10-17 16:20:26 -07:00
Unknown W. Brackets
0e8d3d9c56 Fix leak in FFmpeg codec ctx usage.
Turns out we were leaking these here too.
2015-10-17 16:20:25 -07:00
Unknown W. Brackets
7d32876610 Atrac: Cleanup FFmpeg context ptr management. 2015-10-17 16:20:25 -07:00
Unknown W. Brackets
b47458eabb Atrac: fix loading certain savestates.
Some worked with it that high, but others not.
2015-10-17 16:20:24 -07:00
Unknown W. Brackets
5177f16c8d Atrac: Use constants for the states, more clarity. 2015-10-17 16:20:23 -07:00
Unknown W. Brackets
310aa6ed47 Atrac: Remove avio helpers. 2015-10-17 16:20:22 -07:00
Unknown W. Brackets
6420b679d4 Atrac: Split out low-level packet handling.
So we don't have the hack in the other code at all.
2015-10-17 16:20:22 -07:00
Unknown W. Brackets
5174f7df69 Atrac: Read in the jointStereo flag for ATRAC3. 2015-10-17 16:20:21 -07:00
Unknown W. Brackets
27a10bc49f Atrac: Fix AA3 dataOff value.
Note: will still be wrong in savestates...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
7d0dd0b94a Atrac: Stop using avio/avformat entirely.
Probably breaks AA3 support at this point...
2015-10-17 16:20:20 -07:00
Unknown W. Brackets
2037977292 Revert compatibility flag for GTA Music Hack.
This reverts commit eb4ca0cf81.
2015-10-17 16:20:19 -07:00
Unknown W. Brackets
3735dc7c16 arm64: Fix crash on not-nice jr delay slot.
These are very rare, I only caught this while debugging with nice
disabled.  But it could happen.
2015-10-17 01:22:26 -07:00
Unknown W. Brackets
387ebf3ddd arm64: Only clobber HI and LO together.
We can't clobber LO if HI is still needed.  Fixes a crash in Trails in
the Sky on new game (due to a mfhi getting the wrong result.)
2015-10-17 01:21:51 -07:00
Unknown W. Brackets
6c31612b1d Merge pull request #8078 from lioncash/override
Core: Add missing override specifiers
2015-10-17 00:31:54 -07:00
Lioncash
fea7428fdb Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
Henrik Rydgård
9890460573 Merge pull request #8067 from vnctdj/master
Make Back buttons translatable in the Shader Viewer
2015-10-14 22:37:49 +02:00
Henrik Rydgård
25d2f4da9c LLVM warning fixes 2015-10-14 22:18:43 +02:00
Henrik Rydgård
6c08e00e8c TextureCache: Don't proceed if we get a crazy bufw for some reason, risk of crashing. 2015-10-14 22:13:50 +02:00
vnctdj
1b3d3aef43 Make Back buttons translatable in the Shader Viewer 2015-10-14 22:05:05 +02:00
Henrik Rydgård
71398cbc34 YCM config update (vim plugin) 2015-10-14 21:53:59 +02:00
Henrik Rydgård
27a124dcff Merge pull request #8043 from sum2012/modules---
Allocate memory better  by @unknownbrackets
2015-10-14 21:18:00 +02:00
Henrik Rydgård
70e99791aa Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
2015-10-14 20:58:19 +02:00
Henrik Rydgard
285480f992 More shader bit organization, viewer 2015-10-14 20:23:51 +02:00
Henrik Rydgard
4e26561d78 Fix bug in hardware skinning, improve shader viewer 2015-10-14 20:17:12 +02:00
LunaMoo
b054117aad Technically we do change resolution, so this seems best solution 2015-10-14 20:07:06 +02:00
Henrik Rydgard
1308a90fd1 More shader viewer improvements 2015-10-14 20:04:44 +02:00
Henrik Rydgard
9d2589bc6e Use previous improvement to find a bug that created lots of unnecessary fragment shaders 2015-10-14 19:52:41 +02:00
Henrik Rydgard
0b46b6b43a Improvements to shader viewer 2015-10-14 19:50:39 +02:00
LunaMoo
612f569c82 Extra check for filtering in case of game change with same resolution. 2015-10-14 19:16:48 +02:00
Henrik Rydgård
953f712e3a Merge pull request #8065 from hrydgard/shader-view
Add new shader viewing tool
2015-10-14 19:05:24 +02:00
Henrik Rydgård
f7b3e5e693 Merge pull request #7922 from hrydgard/fragshader-depth-round
WIP: Alternative to #7920: Round depth in the fragment shader.
2015-10-14 18:36:05 +02:00
LunaMoo
9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard
09cc80f413 Don't skip lights that are being used for shade mapping when generating vertex shader IDs 2015-10-14 18:01:40 +02:00
Henrik Rydgard
f4d50feacb Reduce the number of shaders generated by games that juggle a lot of lights, like Tekken 6 2015-10-14 17:56:36 +02:00
Henrik Rydgård
90566dddb1 Merge pull request #8063 from hrydgard/shader-gen-from-id
OpenGL: Generate shader code directly from the shader IDs without looking at gstate
2015-10-14 17:51:22 +02:00
Henrik Rydgård
d12f74d49b Slightly more elegant error handling 2015-10-14 17:44:50 +02:00