Commit graph

58 commits

Author SHA1 Message Date
Henrik Rydgård
1eec30dac2 Avoid causing a gl error on startup on core contexts. 2018-02-08 00:44:10 +01:00
Henrik Rydgård
ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Henrik Rydgård
3e56d8bbdf Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
d6e888a39b Revert "Simpler way to deal with the GL deleter"
This reverts commit 3a988400a7.
2018-02-04 13:09:51 +01:00
Henrik Rydgård
5351c9ddb3 gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT. 2018-01-31 17:07:20 +01:00
Henrik Rydgård
3a988400a7 Simpler way to deal with the GL deleter 2018-01-30 22:32:16 +01:00
Henrik Rydgård
bd2c875c9a Fix readback color conversion 2018-01-28 21:28:16 +01:00
Henrik Rydgård
6c109abd9e Don't crash on missing readback formats. 2018-01-28 18:00:48 +01:00
Unknown W. Brackets
95bcda409d GLES: Fix segfault on GL 2.x. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
0399088fc7 GLES: Handle glGetString() on GL thread.
We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acc3e39b67 GLES: Reintroduce out of memory checks. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
38161f3c69 GLES: Use linear for high-res FBO tex copies. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e56ae322fd GLES: Report errors for link failures.
Let's not lose reporting on this, it's often an issue...
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
3380ab8705 GLES: Keep the GLRShader desc around.
This way we can also log it on link errors.  It's not much data.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
48a07474f8 GLES: Avoid using failed depal shaders if possible.
Better to have one totally broken frame than all totally broken frames.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
638cbf725b GLES: Skip blend reset after stencil upload.
We dirty the flag anyway.  Avoid extra calls.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5b8d91c9f ES2 buildfix - glGetTexImage is not available 2018-01-27 15:10:17 +01:00
Henrik Rydgård
903bd07d6e gl-render-manager: Fix updating sampler modes when texturing from framebuffer 2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
db0989a9d0 Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
b3ed3ea0fb GLES: Fix intra-buffer block transfers.
Makes Grand Knights History look a bit better.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
e531a7da43 gl-render-manager: Implement logic ops 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acb692677b GLES: Accept a color mask for clears.
Otherwise, we end up clearing RGB when we try to only clear alpha, which
is fairly common.

Makes Valkyria Chronicles 3 action mode visible again.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e98f265d68 GLES: Prevent writing to gutter in readback.
This also read outside the conv buffer.

Prevents crash on startup for Brave Story.  Now, it just has major
graphical issues.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
22bf124631 GLES: Document stencil clearing bug. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
57615344e4 Fix for deletes, add some debugging stuff 2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5d571c25a gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
e4752a887f Fix use-after-free in shader error reporting 2018-01-27 15:10:17 +01:00
Henrik Rydgård
d0038775e5 TODOs and indentations 2018-01-27 15:10:17 +01:00
Henrik Rydgård
b7f4f6e157 GL render manager: Improve shader error reporting. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
465939e1c8 Minor fixes, indentation and comments 2018-01-27 15:10:17 +01:00
Henrik Rydgård
7d6f9aec4d iOS buildfix 2018-01-27 15:10:17 +01:00
Henrik Rydgård
5c7c7ce192 Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
542f9f9ef1 Assorted cleanup 2018-01-27 15:10:17 +01:00
Henrik Rydgård
42f2312030 Remove the old CPU threading remains, start redesigning interfaces. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
49c3cb83fe GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
2b12776137 Remove viewport flipping where it's not needed 2018-01-27 15:10:17 +01:00
Henrik Rydgård
0a413a18a7 GL render manager: Add some more dirty tracking. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
958078f603 GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f99fa02ba7 Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
7c17cb6754 Fix showing savestate screenshots (needed mips) 2018-01-27 15:10:17 +01:00
Henrik Rydgård
1241abc887 Make sure we set GL_TEXTURE_MAX_LEVEL somewhere. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
9094410fd1 gl-render-manager: Need to actually bind newly created textures. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
8a1e7347b9 GL render manager: Various fixes and cleanup including a buffered rendering fix, rect primitive fix 2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
7e3e652963 Fix more gl-render-manager problems 2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f3282dcfda Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
bd6818198a More GLRenderManager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
376d92fcc9 Start messing with the draw engine... 2018-01-27 15:10:17 +01:00