Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Henrik Rydgard
b4dd094f56
x86jit: Save a MOV in many cases of "jr ra"
2016-01-10 12:28:00 -08:00
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3ec7404d2d
Jit: Always link RA, even if branch not taken.
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The ops don't write RA conditionally.
2015-12-27 20:47:15 -08:00
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8fdceba7ca
Add timing for all the basics.
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This way we can see overall stats for a frame.
2015-07-03 12:05:08 -07:00
Henrik Rydgård
81dec36da8
Use an accessor to read the compilerPC.
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In the IR it will be read from the block.
2015-04-11 01:14:37 -07:00
Henrik Rydgård
a897723e6a
Separate out jit reading nearby instructions.
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This makes it easier to use an IR for these things, or remove them.
2015-04-11 00:53:24 -07:00
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788b9d78f8
jit: Avoid a super unlikely write to zero.
2015-04-07 18:20:37 -07:00
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179e996b0b
jit: Discard unused regs before a syscall.
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This is a pretty minor optimization, though.
2015-03-01 11:08:59 -08:00
Henrik Rydgard
51d55bd645
Namespacing cleanup (it's bad to do "using namespace" in a header)
2014-12-07 14:44:15 +01:00
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d0a2ced2f9
x86jit: Flip cc in stl* to avoid reg loads.
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Unfortunately, this zero thing is now concerning me...
2014-11-09 08:15:39 -08:00
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100afc07a2
x86jit: Fix andLink cases of imm blezl, etc.
2014-10-24 08:57:56 -07:00
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b53f13480a
x86jit: Centralize continuing logic.
2014-10-12 19:01:04 -07:00
Unknown W. Brackets
d98adf27d6
x86jit: Add proxy blocks for continuing.
2014-10-12 17:15:31 -07:00
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5fd402222b
x86jit: Use the shorter MDisp() offset for andLink.
2014-10-12 15:18:22 -07:00
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0f32103615
x86jit: Consistently use mips_.
2014-10-12 15:16:09 -07:00
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6fae78cd3f
x86jit: Fix a bug in branch continuing.
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When we predict it won't take a likely delay slot, we'd lose our register
allocation state.
2014-10-12 12:51:47 -07:00
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2f598e8f38
jit: Statically jump for fixed branches.
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This handles both loops (first step is known) and static branches (some
code uses them instead of jumps, and we disassemble that to "b".)
Not likely to be a big improvement, but might help if the branch predictor
was wrong.
This is as opposed to continuing, which would build a larger jit block.
2014-10-12 12:51:47 -07:00
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9228ac72da
jit: Reorganize imm branch logic a bit.
2014-10-12 12:51:46 -07:00
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8d0dca71fe
jit: Rename the rounding mode funcs to clarify.
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They apply/restore the value, set/clear is confusing.
2014-10-12 11:35:20 -07:00
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925557ed47
x86jit: Maintain the rounding mode always.
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This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
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dc91dc1ce8
x86jit: Support fpu rounding modes for mul, etc.
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Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets
d2e7dfcc51
Minor logging improvement.
2014-07-05 13:19:53 -07:00
Unknown W. Brackets
0078faef8b
Fix some log semicolons that might affect logic.
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But, these should all be right.
2014-06-29 19:09:38 -07:00
Unknown W. Brackets
bc3d789c8a
x86jit: Cache the vfpu compare flags in a reg.
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Again, to match armjit.
2014-06-28 00:38:55 -07:00
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acad2e1763
x86jit: Cache fpcond in a register.
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Mostly to match armjit.
2014-06-28 00:38:55 -07:00
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05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
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2347498667
x86jit: Use templates to avoid some void * casts.
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Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard
455a73bba7
Bugfix replace function inlining (compilerPC needs to be increased). Misc.
2013-12-20 15:37:37 +01:00
Henrik Rydgard
1cb7965cb1
Jit feature preparation: Introduce "proxy blocks".
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When these are invalidated, the block they point to gets invalidated too.
Will be useful to implement various types of block merging and function inlining
without affecting correctness of cache clears etc.
Also, with this commit we can now fully inline replaced functions. fabsf() boils
down to 1-2 instructions and the block continues, for example.
2013-12-19 00:39:49 +01:00
Henrik Rydgard
1e300447e1
Fix some replace-related bugs. Add "jal" replace inlining, not activated.
2013-12-18 16:27:23 +01:00
Henrik Rydgard
2d8429ac48
Assorted cleanup in the MIPS emulation
2013-12-10 13:15:16 +01:00
Henrik Rydgård
980de339ce
Fix buildfix: there shouldn't be a zero there at all.
2013-12-09 16:53:46 +01:00
Henrik Rydgård
e76fc5e56c
Clang 3.4 buildfix
2013-12-09 12:52:03 +01:00
Unknown W. Brackets
763eff181d
Fix handling of jalr when delay slot changes rd.
2013-11-14 23:39:13 -08:00
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a334aaf6ca
x86jit: Refactor and skip flushes in branch cont.
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Still not faster, but at least the code isn't as messy.
2013-11-12 00:45:28 -08:00
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7e19933f64
x86jit: Try predicting branch continues.
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Still doesn't seem to work. Something like a 4% gain in Star Ocean was
the best I saw...
2013-11-10 22:50:23 -08:00
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bb960480c8
x86/armjit: Stop compiling on a jump to invalid.
2013-11-10 21:59:50 -08:00
Unknown W. Brackets
fd38b10ab6
x86jit: Rename imm funcs to match armjit.
2013-11-10 21:59:49 -08:00
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359110f010
x86/armjit: Add jump following (off by default.)
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Inlines function calls up to a certain extent. Allows us to get
immediates all the way to a syscall, for example, usually.
Not sure if faster.
2013-11-10 21:59:49 -08:00
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aacb31bc18
armjit: Copy over (disabled) immbranch optim.
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This does a little loop unrolling. Costs a bit more cache space, but
avoids flushing regs for longer.
Not enabled.
2013-11-10 21:59:48 -08:00
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1cc68f50ca
armjit: Small optimization to syscall instr.
2013-11-10 14:38:10 -08:00
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b30928036e
armjit: Avoid flushing an imm in beq/bne/etc.
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We might be able to STMIA it instead.
2013-11-10 14:38:10 -08:00
Henrik Rydgard
5ad04a23f4
x86 jit: Rename BindToRegister to MapReg
2013-11-09 15:23:31 +01:00
Henrik Rydgard
5a95e267fb
Add an optimization to discard registers at the end of functions when possible.
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Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00
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732ae13ebb
Fast path CallSyscall where possible.
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It seems we're spending a decent amount of time there, which isn't
entirely unexpected. We can eliminate some things easily.
2013-11-04 07:59:37 -08:00
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2e8ef3027f
Write the retaddr to rd, not always ra, in jalr.
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Thanks go entirely to @Kingcom for pointing this out.
Don't know of any games not using RA as the rd.
2013-10-17 07:39:33 -07:00
Unknown W. Brackets
c3839a53e5
Fix some minor warnings.
2013-09-07 22:40:08 -07:00
Unknown W. Brackets
dc05051696
Add more reporting for cpu instructions.
2013-09-05 23:27:51 -07:00
Unknown W. Brackets
97aa1a631e
Improve typesafety in the x86 regalloc.
2013-08-24 19:41:10 -07:00
Unknown W. Brackets
6c97b66806
Cap imm branch instructions, reset compiling.
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Break and other delay slot ops could've set it to false.
It's actually sometimes faster now.
2013-08-24 17:26:24 -07:00