Commit graph

240 commits

Author SHA1 Message Date
The Dax
8efb5280d5 Fix Gran Turismo's warped text. 2013-08-18 19:13:48 -04:00
Henrik Rydgard
22ebe76f33 Move KeyMapping UI to its own file before rewriting.
Plus some minor tweaks and fixes.
2013-08-16 16:49:53 +02:00
Henrik Rydgard
664d74a9b7 Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
raven02
9e40468b9f Temporary fix issue #3167 in non-multithread mode #1 2013-08-15 03:43:40 +08:00
Henrik Rydgard
8e2c485373 Some microoptimization 2013-08-11 22:12:14 +02:00
Unknown W. Brackets
e0f699fd5f Use a possibly harmless hack to prevent hangs.
Not sure where the problem is, but this fixes it pretty consistently for
me... seems like lists are somehow not being processed after becoming
processable?
2013-08-10 20:03:43 -07:00
Unknown W. Brackets
639ab8306b SyncThread before deciding if the fbo is dirty.
Fixes fps drops in yet other games with multithreading enabled.
2013-08-10 18:45:07 -07:00
Henrik Rydgard
a517b8d53f Fix #3117 (by reverting part of a previous change), plus a minor change that might speed GT up. 2013-08-10 23:25:55 +02:00
Unknown W. Brackets
450e4c7fea Factor out event queue logic to a template mixin. 2013-08-10 03:33:09 -07:00
Unknown W. Brackets
5e363bcbd2 Don't allow gpu->Flush() to be called publicly. 2013-08-09 22:57:54 -07:00
Unknown W. Brackets
e71cf2ec7e Don't queue Flush() etc. while on GPU thread.
Oops, that makes it not actually flush properly of course.

Also made a simpler guard wrapper to avoid extra braces in too many
places.  Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets
02e301e5fe Add a simple message event system to the GE.
With this, the CPU thread feature now mostly works.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
52ca93aab2 Add mutex locks around list management.
This way we can safely execute lists on a separate thread.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
0dc6bab9ff Shouldn't be necessary to flush on drawsync. 2013-08-07 00:32:27 -07:00
Henrik Rydgard
773115bb6d GPU: tiny optimization and log fix 2013-08-06 19:08:38 +02:00
raven02
6798762eaa May fix Vsync broken previously 2013-08-06 23:08:57 +08:00
Unknown W. Brackets
f7a39d1b12 Move ReapplyGfxState() to GPUCommon.
This way it can be overridden, and simplifies some other things.
2013-08-04 15:15:50 -07:00
raven02
50f98fe498 Add texture level parameter 2013-07-30 23:23:02 +08:00
raven02
75c9ce2498 GPUstate :Add getTextureWidth() & getTextureHeight()
and
2013-07-30 23:09:22 +08:00
Unknown W. Brackets
89349eae7e Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Henrik Rydgard
50a2d1b87f More work on prescaled UV 2013-07-28 00:33:51 +02:00
Henrik Rydgard
8602c276ca Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
2013-07-27 22:14:34 +02:00
Henrik Rydgard
d6b4c9c9c3 More bits should be masked off the baseptr and stride of block transfers.
Does not fix GT fonts though.
2013-07-27 13:08:23 +02:00
Henrik Rydgard
a346697037 Update native + some very minor changes 2013-07-27 00:44:16 +02:00
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
raven02
39c6c7f634 Merge items to new UI 2013-07-20 22:03:52 +08:00
Henrik Rydgard
b5d5291a58 Avoid unnecessary buffer flips even when buffered rendering is on. Speeds up buffered rendering in 30fps games. 2013-07-18 10:48:07 +02:00
Henrik Rydgård
ff5dfcec13 Merge pull request #2786 from raven02/patch-6
New attempt to generate FBO using fb_stride
2013-07-17 11:45:13 -07:00
raven02
07e118b6a1 New attempt to generate FBO using fb_stride 2013-07-18 02:17:54 +08:00
tpu
c525d2fb86 bugfix: params of textureCache_.Invalidate 2013-07-15 23:54:44 +08:00
The Dax
93e1404056 Remove dead code. 2013-07-11 15:51:45 -04:00
Henrik Rydgard
bf1e07661a Cheap HW transform solution for raven02's texture scaling fix. 2013-07-10 01:23:35 +02:00
Henrik Rydgard
1256d5528d Use EXT_swap_control_tear when available to ensure that VSync never slows things down (tears instead if it can't keep up, better than stuttering) 2013-07-07 11:25:18 +02:00
Unknown W. Brackets
cc36da061b These are in gstate_c, don't need externs. 2013-06-30 23:56:23 -07:00
Juliano do Amaral Chaves
d0aeff0d4b Update DisplayListInterpreter.cpp 2013-06-29 21:07:04 -03:00
Henrik Rydgard
f3c227041d Only set uniform variables as dirty when there's a difference in value. 2013-06-24 19:25:22 +02:00
Henrik Rydgård
cc705c72eb Revert "Support tex level factor 000001 (fixed at 0, that is, mipmapping off)"
This reverts commit eaede89761.

Conflicts:
	GPU/GLES/TextureCache.cpp
2013-06-21 10:02:57 +02:00
Henrik Rydgard
eaede89761 Support tex level factor 000001 (fixed at 0, that is, mipmapping off) 2013-06-20 21:57:09 +02:00
Henrik Rydgard
e782b6f20e Add VSync option in Windows. Turns itself off when unthrottled. 2013-06-16 23:45:06 +02:00
Henrik Rydgard
112f1b4901 Wipe all FBOs on device lost. May help app switching issues on Android. 2013-06-11 11:28:41 +02:00
Henrik Rydgard
ea2b923ddf Logic precedence error, warning fixes 2013-06-11 11:05:34 +02:00
Unknown W. Brackets
f8d6bda678 Add a better signal for VRAM copies in the GPU. 2013-06-09 23:55:32 -07:00
Unknown W. Brackets
dbb2dfdcff Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00
Henrik Rydgard
0d0148dad3 Change check in DoBlockTransfer to catch some more videos. 2013-06-06 10:30:05 +02:00
Henrik Rydgard
9ae044de43 Keep a separate pointer for non-VRAM displayptr. Fixes GTA intro movie while still not breaking MotoGP. 2013-06-06 00:01:43 +02:00
Henrik Rydgard
44042b0ef9 Detect a method that some games use to get video on the screen. No more need to turn on raw framebuffer in these cases (this may not catch all of them). 2013-06-05 23:03:42 +02:00
Unknown W. Brackets
c115a6f36c Don't report alphatest masks for always/never. 2013-05-31 10:40:39 -07:00
Unknown W. Brackets
9c85bd92e4 Show statistics for GPU cycles executed per frame. 2013-05-31 10:40:16 -07:00