Henrik Rydgård
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6a8f65b566
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Some assert paranoia, remove unused "failed_" variable
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2023-09-23 10:09:32 +02:00 |
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Henrik Rydgård
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875112e9c2
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Improve an assert
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2023-09-11 14:18:55 +02:00 |
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Henrik Rydgård
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dfb446f89d
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
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Henrik Rydgård
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7e1f907826
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VulkanPushPool: Sprinkle a couple of asserts.
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2023-05-04 10:25:16 +02:00 |
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Henrik Rydgård
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a41fc74dba
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Add a debug assert in VulkanPushPool
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2023-05-01 11:41:25 +02:00 |
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Henrik Rydgård
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ae8c804328
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Merge pull request #17134 from hrydgard/more-replacement-work
Refactor the replacement cache
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2023-03-16 12:37:48 +01:00 |
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Unknown W. Brackets
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de4eb64298
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Build: Fix MSVC 2019 again.
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2023-03-15 21:28:46 -07:00 |
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Henrik Rydgård
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34926472aa
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Log fix
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2023-03-16 00:30:20 +01:00 |
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Henrik Rydgård
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87a16b0386
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Fix the stats
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2023-03-15 10:19:00 +01:00 |
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Henrik Rydgård
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089b63c22f
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Address feedback, except the stats.
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2023-03-15 10:09:39 +01:00 |
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Henrik Rydgård
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2ac74e3d37
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Remove the PushBufferType enum
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2023-03-15 09:59:00 +01:00 |
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Henrik Rydgård
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f3bdf324f9
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Garbage collect old buffers in push pool.
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2023-03-15 01:25:03 +01:00 |
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Henrik Rydgård
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c8b25e50b0
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Better debug vis for push pools
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2023-03-15 01:25:03 +01:00 |
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Henrik Rydgård
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9fcd6d6612
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Use thin3d's push pool in the draw engine too.
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2023-03-15 01:25:03 +01:00 |
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Henrik Rydgård
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56d792f422
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Sketch the new VulkanPushPool
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2023-03-15 01:25:00 +01:00 |
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Henrik Rydgård
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ef4f17e998
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Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats.
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2023-02-27 01:11:11 +01:00 |
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Henrik Rydgård
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31fd928a5c
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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974cd38b1f
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Some more debug names to vulkan objects
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2022-09-08 09:16:40 +02:00 |
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Henrik Rydgård
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b85a7e9a46
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Name uniform buffers, add more asserts. Used this to track down the bug fixed in the previous commit.
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2021-12-10 21:01:01 +01:00 |
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Unknown W. Brackets
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8d06431ea7
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Vulkan: Use new desc sets in Draw and VulkanUtil.
It seems like a bug that destory device objects wasn't clearing descSets.
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2021-12-09 19:03:17 -08:00 |
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Unknown W. Brackets
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1010d7ac0e
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Vulkan: Refactor common desc pool handling.
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2021-12-09 18:39:55 -08:00 |
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Henrik Rydgård
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f991f6a789
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
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Henrik Rydgård
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8d5247ddf3
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Convert the PushBuffer to use VMA.
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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0cbb7ab027
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Change the PushBuffer API a bit to not take explicit memory types.
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2021-11-22 18:54:09 +01:00 |
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Henrik Rydgård
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c2f594cc73
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Remove the VulkanDeviceAllocator
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2021-11-22 18:54:09 +01:00 |
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Bram Verweij
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a31cbe42d2
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Rename namespace to PPSSPP_VK, remove indentation
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2021-08-21 12:39:15 +02:00 |
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Bram Verweij
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cc00a4132d
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Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
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2021-08-20 11:22:57 +02:00 |
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Unknown W. Brackets
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f32f89dd90
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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