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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers , whose names
* are too numerous to list here . Please refer to the COPYRIGHT
* file distributed with this source distribution .
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*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
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*
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* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
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*
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* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
*/
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# include "common/config-manager.h"
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# include "common/error.h"
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# include "common/gui_options.h"
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# include "common/str.h"
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# include "common/system.h"
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# include "common/textconsole.h"
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# include "common/translation.h"
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# include "common/util.h"
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# include "common/file.h"
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# include "gui/message.h"
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# include "audio/mididrv.h"
# include "audio/musicplugin.h"
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const byte MidiDriver : : _mt32ToGm [ 128 ] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 , 1 , 0 , 2 , 4 , 4 , 5 , 3 , 16 , 17 , 18 , 16 , 16 , 19 , 20 , 21 , // 0x
6 , 6 , 6 , 7 , 7 , 7 , 8 , 112 , 62 , 62 , 63 , 63 , 38 , 38 , 39 , 39 , // 1x
88 , 95 , 52 , 98 , 97 , 99 , 14 , 54 , 102 , 96 , 53 , 102 , 81 , 100 , 14 , 80 , // 2x
48 , 48 , 49 , 45 , 41 , 40 , 42 , 42 , 43 , 46 , 45 , 24 , 25 , 28 , 27 , 104 , // 3x
32 , 32 , 34 , 33 , 36 , 37 , 35 , 35 , 79 , 73 , 72 , 72 , 74 , 75 , 64 , 65 , // 4x
66 , 67 , 71 , 71 , 68 , 69 , 70 , 22 , 56 , 59 , 57 , 57 , 60 , 60 , 58 , 61 , // 5x
61 , 11 , 11 , 98 , 14 , 9 , 14 , 13 , 12 , 107 , 107 , 77 , 78 , 78 , 76 , 76 , // 6x
47 , 117 , 127 , 118 , 118 , 116 , 115 , 119 , 115 , 112 , 55 , 124 , 123 , 0 , 14 , 117 // 7x
} ;
const byte MidiDriver : : _gmToMt32 [ 128 ] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
5 , 1 , 2 , 7 , 3 , 5 , 16 , 21 , 22 , 101 , 101 , 97 , 104 , 103 , 102 , 20 , // 0x
8 , 9 , 11 , 12 , 14 , 15 , 87 , 15 , 59 , 60 , 61 , 62 , 67 , 44 , 79 , 23 , // 1x
64 , 67 , 66 , 70 , 68 , 69 , 28 , 31 , 52 , 54 , 55 , 56 , 49 , 51 , 57 , 112 , // 2x
48 , 50 , 45 , 26 , 34 , 35 , 45 , 122 , 89 , 90 , 94 , 81 , 92 , 95 , 24 , 25 , // 3x
80 , 78 , 79 , 78 , 84 , 85 , 86 , 82 , 74 , 72 , 76 , 77 , 110 , 107 , 108 , 76 , // 4x
47 , 44 , 111 , 45 , 44 , 34 , 44 , 30 , 32 , 33 , 88 , 34 , 35 , 35 , 38 , 33 , // 5x
41 , 36 , 100 , 37 , 40 , 34 , 43 , 40 , 63 , 21 , 99 , 105 , 103 , 86 , 55 , 84 , // 6x
101 , 103 , 100 , 120 , 117 , 113 , 99 , 128 , 128 , 128 , 128 , 124 , 123 , 128 , 128 , 128 , // 7x
} ;
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// These are the power-on default instruments of the Roland MT-32 family.
const byte MidiDriver : : _mt32DefaultInstruments [ 8 ] = {
0x44 , 0x30 , 0x5F , 0x4E , 0x29 , 0x03 , 0x6E , 0x7A
} ;
// These are the power-on default panning settings for channels 2-9 of the Roland MT-32 family.
// Internally, the MT-32 has 15 panning positions (0-E with 7 being center).
// This has been translated to the equivalent MIDI panning values (0-127).
// These are used for setting default panning on GM devices when using them with MT-32 data.
// Note that MT-32 panning is reversed compared to the MIDI specification. This is not reflected
// here; the driver is expected to flip these values based on the _reversePanning variable.
const byte MidiDriver : : _mt32DefaultPanning [ 8 ] = {
// 7, 8, 7, 8, 4, A, 0, E
0x40 , 0x49 , 0x40 , 0x49 , 0x25 , 0x5B , 0x00 , 0x7F
} ;
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// This is the drum map for the Roland Sound Canvas SC-55 v1.xx. It had a fallback mechanism
// to correct invalid drumkit selections. Some games rely on this mechanism to select the
// correct Roland GS drumkit. Use this map to emulate this mechanism.
// E.g. correct invalid drumkit 50: _gsDrumkitFallbackMap[50] == 48
const uint8 MidiDriver : : _gsDrumkitFallbackMap [ 128 ] = {
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // STANDARD
8 , 8 , 8 , 8 , 8 , 8 , 8 , 8 , // ROOM
16 , 16 , 16 , 16 , 16 , 16 , 16 , 16 , // POWER
24 , 25 , 24 , 24 , 24 , 24 , 24 , 24 , // ELECTRONIC; TR-808 (25)
32 , 32 , 32 , 32 , 32 , 32 , 32 , 32 , // JAZZ
40 , 40 , 40 , 40 , 40 , 40 , 40 , 40 , // BRUSH
48 , 48 , 48 , 48 , 48 , 48 , 48 , 48 , // ORCHESTRA
56 , 56 , 56 , 56 , 56 , 56 , 56 , 56 , // SFX
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined (fall back to STANDARD)
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // No drumkit defined
0 , 0 , 0 , 0 , 0 , 0 , 0 , 127 // No drumkit defined; CM-64/32L (127)
} ;
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static const struct {
uint32 type ;
const char * guio ;
} GUIOMapping [ ] = {
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{ MT_PCSPK , GUIO_MIDIPCSPK } ,
{ MT_CMS , GUIO_MIDICMS } ,
{ MT_PCJR , GUIO_MIDIPCJR } ,
{ MT_ADLIB , GUIO_MIDIADLIB } ,
{ MT_C64 , GUIO_MIDIC64 } ,
{ MT_AMIGA , GUIO_MIDIAMIGA } ,
{ MT_APPLEIIGS , GUIO_MIDIAPPLEIIGS } ,
{ MT_TOWNS , GUIO_MIDITOWNS } ,
{ MT_PC98 , GUIO_MIDIPC98 } ,
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{ MT_SEGACD , GUIO_MIDISEGACD } ,
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{ MT_GM , GUIO_MIDIGM } ,
{ MT_MT32 , GUIO_MIDIMT32 } ,
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{ 0 , 0 } ,
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} ;
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Common : : String MidiDriver : : musicType2GUIO ( uint32 musicType ) {
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Common : : String res ;
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for ( int i = 0 ; GUIOMapping [ i ] . guio ; i + + ) {
if ( musicType = = GUIOMapping [ i ] . type | | musicType = = ( uint32 ) - 1 )
res + = GUIOMapping [ i ] . guio ;
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}
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return res ;
}
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bool MidiDriver : : _forceTypeMT32 = false ;
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MusicType MidiDriver : : getMusicType ( MidiDriver : : DeviceHandle handle ) {
if ( _forceTypeMT32 )
return MT_MT32 ;
if ( handle ) {
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const PluginList p = MusicMan . getPlugins ( ) ;
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; m + + ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
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for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; d + + ) {
if ( handle = = d - > getHandle ( ) )
return d - > getMusicType ( ) ;
}
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}
}
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return MT_INVALID ;
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}
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Common : : String MidiDriver : : getDeviceString ( DeviceHandle handle , DeviceStringType type ) {
if ( handle ) {
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const PluginList p = MusicMan . getPlugins ( ) ;
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; m + + ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
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for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; d + + ) {
if ( handle = = d - > getHandle ( ) ) {
if ( type = = kDriverName )
return d - > getMusicDriverName ( ) ;
else if ( type = = kDriverId )
return d - > getMusicDriverId ( ) ;
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else if ( type = = kDeviceName )
return d - > getCompleteName ( ) ;
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else if ( type = = kDeviceId )
return d - > getCompleteId ( ) ;
else
return Common : : String ( " auto " ) ;
}
}
}
}
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return Common : : String ( " auto " ) ;
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}
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MidiDriver : : DeviceHandle MidiDriver : : detectDevice ( int flags ) {
// Query the selected music device (defaults to MT_AUTO device).
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Common : : String selDevStr = ConfMan . hasKey ( " music_driver " ) ? ConfMan . get ( " music_driver " ) : Common : : String ( " auto " ) ;
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if ( ( flags & MDT_PREFER_FLUID ) & & selDevStr = = " auto " ) {
selDevStr = " fluidsynth " ;
}
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DeviceHandle hdl = getDeviceHandle ( selDevStr . empty ( ) ? Common : : String ( " auto " ) : selDevStr ) ;
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DeviceHandle reslt = 0 ;
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_forceTypeMT32 = false ;
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// Check whether the selected music driver is compatible with the
// given flags.
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switch ( getMusicType ( hdl ) ) {
case MT_PCSPK :
if ( flags & MDT_PCSPK )
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reslt = hdl ;
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break ;
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case MT_PCJR :
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if ( flags & MDT_PCJR )
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reslt = hdl ;
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break ;
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case MT_CMS :
if ( flags & MDT_CMS )
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reslt = hdl ;
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break ;
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case MT_ADLIB :
if ( flags & MDT_ADLIB )
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reslt = hdl ;
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break ;
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case MT_C64 :
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if ( flags & MDT_C64 )
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reslt = hdl ;
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break ;
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case MT_AMIGA :
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if ( flags & MDT_AMIGA )
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reslt = hdl ;
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break ;
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case MT_APPLEIIGS :
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if ( flags & MDT_APPLEIIGS )
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reslt = hdl ;
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break ;
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case MT_TOWNS :
if ( flags & MDT_TOWNS )
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reslt = hdl ;
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break ;
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case MT_PC98 :
if ( flags & MDT_PC98 )
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reslt = hdl ;
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break ;
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case MT_SEGACD :
if ( flags & MDT_SEGACD )
reslt = hdl ;
break ;
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case MT_GM :
case MT_GS :
case MT_MT32 :
if ( flags & MDT_MIDI )
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reslt = hdl ;
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break ;
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case MT_NULL :
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reslt = hdl ;
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break ;
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default :
break ;
}
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Common : : String failedDevStr ;
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if ( getMusicType ( hdl ) = = MT_INVALID ) {
// If the expressly selected driver or device cannot be found (no longer compiled in, turned off, etc.)
// we display a warning and continue.
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failedDevStr = selDevStr ;
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Common : : String warningMsg = Common : : String : : format ( _ ( " The selected audio device '%s' was not found (e.g. might be turned off or disconnected). " ) , failedDevStr . c_str ( ) ) + " " + _ ( " Attempting to fall back to the next available device... " ) ;
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GUI : : MessageDialog dialog ( warningMsg ) ;
dialog . runModal ( ) ;
}
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MusicType tp = getMusicType ( reslt ) ;
if ( tp ! = MT_INVALID & & tp ! = MT_AUTO ) {
if ( checkDevice ( reslt ) ) {
return reslt ;
} else {
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// If the expressly selected device cannot be used we display a warning and continue.
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failedDevStr = getDeviceString ( hdl , MidiDriver : : kDeviceName ) ;
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Common : : String warningMsg = Common : : String : : format ( _ ( " The selected audio device '%s' cannot be used. See log file for more information. " ) , failedDevStr . c_str ( ) ) + " " + _ ( " Attempting to fall back to the next available device... " ) ;
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GUI : : MessageDialog dialog ( warningMsg ) ;
dialog . runModal ( ) ;
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}
}
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// If the selected driver did not match the flags setting,
// we try to determine a suitable and "optimal" music driver.
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const PluginList p = MusicMan . getPlugins ( ) ;
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// If only MDT_MIDI but not MDT_PREFER_MT32 or MDT_PREFER_GM is set we prefer the other devices (which will always be
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// detected since they are hard coded and cannot be disabled).
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bool skipMidi = ! ( flags & ( MDT_PREFER_GM | MDT_PREFER_MT32 ) ) ;
while ( flags ! = MDT_NONE ) {
if ( ( flags & MDT_MIDI ) & & ! skipMidi ) {
// If a preferred MT32 or GM device has been selected that device gets returned if available.
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Common : : String devStr ;
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if ( flags & MDT_PREFER_MT32 )
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devStr = ConfMan . hasKey ( " mt32_device " ) ? ConfMan . get ( " mt32_device " ) : Common : : String ( " null " ) ;
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else if ( flags & MDT_PREFER_GM )
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devStr = ConfMan . hasKey ( " gm_device " ) ? ConfMan . get ( " gm_device " ) : Common : : String ( " null " ) ;
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else
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devStr = " auto " ;
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// Default to Null device here, since we also register a default null setting for
// the MT32 or GM device in the config manager.
hdl = getDeviceHandle ( devStr . empty ( ) ? Common : : String ( " null " ) : devStr ) ;
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const MusicType type = getMusicType ( hdl ) ;
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// If we have a "Don't use GM/MT-32" setting we skip this part and jump
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// to AdLib, PC Speaker etc. detection right away.
if ( type ! = MT_NULL ) {
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if ( type = = MT_INVALID ) {
// If the preferred (expressly requested) selected driver or device cannot be found (no longer compiled in, turned off, etc.)
// we display a warning and continue. Don't warn about the missing device if we did already (this becomes relevant if the
// missing device is selected as preferred device and also as GM or MT-32 device).
if ( failedDevStr ! = devStr ) {
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Common : : String warningMsg = Common : : String : : format ( _ ( " The preferred audio device '%s' was not found (e.g. might be turned off or disconnected). " ) , devStr . c_str ( ) ) + " " + _ ( " Attempting to fall back to the next available device... " ) ;
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GUI : : MessageDialog dialog ( warningMsg ) ;
dialog . runModal ( ) ;
}
} else if ( type ! = MT_AUTO ) {
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if ( checkDevice ( hdl ) ) {
if ( flags & MDT_PREFER_MT32 )
// If we have a preferred MT32 device we disable the gm/mt32 mapping (more about this in mididrv.h).
_forceTypeMT32 = true ;
return hdl ;
} else {
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// If the preferred (expressly requested) device cannot be used we display a warning and continue.
// Don't warn about the failing device if we did already (this becomes relevant if the failing
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// device is selected as preferred device and also as GM or MT-32 device).
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if ( failedDevStr ! = getDeviceString ( hdl , MidiDriver : : kDeviceName ) ) {
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Common : : String warningMsg = Common : : String : : format ( _ ( " The preferred audio device '%s' cannot be used. See log file for more information. " ) , getDeviceString ( hdl , MidiDriver : : kDeviceName ) . c_str ( ) ) + " " + _ ( " Attempting to fall back to the next available device... " ) ;
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GUI : : MessageDialog dialog ( warningMsg ) ;
dialog . runModal ( ) ;
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}
}
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}
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// If no specific device is selected (neither in the scummvm nor in the game domain)
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// and there is no preferred MT32 or GM device selected either or if the detected device is unavailable we arrive here.
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// If MT32 is preferred we try for the first available device with music type 'MT_MT32' (usually the mt32 emulator).
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if ( flags & MDT_PREFER_MT32 ) {
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for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; + + m ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
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for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; + + d ) {
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if ( d - > getMusicType ( ) = = MT_MT32 ) {
hdl = d - > getHandle ( ) ;
if ( checkDevice ( hdl ) )
return hdl ;
}
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}
}
}
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// Now we default to the first available device with music type 'MT_GM' if not
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// MT-32 is preferred or if MT-32 is preferred but all other devices have failed.
if ( ! ( flags & MDT_PREFER_MT32 ) | | flags = = ( MDT_PREFER_MT32 | MDT_MIDI ) ) {
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for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; + + m ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
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for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; + + d ) {
if ( d - > getMusicType ( ) = = MT_GM | | d - > getMusicType ( ) = = MT_GS ) {
hdl = d - > getHandle ( ) ;
if ( checkDevice ( hdl ) )
return hdl ;
}
}
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}
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// Detection flags get removed after final detection attempt to avoid further attempts.
flags & = ~ ( MDT_MIDI | MDT_PREFER_GM | MDT_PREFER_MT32 ) ;
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}
}
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}
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// The order in this list is important, since this is the order of preference
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// (e.g. MT_ADLIB is checked before MT_PCJR and MT_PCSPK for a good reason).
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// Detection flags get removed after detection attempt to avoid further attempts.
if ( flags & MDT_TOWNS ) {
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tp = MT_TOWNS ;
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flags & = ~ MDT_TOWNS ;
} else if ( flags & MDT_PC98 ) {
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tp = MT_PC98 ;
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flags & = ~ MDT_PC98 ;
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} else if ( flags & MDT_SEGACD ) {
tp = MT_SEGACD ;
flags & = ~ MDT_SEGACD ;
2011-06-05 18:26:25 +02:00
} else if ( flags & MDT_ADLIB ) {
2010-06-21 21:36:36 +00:00
tp = MT_ADLIB ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_ADLIB ;
} else if ( flags & MDT_PCJR ) {
2010-08-11 18:54:56 +00:00
tp = MT_PCJR ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_PCJR ;
} else if ( flags & MDT_PCSPK ) {
2010-10-10 07:43:12 +00:00
tp = MT_PCSPK ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_PCSPK ;
} else if ( flags & MDT_C64 ) {
2010-08-11 18:54:56 +00:00
tp = MT_C64 ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_C64 ;
} else if ( flags & MDT_AMIGA ) {
2010-08-11 18:54:56 +00:00
tp = MT_AMIGA ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_AMIGA ;
} else if ( flags & MDT_APPLEIIGS ) {
2010-08-11 18:54:56 +00:00
tp = MT_APPLEIIGS ;
2011-06-05 18:26:25 +02:00
flags & = ~ MDT_APPLEIIGS ;
} else if ( flags & MDT_MIDI ) {
2011-05-30 18:34:27 +02:00
// If we haven't tried to find a MIDI device yet we do this now.
2011-06-05 18:26:25 +02:00
skipMidi = false ;
2010-06-29 21:56:04 +00:00
continue ;
2011-06-05 18:26:25 +02:00
} else if ( flags ) {
// Invalid flags. Set them to MDT_NONE to leave detection loop.
flags = MDT_NONE ;
2010-06-25 18:47:52 +00:00
tp = MT_AUTO ;
2011-06-05 18:26:25 +02:00
}
2010-06-21 21:36:36 +00:00
2017-11-10 23:06:42 -06:00
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; + + m ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
2010-06-29 00:29:57 +00:00
for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; + + d ) {
2011-06-05 18:26:25 +02:00
if ( d - > getMusicType ( ) = = tp ) {
hdl = d - > getHandle ( ) ;
if ( checkDevice ( hdl ) )
return hdl ;
}
2010-06-21 21:36:36 +00:00
}
2005-12-30 14:18:21 +00:00
}
2004-12-02 00:33:42 +00:00
}
2011-06-09 18:15:55 +02:00
return 0 ;
2004-12-02 00:33:42 +00:00
}
2004-12-25 18:34:44 +00:00
2010-06-21 21:36:36 +00:00
MidiDriver * MidiDriver : : createMidi ( MidiDriver : : DeviceHandle handle ) {
MidiDriver * driver = 0 ;
2017-11-10 23:06:42 -06:00
const PluginList p = MusicMan . getPlugins ( ) ;
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; m + + ) {
const MusicPluginObject & musicPlugin = ( * m ) - > get < MusicPluginObject > ( ) ;
if ( getDeviceString ( handle , MidiDriver : : kDriverId ) . equals ( musicPlugin . getId ( ) ) )
musicPlugin . createInstance ( & driver , handle ) ;
2004-12-25 18:34:44 +00:00
}
2010-06-22 16:42:49 +00:00
2010-06-21 21:36:36 +00:00
return driver ;
}
2011-06-05 18:26:25 +02:00
bool MidiDriver : : checkDevice ( MidiDriver : : DeviceHandle handle ) {
2017-11-10 23:06:42 -06:00
const PluginList p = MusicMan . getPlugins ( ) ;
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; m + + ) {
const MusicPluginObject & musicPlugin = ( * m ) - > get < MusicPluginObject > ( ) ;
if ( getDeviceString ( handle , MidiDriver : : kDriverId ) . equals ( musicPlugin . getId ( ) ) )
return musicPlugin . checkDevice ( handle ) ;
2011-06-05 18:26:25 +02:00
}
return false ;
}
2010-06-21 21:36:36 +00:00
MidiDriver : : DeviceHandle MidiDriver : : getDeviceHandle ( const Common : : String & identifier ) {
2017-11-10 23:06:42 -06:00
const PluginList p = MusicMan . getPlugins ( ) ;
2010-06-22 18:27:00 +00:00
if ( p . begin ( ) = = p . end ( ) )
2011-05-30 18:34:27 +02:00
error ( " MidiDriver::getDeviceHandle: Music plugins must be loaded prior to calling this method " ) ;
2010-06-22 18:27:00 +00:00
2017-11-10 23:06:42 -06:00
for ( PluginList : : const_iterator m = p . begin ( ) ; m ! = p . end ( ) ; m + + ) {
MusicDevices i = ( * m ) - > get < MusicPluginObject > ( ) . getDevices ( ) ;
2010-06-21 21:36:36 +00:00
for ( MusicDevices : : iterator d = i . begin ( ) ; d ! = i . end ( ) ; d + + ) {
2010-07-26 06:19:57 +00:00
// The music driver id isn't unique, but it will match
// driver's first device. This is useful when selecting
// the driver from the command line.
if ( identifier . equals ( d - > getMusicDriverId ( ) ) | | identifier . equals ( d - > getCompleteId ( ) ) | | identifier . equals ( d - > getCompleteName ( ) ) ) {
2010-06-21 21:36:36 +00:00
return d - > getHandle ( ) ;
2010-06-29 00:29:35 +00:00
}
2010-06-21 21:36:36 +00:00
}
2010-06-22 16:42:49 +00:00
}
2004-12-25 18:34:44 +00:00
2010-06-29 00:29:35 +00:00
return 0 ;
2004-12-25 18:34:44 +00:00
}
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
2020-05-29 17:50:14 +02:00
void MidiDriver : : initMT32 ( bool initForGM ) {
sendMT32Reset ( ) ;
if ( initForGM ) {
// Set up MT-32 for GM data.
// This is based on Roland's GM settings for MT-32.
debug ( " Initializing MT-32 for General MIDI data " ) ;
byte buffer [ 17 ] ;
// Roland MT-32 SysEx for system area
memcpy ( & buffer [ 0 ] , " \x41 \x10 \x16 \x12 \x10 \x00 " , 6 ) ;
// Set reverb parameters:
// - Mode 2 (Plate)
// - Time 3
// - Level 4
memcpy ( & buffer [ 6 ] , " \x01 \x02 \x03 \x04 \x66 " , 5 ) ;
sysEx ( buffer , 11 ) ;
// Set partial reserve to match SC-55
memcpy ( & buffer [ 6 ] , " \x04 \x08 \x04 \x04 \x03 \x03 \x03 \x03 \x02 \x02 \x4C " , 11 ) ;
sysEx ( buffer , 17 ) ;
// Use MIDI instrument channels 1-8 instead of 2-9
memcpy ( & buffer [ 6 ] , " \x0D \x00 \x01 \x02 \x03 \x04 \x05 \x06 \x07 \x09 \x3E " , 11 ) ;
sysEx ( buffer , 17 ) ;
// The MT-32 has reversed stereo panning compared to the MIDI spec.
// GM does use panning as specified by the MIDI spec.
_reversePanning = true ;
int i ;
// Set default GM panning (center on all channels)
for ( i = 0 ; i < 8 ; + + i ) {
send ( ( 0x40 < < 16 ) | ( 10 < < 8 ) | ( 0xB0 | i ) ) ;
}
// Set default GM instruments (0 on all channels).
// This is expected to be mapped to the MT-32 equivalent by the driver.
for ( i = 0 ; i < 8 ; + + i ) {
send ( ( 0 < < 8 ) | ( 0xC0 | i ) ) ;
}
// Set Pitch Bend Sensitivity to 2 semitones.
for ( i = 0 ; i < 8 ; + + i ) {
setPitchBendRange ( i , 2 ) ;
}
setPitchBendRange ( 9 , 2 ) ;
}
}
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
void MidiDriver : : sendMT32Reset ( ) {
static const byte resetSysEx [ ] = { 0x41 , 0x10 , 0x16 , 0x12 , 0x7F , 0x00 , 0x00 , 0x01 , 0x00 } ;
sysEx ( resetSysEx , sizeof ( resetSysEx ) ) ;
g_system - > delayMillis ( 100 ) ;
}
2020-05-29 17:50:14 +02:00
void MidiDriver : : initGM ( bool initForMT32 , bool enableGS ) {
sendGMReset ( ) ;
if ( initForMT32 ) {
// Set up the GM device for MT-32 MIDI data.
// Based on iMuse implementation (which is based on Roland's MT-32 settings for GS)
debug ( " Initializing GM device for MT-32 MIDI data " ) ;
// The MT-32 has reversed stereo panning compared to the MIDI spec.
// GM does use panning as specified by the MIDI spec.
_reversePanning = true ;
int i ;
// Set the default panning for the MT-32 instrument channels.
for ( i = 1 ; i < 9 ; + + i ) {
send ( ( _mt32DefaultPanning [ i - 1 ] < < 16 ) | ( 10 < < 8 ) | ( 0xB0 | i ) ) ;
}
// Set Channels 1-16 Reverb to 64, which is the
// equivalent of MT-32 default Reverb Level 5
for ( i = 0 ; i < 16 ; + + i )
send ( ( 64 < < 16 ) | ( 91 < < 8 ) | ( 0xB0 | i ) ) ;
// Set Channels 1-16 Chorus to 0. The MT-32 has no chorus capability.
// (This is probably the default for many GM devices with chorus anyway.)
for ( i = 0 ; i < 16 ; + + i )
send ( ( 0 < < 16 ) | ( 93 < < 8 ) | ( 0xB0 | i ) ) ;
// Set Channels 1-16 Pitch Bend Sensitivity to 12 semitones.
for ( i = 0 ; i < 16 ; + + i ) {
setPitchBendRange ( i , 12 ) ;
}
if ( enableGS ) {
// GS specific settings for MT-32 instrument mapping.
debug ( " Additional initialization of GS device for MT-32 MIDI data " ) ;
// Note: All Roland GS devices support CM-64/32L maps
// Set Percussion Channel to SC-55 Map (CC#32, 01H), then
// Switch Drum Map to CM-64/32L (MT-32 Compatible Drums)
// Bank select MSB: bank 0
getPercussionChannel ( ) - > controlChange ( 0 , 0 ) ;
// Bank select LSB: map 1 (SC-55)
getPercussionChannel ( ) - > controlChange ( 32 , 1 ) ;
// Patch change: 127 (CM-64/32L)
send ( 127 < < 8 | 0xC0 | 9 ) ;
// Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation
for ( i = 0 ; i < 16 ; + + i ) {
if ( i = = getPercussionChannel ( ) - > getNumber ( ) )
continue ;
// Bank select MSB: bank 127 (CM-64/32L)
send ( ( 127 < < 16 ) | ( 0 < < 8 ) | ( 0xB0 | i ) ) ;
// Bank select LSB: map 1 (SC-55)
send ( ( 1 < < 16 ) | ( 32 < < 8 ) | ( 0xB0 | i ) ) ;
// Patch change: 0 (causes bank select to take effect)
send ( ( 0 < < 16 ) | ( 0 < < 8 ) | ( 0xC0 | i ) ) ;
}
byte buffer [ 12 ] ;
// Roland GS SysEx ID
memcpy ( & buffer [ 0 ] , " \x41 \x10 \x42 \x12 " , 4 ) ;
// Set channels 1-16 Mod. LFO1 Pitch Depth to 4
memcpy ( & buffer [ 4 ] , " \x40 \x20 \x04 \x04 \x18 " , 5 ) ;
for ( i = 0 ; i < 16 ; + + i ) {
buffer [ 5 ] = 0x20 + i ;
buffer [ 8 ] = 0x18 - i ;
sysEx ( buffer , 9 ) ;
}
// In Roland's GS MT-32 emulation settings, percussion channel expression
// is locked at 80. This corrects a difference in volume of the SC-55 MT-32
// drum kit vs the drums of the MT-32. However, this approach has a problem:
// the MT-32 supports expression on the percussion channel, so MIDI data
// which uses this will play incorrectly. So instead, percussion channel
// volume will be scaled by the driver by a factor 80/127.
// Strangely, the regular GM drum kit does have a volume that matches the
// MT-32 drums, so scaling is only necessary when using GS MT-32 emulation.
_scaleGSPercussionVolumeToMT32 = true ;
// Change Reverb settings (as used by Roland):
// - Character: 0
// - Pre-LPF: 4
// - Level: 35h
// - Time: 6Ah
memcpy ( & buffer [ 4 ] , " \x40 \x01 \x31 \x00 \x04 \x35 \x6A \x6B " , 8 ) ;
sysEx ( buffer , 12 ) ;
}
// Set the default MT-32 patches. For non-GS devices these are expected to be
// mapped to the GM equivalents by the driver.
for ( i = 1 ; i < 9 ; + + i ) {
send ( ( _mt32DefaultInstruments [ i - 1 ] < < 8 ) | ( 0xC0 | i ) ) ;
}
// Regarding Master Tune: 442 kHz was intended for the MT-32 family, but
// apparently due to a firmware bug the master tune was actually 440 kHz for
// all models (see MUNT source code for more details). So master tune is left
// at 440 kHz for GM devices playing MT-32 MIDI data.
}
}
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
void MidiDriver : : sendGMReset ( ) {
2020-05-29 17:50:14 +02:00
static const byte gmResetSysEx [ ] = { 0x7E , 0x7F , 0x09 , 0x01 } ;
sysEx ( gmResetSysEx , sizeof ( gmResetSysEx ) ) ;
MIDI: Send a reset MIDI device signal on startup.
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
2010-09-15 22:00:20 +00:00
g_system - > delayMillis ( 100 ) ;
2020-02-19 19:51:53 +02:00
2020-05-29 17:50:14 +02:00
// Send a Roland GS reset. This will be ignored by pure GM units,
// but will enable certain GS features on units that support them.
// This is especially useful for some Yamaha units, which are put
// in XG mode after a GM reset, which has some compatibility
// problems with GS features like instrument banks and
// GS-exclusive drum sounds.
static const byte gsResetSysEx [ ] = { 0x41 , 0x10 , 0x42 , 0x12 , 0x40 , 0x00 , 0x7F , 0x00 , 0x41 } ;
sysEx ( gsResetSysEx , sizeof ( gsResetSysEx ) ) ;
g_system - > delayMillis ( 100 ) ;
}
2020-02-19 19:51:53 +02:00
KYRA/MIDI: Fix minor MT-32/GM issues (#2333)
* KYRA: Added GM initialization for Lands of Lore
The original interpreter of Lands of Lore uses two executables, which
both do initialization of MIDI devices. The main executable runs a
sysex file for GM devices; the intro executable does not.
ScummVM only does MIDI initialization once and it performs this like
the intro executable. I've added the GM initialization of the main
executable. Note that the initialization file consists mostly of
sysexes which alter the display of the SC-55, so it's not particulary
useful. Not many games did this though, so I thought it would be a
fun feature to include.
I also noticed that the check which distinguishes between the two
demo versions of LoL did not work properly; the useAltShapeHeader
flag was true for both versions. I've changed it to check for the
existence of a PAK file which was only included with one of the two
demos.
* MIDI: Delay parser after handling SysEx events
This changes the way delays between SysEx events in MIDI data are handled from
delaying the backend to delaying the MidiParser.
SysEx events require a delay between events to ensure correct processing by the
MIDI device. This is usually implemented by calling OSystem::delayMillis.
Some games use some form of MIDI sequence filled with SysEx messages to
initialize the MIDI device. This is handled by the MidiParser. Using the
delayMillis method causes the following MIDI events to be "bunched up" and be
executed in a shorter timespan than intended.
I've altered this by making the MidiParser stop parsing when a SysEx event is
encountered and not enough time has passed since the last SysEx. After enough
time has passed, the next SysEx is sent and parsing resumes. To facilitate
this, I've introduced an alternate sysExNoDelay fuction on the MidiDiver. This
does not execute the delay itself, but instead returns the required delay time,
so the parser can handle this instead.
I've currently only implemented this method for the Miles MT-32/GM driver. For
other driver implementations, this will call the regular sysEx method and
return a 0 delay time, so there will be no change in behavior.
This restores a sound effect at the end of the Legend of Kyrandia MT-32 MIDI
initialization. Before, the Note On and Note Off events would be transmitted
instantly after each other, causing the notes not to play.
* MIDI: Add instrument bank fallback
Some games rely on a feature of the Roland SC-55 v1.xx that corrects invalid
instrument banks. This feature was removed in later versions of the device and
not implemented in most other GM devices, causing some MIDI data (sound effects
mostly) to play incorrectly.
Specifically, this applies to Lands of Lore. For example, in the intro, the
sound effect of the ring sparkling uses an incorrect instrument bank. Depending
on how the MIDI device handles this, the sound will play correctly, with the
wrong instrument, or not at all.
This commit emulates the SC-55 functionality that corrects the invalid bank
numbers. I've implemented this (partially) on the MidiDriver, so that it can be
re-used for other games (Xeen 4 and 5 also have this issue with some sound
effects).
* KYRA: Start MIDI playback after selecting track
The MIDI parser would automatically start playback after loading MIDI data, but
KYRA engine games use MIDI files with multiple tracks. Because of this it was
necessary to immediately stop playback after loading MIDI data, and then select
the track that should be played for correct playback. The parser now has a
feature to disable automatically starting playback, so I've implemented this
for KYRA.
* KYRA: Improve stopping MIDI playback
In two places All Notes Off events were sent on all channels to stop MIDI
playback of the background music. However, this will also cut off any MIDI
sound effects which are playing. Where needed I've replaced this with simply
stopping playback of the background music; the parser will turn off any active
notes.
I've also made sure playback is stopped before freeing the music data
memory to prevent any issues.
I've added sending All Notes Off events when the game quits, just in case any
hanging notes are not ended by the parsers (should not really be a problem
though).
* MIDI/KYRA: Add pausing playback to MIDI parser
* KYRA: Fix invalid track selection
If a game would attempt to play an invalid track, the parser would start
playing the previously selected track. Fixed this so the parser will not start
playing.
2020-06-20 23:27:30 +02:00
byte MidiDriver : : correctInstrumentBank ( byte outputChannel , byte patchId ) {
if ( _gsBank [ outputChannel ] = = 0 | | patchId > = 120 | | _gsBank [ outputChannel ] > = 64 )
// Usually, no bank select has been sent and no correction is
// necessary.
// No correction is performed on banks 64-127 or on the SFX
// instruments (120-127).
return 0xFF ;
// Determine the intended bank. This emulates the behavior of the
// Roland SC-55 v1.2x. Instruments have 2, 1 or 0 sub-capital tones.
// Depending on the selected bank and the selected instrument, the
// bank will "fall back" to a sub-capital tone or to the capital
// tone (bank 0).
byte correctedBank = 0xFF ;
switch ( patchId ) {
case 25 : // Steel-String Guitar / 12-string Guitar / Mandolin
// This instrument has 2 sub-capital tones. Bank selects 17-63
// are corrected to the second sub-capital tone at 16.
if ( _gsBank [ outputChannel ] > = 16 ) {
correctedBank = 16 ;
break ;
}
// Corrections for values below 16 are handled below.
// fall through
case 4 : // Electric Piano 1 / Detuned Electric Piano 1
case 5 : // Electric Piano 2 / Detuned Electric Piano 2
case 6 : // Harpsichord / Coupled Harpsichord
case 14 : // Tubular-bell / Church Bell
case 16 : // Organ 1 / Detuned Organ 1
case 17 : // Organ 2 / Detuned Organ 2
case 19 : // Church Organ 1 / Church Organ 2
case 21 : // Accordion Fr / Accordion It
case 24 : // Nylon-string Guitar / Ukelele
case 26 : // Jazz Guitar / Hawaiian Guitar
case 27 : // Clean Guitar / Chorus Guitar
case 28 : // Muted Guitar / Funk Guitar
case 30 : // Distortion Guitar / Feedback Guitar
case 31 : // Guitar Harmonics / Guitar Feedback
case 38 : // Synth Bass 1 / Synth Bass 3
case 39 : // Synth Bass 2 / Synth Bass 4
case 48 : // Strings / Orchestra
case 50 : // Synth Strings 1 / Synth Strings 3
case 61 : // Brass 1 / Brass 2
case 62 : // Synth Brass 1 / Synth Brass 3
case 63 : // Synth Brass 2 / Synth Brass 4
case 80 : // Square Wave / Sine Wave
case 107 : // Koto / Taisho Koto
case 115 : // Woodblock / Castanets
case 116 : // Taiko / Concert BD
case 117 : // Melodic Tom 1 / Melodic Tom 2
case 118 : // Synth Drum / 808 Tom
// These instruments have one sub-capital tone. Bank selects 9-63
// are corrected to the sub-capital tone at 8.
if ( _gsBank [ outputChannel ] > = 8 ) {
correctedBank = 8 ;
break ;
}
// Corrections for values below 8 are handled below.
// fall through
default :
// The other instruments only have a capital tone. Bank selects
// 1-63 are corrected to the capital tone.
2020-06-21 16:07:20 +02:00
correctedBank = 0 ;
KYRA/MIDI: Fix minor MT-32/GM issues (#2333)
* KYRA: Added GM initialization for Lands of Lore
The original interpreter of Lands of Lore uses two executables, which
both do initialization of MIDI devices. The main executable runs a
sysex file for GM devices; the intro executable does not.
ScummVM only does MIDI initialization once and it performs this like
the intro executable. I've added the GM initialization of the main
executable. Note that the initialization file consists mostly of
sysexes which alter the display of the SC-55, so it's not particulary
useful. Not many games did this though, so I thought it would be a
fun feature to include.
I also noticed that the check which distinguishes between the two
demo versions of LoL did not work properly; the useAltShapeHeader
flag was true for both versions. I've changed it to check for the
existence of a PAK file which was only included with one of the two
demos.
* MIDI: Delay parser after handling SysEx events
This changes the way delays between SysEx events in MIDI data are handled from
delaying the backend to delaying the MidiParser.
SysEx events require a delay between events to ensure correct processing by the
MIDI device. This is usually implemented by calling OSystem::delayMillis.
Some games use some form of MIDI sequence filled with SysEx messages to
initialize the MIDI device. This is handled by the MidiParser. Using the
delayMillis method causes the following MIDI events to be "bunched up" and be
executed in a shorter timespan than intended.
I've altered this by making the MidiParser stop parsing when a SysEx event is
encountered and not enough time has passed since the last SysEx. After enough
time has passed, the next SysEx is sent and parsing resumes. To facilitate
this, I've introduced an alternate sysExNoDelay fuction on the MidiDiver. This
does not execute the delay itself, but instead returns the required delay time,
so the parser can handle this instead.
I've currently only implemented this method for the Miles MT-32/GM driver. For
other driver implementations, this will call the regular sysEx method and
return a 0 delay time, so there will be no change in behavior.
This restores a sound effect at the end of the Legend of Kyrandia MT-32 MIDI
initialization. Before, the Note On and Note Off events would be transmitted
instantly after each other, causing the notes not to play.
* MIDI: Add instrument bank fallback
Some games rely on a feature of the Roland SC-55 v1.xx that corrects invalid
instrument banks. This feature was removed in later versions of the device and
not implemented in most other GM devices, causing some MIDI data (sound effects
mostly) to play incorrectly.
Specifically, this applies to Lands of Lore. For example, in the intro, the
sound effect of the ring sparkling uses an incorrect instrument bank. Depending
on how the MIDI device handles this, the sound will play correctly, with the
wrong instrument, or not at all.
This commit emulates the SC-55 functionality that corrects the invalid bank
numbers. I've implemented this (partially) on the MidiDriver, so that it can be
re-used for other games (Xeen 4 and 5 also have this issue with some sound
effects).
* KYRA: Start MIDI playback after selecting track
The MIDI parser would automatically start playback after loading MIDI data, but
KYRA engine games use MIDI files with multiple tracks. Because of this it was
necessary to immediately stop playback after loading MIDI data, and then select
the track that should be played for correct playback. The parser now has a
feature to disable automatically starting playback, so I've implemented this
for KYRA.
* KYRA: Improve stopping MIDI playback
In two places All Notes Off events were sent on all channels to stop MIDI
playback of the background music. However, this will also cut off any MIDI
sound effects which are playing. Where needed I've replaced this with simply
stopping playback of the background music; the parser will turn off any active
notes.
I've also made sure playback is stopped before freeing the music data
memory to prevent any issues.
I've added sending All Notes Off events when the game quits, just in case any
hanging notes are not ended by the parsers (should not really be a problem
though).
* MIDI/KYRA: Add pausing playback to MIDI parser
* KYRA: Fix invalid track selection
If a game would attempt to play an invalid track, the parser would start
playing the previously selected track. Fixed this so the parser will not start
playing.
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break ;
}
// Return the corrected bank, or 0xFF if no correction is needed.
return _gsBank [ outputChannel ] ! = correctedBank ? correctedBank : 0xFF ;
}
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void MidiDriver_BASE : : midiDumpInit ( ) {
g_system - > displayMessageOnOSD ( _ ( " Starting MIDI dump " ) ) ;
_midiDumpCache . clear ( ) ;
_prevMillis = g_system - > getMillis ( true ) ;
}
int MidiDriver_BASE : : midiDumpVarLength ( const uint32 & delta ) {
// MIDI file format has a very strange representation - "Variable Length Values"
// we're using only *7* bits of each byte for the data
// the MSB bit is 1 for all bytes, except the last one
if ( delta < = 127 ) {
// "Variable Length Values" of 1 byte
debugN ( " 0x%02x " , delta ) ;
_midiDumpCache . push_back ( delta ) ;
return 1 ;
} else {
// "Variable Length Values" of 2 bytes
// theoretically, "Variable Length Values" can have more than 2 bytes, but it won't happen in our use case
byte msb = delta / 128 ;
msb | = 0x80 ;
byte lsb = delta % 128 ;
debugN ( " 0x%02x,0x%02x " , msb , lsb ) ;
_midiDumpCache . push_back ( msb ) ;
_midiDumpCache . push_back ( lsb ) ;
return 2 ;
}
}
void MidiDriver_BASE : : midiDumpDelta ( ) {
uint32 millis = g_system - > getMillis ( true ) ;
uint32 delta = millis - _prevMillis ;
_prevMillis = millis ;
debugN ( " MIDI : delta( " ) ;
int varLength = midiDumpVarLength ( delta ) ;
if ( varLength = = 1 )
debugN ( " ), \t " ) ;
else
debugN ( " ), " ) ;
}
void MidiDriver_BASE : : midiDumpDo ( uint32 b ) {
const byte status = b & 0xff ;
const byte firstOp = ( b > > 8 ) & 0xff ;
const byte secondOp = ( b > > 16 ) & 0xff ;
midiDumpDelta ( ) ;
debugN ( " message(0x%02x 0x%02x " , status , firstOp ) ;
_midiDumpCache . push_back ( status ) ;
_midiDumpCache . push_back ( firstOp ) ;
if ( status < 0xc0 | | status > 0xdf ) {
_midiDumpCache . push_back ( secondOp ) ;
debug ( " 0x%02x) " , secondOp ) ;
} else
debug ( " ) " ) ;
}
void MidiDriver_BASE : : midiDumpSysEx ( const byte * msg , uint16 length ) {
midiDumpDelta ( ) ;
_midiDumpCache . push_back ( 0xf0 ) ;
debugN ( " 0xf0, length( " ) ;
midiDumpVarLength ( length + 1 ) ; // +1 because of closing 0xf7
debugN ( " ), sysex[ " ) ;
for ( int i = 0 ; i < length ; i + + ) {
debugN ( " 0x%x, " , msg [ i ] ) ;
_midiDumpCache . push_back ( msg [ i ] ) ;
}
debug ( " 0xf7] \t \t " ) ;
_midiDumpCache . push_back ( 0xf7 ) ;
}
void MidiDriver_BASE : : midiDumpFinish ( ) {
Common : : DumpFile * midiDumpFile = new Common : : DumpFile ( ) ;
midiDumpFile - > open ( " dump.mid " ) ;
midiDumpFile - > write ( " MThd \0 \0 \0 \ x6 \0 \ x1 \0 \ x2 " , 12 ) ; // standard MIDI file header, with two tracks
midiDumpFile - > write ( " \ x1 \xf4 " , 2 ) ; // division - 500 ticks per beat, i.e. a quarter note. Each tick is 1ms
midiDumpFile - > write ( " MTrk " , 4 ) ; // start of first track - doesn't contain real data, it's just common practice to use two tracks
midiDumpFile - > writeUint32BE ( 4 ) ; // first track size
midiDumpFile - > write ( " \0 \xff \x2f \0 " , 4 ) ; // meta event - end of track
midiDumpFile - > write ( " MTrk " , 4 ) ; // start of second track
midiDumpFile - > writeUint32BE ( _midiDumpCache . size ( ) + 4 ) ; // track size (+4 because of the 'end of track' event)
midiDumpFile - > write ( _midiDumpCache . data ( ) , _midiDumpCache . size ( ) ) ;
midiDumpFile - > write ( " \0 \xff \x2f \0 " , 4 ) ; // meta event - end of track
midiDumpFile - > finalize ( ) ;
midiDumpFile - > close ( ) ;
const char msg [ ] = " Ending MIDI dump, created 'dump.mid' " ;
g_system - > displayMessageOnOSD ( _ ( msg ) ) ; //TODO: why it doesn't appear?
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debug ( " %s " , msg ) ;
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}
MidiDriver_BASE : : MidiDriver_BASE ( ) {
_midiDumpEnable = ConfMan . getBool ( " dump_midi " ) ;
if ( _midiDumpEnable ) {
midiDumpInit ( ) ;
}
}
MidiDriver_BASE : : ~ MidiDriver_BASE ( ) {
if ( _midiDumpEnable & & ! _midiDumpCache . empty ( ) ) {
midiDumpFinish ( ) ;
}
}
void MidiDriver_BASE : : send ( byte status , byte firstOp , byte secondOp ) {
send ( status | ( ( uint32 ) firstOp < < 8 ) | ( ( uint32 ) secondOp < < 16 ) ) ;
}
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void MidiDriver_BASE : : send ( int8 source , byte status , byte firstOp , byte secondOp ) {
send ( source , status | ( ( uint32 ) firstOp < < 8 ) | ( ( uint32 ) secondOp < < 16 ) ) ;
}
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void MidiDriver_BASE : : stopAllNotes ( bool stopSustainedNotes ) {
for ( int i = 0 ; i < 16 ; + + i ) {
send ( 0xB0 | i , 0x7B , 0 ) ; // All notes off
if ( stopSustainedNotes )
send ( 0xB0 | i , 0x40 , 0 ) ; // Also send a sustain off event (bug #3116608)
}
}
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void MidiDriver : : midiDriverCommonSend ( uint32 b ) {
if ( _midiDumpEnable ) {
midiDumpDo ( b ) ;
}
}
void MidiDriver : : midiDriverCommonSysEx ( const byte * msg , uint16 length ) {
if ( _midiDumpEnable ) {
midiDumpSysEx ( msg , length ) ;
}
}