2016-02-05 20:39:42 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "titanic/titanic.h"
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2016-03-01 20:41:07 -05:00
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#include "titanic/carry/hose.h"
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2016-02-25 08:48:21 -05:00
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#include "titanic/core/saveable_object.h"
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2016-03-01 20:41:07 -05:00
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#include "titanic/game/get_lift_eye2.h"
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2016-02-29 22:56:16 -05:00
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#include "titanic/game/parrot/parrot_lobby_object.h"
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2016-03-01 08:07:05 -05:00
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#include "titanic/game/sgt/sgt_navigation.h"
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#include "titanic/game/sgt/sgt_state_room.h"
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#include "titanic/moves/enter_exit_first_class_state.h"
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2016-03-01 23:40:59 -05:00
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#include "titanic/moves/enter_exit_sec_class_mini_lift.h"
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#include "titanic/moves/exit_pellerator.h"
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2016-02-05 20:39:42 -05:00
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namespace Titanic {
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TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc)
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: _gameDescription(gameDesc), Engine(syst) {
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_window = nullptr;
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_screenManager = nullptr;
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2016-02-05 20:39:42 -05:00
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}
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TitanicEngine::~TitanicEngine() {
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delete _window;
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delete _screenManager;
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2016-02-07 16:22:16 -05:00
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CSaveableObject::freeClassList();
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2016-02-05 20:39:42 -05:00
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}
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void TitanicEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
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2016-02-05 22:11:02 -05:00
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2016-02-07 16:22:16 -05:00
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CSaveableObject::initClassList();
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CEnterExitFirstClassState::init();
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CGetLiftEye2::init();
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CHose::init();
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CParrotLobbyObject::init();
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CSGTNavigation::init();
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CSGTStateRoom::init();
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CExitPellerator::init();
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CEnterExitSecClassMiniLift::init();
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2016-02-28 10:57:45 -05:00
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2016-02-07 23:25:34 -05:00
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_screenManager = new OSScreenManager(this);
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2016-02-22 21:15:20 -05:00
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_window = new CMainGameWindow(this);
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_window->applicationStarting();
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}
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void TitanicEngine::deinitialize() {
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CEnterExitFirstClassState::deinit();
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CGetLiftEye2::deinit();
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CHose::deinit();
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CSGTNavigation::deinit();
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CSGTStateRoom::deinit();
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CExitPellerator::deinit();
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CEnterExitSecClassMiniLift::deinit();
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}
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2016-02-05 20:39:42 -05:00
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Common::Error TitanicEngine::run() {
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initialize();
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2016-03-13 15:39:35 -04:00
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// Main event loop
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while (!shouldQuit()) {
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processEvents();
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g_system->delayMillis(5);
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}
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deinitialize();
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return Common::kNoError;
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}
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2016-03-13 15:39:35 -04:00
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void TitanicEngine::processEvents() {
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Common::Event evt;
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g_system->getEventManager()->pollEvent(evt);
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}
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2016-02-05 20:39:42 -05:00
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} // End of namespace Titanic
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